Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
Tweaked weapon offsets yet again so they look a bit nicer (especially scale-wise).
This commit is contained in:
parent
9969aa7b44
commit
ee827408b1
11 changed files with 662 additions and 7 deletions
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@ -45,3 +45,215 @@ Model "UTRocketLauncher"
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FrameIndex EBLP B 1 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 0 "Eightm_d.3d"
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SurfaceSkin 0 0 "Eight_t1.png"
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SurfaceSkin 0 1 "Eight_t2.png"
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SurfaceSkin 0 2 "Eight_t3.png"
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SurfaceSkin 0 3 "Eight_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale -0.24 0.12 0.24
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Offset 2.0 -11.0 -9.5
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AngleOffset 90
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// Select
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FrameIndex EBLS A 0 0
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FrameIndex EBLS B 0 1
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FrameIndex EBLS C 0 2
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FrameIndex EBLS D 0 3
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FrameIndex EBLS E 0 4
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FrameIndex EBLS F 0 5
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FrameIndex EBLS G 0 6
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FrameIndex EBLS H 0 7
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FrameIndex EBLS I 0 8
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FrameIndex EBLS J 0 9
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FrameIndex EBLS K 0 10
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FrameIndex EBLS L 0 11
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FrameIndex EBLS M 0 12
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FrameIndex EBLS N 0 13
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FrameIndex EBLS O 0 14
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FrameIndex EBLS P 0 15
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FrameIndex EBLS Q 0 16
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FrameIndex EBLS R 0 17
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FrameIndex EBLS S 0 18
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FrameIndex EBLS T 0 19
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// Idle
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FrameIndex EBLI A 0 19
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// Fire 1
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FrameIndex EBF1 A 0 20
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FrameIndex EBF1 B 0 21
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FrameIndex EBF1 C 0 22
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FrameIndex EBF1 D 0 23
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FrameIndex EBF1 E 0 24
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FrameIndex EBF1 F 0 25
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FrameIndex EBF1 G 0 26
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FrameIndex EBF1 H 0 27
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// Fire 2
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FrameIndex EBF2 A 0 49
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FrameIndex EBF2 B 0 50
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FrameIndex EBF2 C 0 51
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FrameIndex EBF2 D 0 52
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FrameIndex EBF2 E 0 53
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FrameIndex EBF2 F 0 54
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FrameIndex EBF2 G 0 55
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FrameIndex EBF2 H 0 56
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FrameIndex EBF2 I 0 57
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FrameIndex EBF2 J 0 58
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FrameIndex EBF2 K 0 59
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// Fire 3
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FrameIndex EBF3 A 0 74
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FrameIndex EBF3 B 0 75
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FrameIndex EBF3 C 0 76
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FrameIndex EBF3 D 0 77
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FrameIndex EBF3 E 0 78
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FrameIndex EBF3 F 0 79
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FrameIndex EBF3 G 0 80
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FrameIndex EBF3 H 0 81
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FrameIndex EBF3 I 0 82
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FrameIndex EBF3 J 0 83
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// Fire 4
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FrameIndex EBF4 A 0 98
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FrameIndex EBF4 B 0 99
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FrameIndex EBF4 C 0 100
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FrameIndex EBF4 D 0 101
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FrameIndex EBF4 E 0 102
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FrameIndex EBF4 F 0 103
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FrameIndex EBF4 G 0 104
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FrameIndex EBF4 H 0 105
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FrameIndex EBF4 I 0 106
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FrameIndex EBF4 J 0 107
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FrameIndex EBF4 K 0 108
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// Fire 5
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FrameIndex EBF5 A 0 116
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FrameIndex EBF5 B 0 117
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FrameIndex EBF5 C 0 118
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FrameIndex EBF5 D 0 119
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FrameIndex EBF5 E 0 120
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FrameIndex EBF5 F 0 121
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FrameIndex EBF5 G 0 122
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FrameIndex EBF5 H 0 123
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FrameIndex EBF5 I 0 124
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FrameIndex EBF5 J 0 125
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FrameIndex EBF5 K 0 126
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FrameIndex EBF5 L 0 127
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FrameIndex EBF5 M 0 128
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// Fire 6
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FrameIndex EBF6 A 0 130
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FrameIndex EBF6 B 0 131
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FrameIndex EBF6 C 0 132
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FrameIndex EBF6 D 0 133
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FrameIndex EBF6 E 0 134
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FrameIndex EBF6 F 0 135
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FrameIndex EBF6 G 0 136
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FrameIndex EBF6 H 0 137
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FrameIndex EBF6 I 0 138
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FrameIndex EBF6 J 0 139
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FrameIndex EBF6 K 0 140
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FrameIndex EBF6 L 0 141
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FrameIndex EBF6 M 0 142
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FrameIndex EBF6 N 0 143
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FrameIndex EBF6 O 0 144
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FrameIndex EBF6 P 0 145
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// Rotate 1
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FrameIndex EBR1 A 0 35
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FrameIndex EBR1 B 0 36
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FrameIndex EBR1 C 0 37
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FrameIndex EBR1 D 0 38
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FrameIndex EBR1 E 0 39
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FrameIndex EBR1 F 0 40
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FrameIndex EBR1 G 0 41
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// Rotate 2
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FrameIndex EBR2 A 0 60
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FrameIndex EBR2 B 0 61
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FrameIndex EBR2 C 0 62
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FrameIndex EBR2 D 0 63
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FrameIndex EBR2 E 0 64
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FrameIndex EBR2 F 0 65
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FrameIndex EBR2 G 0 66
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// Rotate 3
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FrameIndex EBR3 A 0 84
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FrameIndex EBR3 B 0 85
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FrameIndex EBR3 C 0 86
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FrameIndex EBR3 D 0 87
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FrameIndex EBR3 E 0 88
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FrameIndex EBR3 F 0 89
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FrameIndex EBR3 G 0 90
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// Rotate 4
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FrameIndex EBR4 A 0 109
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FrameIndex EBR4 B 0 110
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FrameIndex EBR4 C 0 111
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FrameIndex EBR4 D 0 112
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FrameIndex EBR4 E 0 113
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FrameIndex EBR4 F 0 114
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FrameIndex EBR4 G 0 115
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// Rotate 5
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FrameIndex EBR5 A 0 164
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FrameIndex EBR5 B 0 165
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FrameIndex EBR5 C 0 166
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FrameIndex EBR5 D 0 167
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FrameIndex EBR5 E 0 168
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FrameIndex EBR5 F 0 169
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FrameIndex EBR5 G 0 170
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// Load 1
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FrameIndex EBL1 A 0 28
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FrameIndex EBL1 B 0 29
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FrameIndex EBL1 C 0 30
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FrameIndex EBL1 D 0 31
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FrameIndex EBL1 E 0 32
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FrameIndex EBL1 F 0 33
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FrameIndex EBL1 G 0 34
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// Load 2
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FrameIndex EBL2 A 0 42
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FrameIndex EBL2 B 0 43
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FrameIndex EBL2 C 0 44
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FrameIndex EBL2 D 0 45
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FrameIndex EBL2 E 0 46
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FrameIndex EBL2 F 0 47
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FrameIndex EBL2 G 0 48
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// Load 3
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FrameIndex EBL3 A 0 67
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FrameIndex EBL3 B 0 68
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FrameIndex EBL3 C 0 69
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FrameIndex EBL3 D 0 70
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FrameIndex EBL3 E 0 71
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FrameIndex EBL3 F 0 72
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FrameIndex EBL3 G 0 73
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// Load 4
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FrameIndex EBL4 A 0 91
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FrameIndex EBL4 B 0 92
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FrameIndex EBL4 C 0 93
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FrameIndex EBL4 D 0 94
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FrameIndex EBL4 E 0 95
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FrameIndex EBL4 F 0 96
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FrameIndex EBL4 G 0 97
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// Load 5
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FrameIndex EBL5 A 0 157
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FrameIndex EBL5 B 0 158
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FrameIndex EBL5 C 0 159
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FrameIndex EBL5 D 0 160
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FrameIndex EBL5 E 0 161
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FrameIndex EBL5 F 0 162
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FrameIndex EBL5 G 0 163
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// Load 6
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FrameIndex EBL6 A 0 171
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FrameIndex EBL6 B 0 172
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FrameIndex EBL6 C 0 173
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FrameIndex EBL6 D 0 174
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FrameIndex EBL6 E 0 175
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FrameIndex EBL6 F 0 176
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// Down
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FrameIndex EBLD A 0 146
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FrameIndex EBLD B 0 147
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FrameIndex EBLD C 0 148
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FrameIndex EBLD D 0 149
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FrameIndex EBLD E 0 150
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FrameIndex EBLD F 0 151
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FrameIndex EBLD G 0 152
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FrameIndex EBLD H 0 153
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FrameIndex EBLD I 0 154
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FrameIndex EBLD J 0 155
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FrameIndex EBLD K 0 156
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}
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@ -262,7 +262,7 @@ Model "BioRifle"
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AngleOffset 94.21875
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RollOffset 8.4375
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Scale 0.125 -0.06 0.125
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Offset 9.8 -17.6 -9.4
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Offset 10.1 -17.8 -9.8
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// select
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FrameIndex BIOS A 0 0
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@ -43,3 +43,101 @@ Model "SniperRifle"
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FrameIndex SRFP B 1 0
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}
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Model "SniperRifle"
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{
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Path "models"
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Model 0 "Rifle2m_d.3d"
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SurfaceSkin 0 0 "Rifle2a.png"
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SurfaceSkin 0 1 "Rifle2b.png"
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SurfaceSkin 0 2 "Rifle2c.png"
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SurfaceSkin 0 3 "Rifle2d.png"
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Scale 0.32 -0.16 0.32
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Offset 7.5 -23.0 -7.0
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AngleOffset 90
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PitchOffset -5 // doesn't look right otherwise
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// Select
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FrameIndex SRFS A 0 0
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FrameIndex SRFS B 0 1
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FrameIndex SRFS C 0 2
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FrameIndex SRFS D 0 3
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FrameIndex SRFS E 0 4
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FrameIndex SRFS F 0 5
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FrameIndex SRFS G 0 6
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FrameIndex SRFS H 0 7
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FrameIndex SRFS I 0 8
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FrameIndex SRFS J 0 9
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FrameIndex SRFS K 0 10
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FrameIndex SRFS L 0 11
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FrameIndex SRFS M 0 12
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FrameIndex SRFS N 0 13
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FrameIndex SRFS O 0 14
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FrameIndex SRFS P 0 15
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FrameIndex SRFS Q 0 16
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// Idle
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FrameIndex SRFI A 0 17
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// Fire 1
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FrameIndex SRF1 A 0 17
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FrameIndex SRF1 B 0 18
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FrameIndex SRF1 C 0 19
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FrameIndex SRF1 D 0 20
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FrameIndex SRF1 E 0 21
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FrameIndex SRF1 F 0 22
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FrameIndex SRF1 G 0 23
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FrameIndex SRF1 H 0 24
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FrameIndex SRF1 I 0 25
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FrameIndex SRF1 J 0 26
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// Fire 2
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FrameIndex SRF2 A 0 27
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FrameIndex SRF2 B 0 28
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FrameIndex SRF2 C 0 29
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FrameIndex SRF2 D 0 30
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FrameIndex SRF2 E 0 31
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FrameIndex SRF2 F 0 32
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FrameIndex SRF2 G 0 33
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FrameIndex SRF2 H 0 34
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FrameIndex SRF2 I 0 35
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FrameIndex SRF2 J 0 36
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// Fire 3
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FrameIndex SRF3 A 0 37
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FrameIndex SRF3 B 0 38
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FrameIndex SRF3 C 0 39
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FrameIndex SRF3 D 0 40
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FrameIndex SRF3 E 0 41
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FrameIndex SRF3 F 0 42
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FrameIndex SRF3 G 0 43
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FrameIndex SRF3 H 0 44
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FrameIndex SRF3 I 0 45
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FrameIndex SRF3 J 0 46
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// Fire 4
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FrameIndex SRF4 A 0 47
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FrameIndex SRF4 B 0 48
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FrameIndex SRF4 C 0 49
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FrameIndex SRF4 D 0 50
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FrameIndex SRF4 E 0 51
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FrameIndex SRF4 F 0 52
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FrameIndex SRF4 G 0 53
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FrameIndex SRF4 H 0 54
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FrameIndex SRF4 I 0 55
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FrameIndex SRF4 J 0 56
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// Fire 5
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FrameIndex SRF5 A 0 57
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FrameIndex SRF5 B 0 58
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FrameIndex SRF5 C 0 59
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FrameIndex SRF5 D 0 60
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FrameIndex SRF5 E 0 61
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FrameIndex SRF5 F 0 62
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FrameIndex SRF5 G 0 63
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FrameIndex SRF5 H 0 64
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FrameIndex SRF5 I 0 65
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FrameIndex SRF5 J 0 66
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// Down
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FrameIndex SRFD A 0 67
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FrameIndex SRFD B 0 68
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FrameIndex SRFD C 0 69
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FrameIndex SRFD D 0 70
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FrameIndex SRFD E 0 71
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FrameIndex SRFD F 0 72
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FrameIndex SRFD G 0 73
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}
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@ -80,11 +80,11 @@ Model "WarheadLauncher"
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SurfaceSkin 0 1 "jwarhead2.png"
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SurfaceSkin 0 2 "jwarhead3.png"
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SurfaceSkin 0 3 "jwarhead4.png"
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Scale 0.2 -0.12 0.2
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Scale 0.2 -0.1 0.2
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AngleOffset 90
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PitchOffset 33.5
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RollOffset -87.1875
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Offset 6.2 -15.6 -6.2
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PitchOffset 35.0
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RollOffset -85.0
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Offset 5.8 -13.6 -5.2
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// select
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FrameIndex WARS A 0 0
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BIN
models/MuzzleFlash2.png
Normal file
BIN
models/MuzzleFlash2.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
13
sndinfo.txt
13
sndinfo.txt
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@ -202,6 +202,19 @@ $random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
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$limit flak/bounce 64
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flak/explode expl04
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utrl/select selectin
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utrl/rotate barrelmv
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utrl/load loading
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utrl/fire ignite
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utrl/altfire eightalt
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utrl/seeklock seeklock
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utrl/seeklost seeklost
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utrl/fly rcktfly1
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utrl/explode expl2
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sniper/select riflepck
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sniper/fire sniperf
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warhead/explode warexplo
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warhead/fly warfly
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warhead/select warhpick
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BIN
sounds/BarrelMv.ogg
Normal file
BIN
sounds/BarrelMv.ogg
Normal file
Binary file not shown.
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@ -2,3 +2,180 @@ Sprite "RPAKA0",1,1{}
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Sprite "RCKTA0",1,1{}
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Sprite "EBLPA0",1,1{}
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Sprite "EBLPB0",1,1{}
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Sprite "EBLSA0",1,1{}
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Sprite "EBLSB0",1,1{}
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Sprite "EBLSC0",1,1{}
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Sprite "EBLSD0",1,1{}
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Sprite "EBLSE0",1,1{}
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Sprite "EBLSF0",1,1{}
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Sprite "EBLSG0",1,1{}
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Sprite "EBLSH0",1,1{}
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Sprite "EBLSI0",1,1{}
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Sprite "EBLSJ0",1,1{}
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Sprite "EBLSK0",1,1{}
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Sprite "EBLSL0",1,1{}
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Sprite "EBLSM0",1,1{}
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Sprite "EBLSN0",1,1{}
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Sprite "EBLSO0",1,1{}
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Sprite "EBLSP0",1,1{}
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Sprite "EBLSQ0",1,1{}
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Sprite "EBLSR0",1,1{}
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Sprite "EBLSS0",1,1{}
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Sprite "EBLST0",1,1{}
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Sprite "EBLIA0",1,1{}
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Sprite "EBF1A0",1,1{}
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Sprite "EBF1B0",1,1{}
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Sprite "EBF1C0",1,1{}
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Sprite "EBF1D0",1,1{}
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Sprite "EBF1E0",1,1{}
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Sprite "EBF1F0",1,1{}
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Sprite "EBF1G0",1,1{}
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Sprite "EBF1H0",1,1{}
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Sprite "EBF2A0",1,1{}
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Sprite "EBF2B0",1,1{}
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Sprite "EBF2C0",1,1{}
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Sprite "EBF2D0",1,1{}
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Sprite "EBF2E0",1,1{}
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Sprite "EBF2F0",1,1{}
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Sprite "EBF2G0",1,1{}
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Sprite "EBF2H0",1,1{}
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Sprite "EBF2I0",1,1{}
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Sprite "EBF2J0",1,1{}
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Sprite "EBF2K0",1,1{}
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Sprite "EBF3A0",1,1{}
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Sprite "EBF3B0",1,1{}
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Sprite "EBF3C0",1,1{}
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Sprite "EBF3D0",1,1{}
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Sprite "EBF3E0",1,1{}
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Sprite "EBF3F0",1,1{}
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Sprite "EBF3G0",1,1{}
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Sprite "EBF3H0",1,1{}
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Sprite "EBF3I0",1,1{}
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Sprite "EBF3J0",1,1{}
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Sprite "EBF4A0",1,1{}
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Sprite "EBF4B0",1,1{}
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Sprite "EBF4C0",1,1{}
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Sprite "EBF4D0",1,1{}
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Sprite "EBF4E0",1,1{}
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Sprite "EBF4F0",1,1{}
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Sprite "EBF4G0",1,1{}
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Sprite "EBF4H0",1,1{}
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Sprite "EBF4I0",1,1{}
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Sprite "EBF4J0",1,1{}
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Sprite "EBF4K0",1,1{}
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Sprite "EBF5A0",1,1{}
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Sprite "EBF5B0",1,1{}
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Sprite "EBF5C0",1,1{}
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Sprite "EBF5D0",1,1{}
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Sprite "EBF5E0",1,1{}
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Sprite "EBF5F0",1,1{}
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Sprite "EBF5G0",1,1{}
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Sprite "EBF5H0",1,1{}
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Sprite "EBF5I0",1,1{}
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Sprite "EBF5J0",1,1{}
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Sprite "EBF5K0",1,1{}
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Sprite "EBF5L0",1,1{}
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Sprite "EBF5M0",1,1{}
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Sprite "EBF6A0",1,1{}
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Sprite "EBF6B0",1,1{}
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Sprite "EBF6C0",1,1{}
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Sprite "EBF6D0",1,1{}
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Sprite "EBF6E0",1,1{}
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Sprite "EBF6F0",1,1{}
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Sprite "EBF6G0",1,1{}
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Sprite "EBF6H0",1,1{}
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Sprite "EBF6I0",1,1{}
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Sprite "EBF6J0",1,1{}
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||||
Sprite "EBF6K0",1,1{}
|
||||
Sprite "EBF6L0",1,1{}
|
||||
Sprite "EBF6M0",1,1{}
|
||||
Sprite "EBF6N0",1,1{}
|
||||
Sprite "EBF6O0",1,1{}
|
||||
Sprite "EBF6P0",1,1{}
|
||||
Sprite "EBR1A0",1,1{}
|
||||
Sprite "EBR1B0",1,1{}
|
||||
Sprite "EBR1C0",1,1{}
|
||||
Sprite "EBR1D0",1,1{}
|
||||
Sprite "EBR1E0",1,1{}
|
||||
Sprite "EBR1F0",1,1{}
|
||||
Sprite "EBR1G0",1,1{}
|
||||
Sprite "EBR2A0",1,1{}
|
||||
Sprite "EBR2B0",1,1{}
|
||||
Sprite "EBR2C0",1,1{}
|
||||
Sprite "EBR2D0",1,1{}
|
||||
Sprite "EBR2E0",1,1{}
|
||||
Sprite "EBR2F0",1,1{}
|
||||
Sprite "EBR2G0",1,1{}
|
||||
Sprite "EBR3A0",1,1{}
|
||||
Sprite "EBR3B0",1,1{}
|
||||
Sprite "EBR3C0",1,1{}
|
||||
Sprite "EBR3D0",1,1{}
|
||||
Sprite "EBR3E0",1,1{}
|
||||
Sprite "EBR3F0",1,1{}
|
||||
Sprite "EBR3G0",1,1{}
|
||||
Sprite "EBR4A0",1,1{}
|
||||
Sprite "EBR4B0",1,1{}
|
||||
Sprite "EBR4C0",1,1{}
|
||||
Sprite "EBR4D0",1,1{}
|
||||
Sprite "EBR4E0",1,1{}
|
||||
Sprite "EBR4F0",1,1{}
|
||||
Sprite "EBR4G0",1,1{}
|
||||
Sprite "EBR5A0",1,1{}
|
||||
Sprite "EBR5B0",1,1{}
|
||||
Sprite "EBR5C0",1,1{}
|
||||
Sprite "EBR5D0",1,1{}
|
||||
Sprite "EBR5E0",1,1{}
|
||||
Sprite "EBR5F0",1,1{}
|
||||
Sprite "EBR5G0",1,1{}
|
||||
Sprite "EBL1A0",1,1{}
|
||||
Sprite "EBL1B0",1,1{}
|
||||
Sprite "EBL1C0",1,1{}
|
||||
Sprite "EBL1D0",1,1{}
|
||||
Sprite "EBL1E0",1,1{}
|
||||
Sprite "EBL1F0",1,1{}
|
||||
Sprite "EBL1G0",1,1{}
|
||||
Sprite "EBL2A0",1,1{}
|
||||
Sprite "EBL2B0",1,1{}
|
||||
Sprite "EBL2C0",1,1{}
|
||||
Sprite "EBL2D0",1,1{}
|
||||
Sprite "EBL2E0",1,1{}
|
||||
Sprite "EBL2F0",1,1{}
|
||||
Sprite "EBL2G0",1,1{}
|
||||
Sprite "EBL3A0",1,1{}
|
||||
Sprite "EBL3B0",1,1{}
|
||||
Sprite "EBL3C0",1,1{}
|
||||
Sprite "EBL3D0",1,1{}
|
||||
Sprite "EBL3E0",1,1{}
|
||||
Sprite "EBL3F0",1,1{}
|
||||
Sprite "EBL3G0",1,1{}
|
||||
Sprite "EBL4A0",1,1{}
|
||||
Sprite "EBL4B0",1,1{}
|
||||
Sprite "EBL4C0",1,1{}
|
||||
Sprite "EBL4D0",1,1{}
|
||||
Sprite "EBL4E0",1,1{}
|
||||
Sprite "EBL4F0",1,1{}
|
||||
Sprite "EBL4G0",1,1{}
|
||||
Sprite "EBL5A0",1,1{}
|
||||
Sprite "EBL5B0",1,1{}
|
||||
Sprite "EBL5C0",1,1{}
|
||||
Sprite "EBL5D0",1,1{}
|
||||
Sprite "EBL5E0",1,1{}
|
||||
Sprite "EBL5F0",1,1{}
|
||||
Sprite "EBL5G0",1,1{}
|
||||
Sprite "EBL6A0",1,1{}
|
||||
Sprite "EBL6B0",1,1{}
|
||||
Sprite "EBL6C0",1,1{}
|
||||
Sprite "EBL6D0",1,1{}
|
||||
Sprite "EBL6E0",1,1{}
|
||||
Sprite "EBL6F0",1,1{}
|
||||
Sprite "EBLDA0",1,1{}
|
||||
Sprite "EBLDB0",1,1{}
|
||||
Sprite "EBLDC0",1,1{}
|
||||
Sprite "EBLDD0",1,1{}
|
||||
Sprite "EBLDE0",1,1{}
|
||||
Sprite "EBLDF0",1,1{}
|
||||
Sprite "EBLDG0",1,1{}
|
||||
Sprite "EBLDH0",1,1{}
|
||||
Sprite "EBLDI0",1,1{}
|
||||
Sprite "EBLDJ0",1,1{}
|
||||
Sprite "EBLDK0",1,1{}
|
||||
|
|
|
|||
|
|
@ -2,3 +2,78 @@ Sprite "SBOXA0",1,1{}
|
|||
Sprite "SRNDA0",1,1{}
|
||||
Sprite "SRFPA0",1,1{}
|
||||
Sprite "SRFPB0",1,1{}
|
||||
Sprite "SRFSA0",1,1{}
|
||||
Sprite "SRFSB0",1,1{}
|
||||
Sprite "SRFSC0",1,1{}
|
||||
Sprite "SRFSD0",1,1{}
|
||||
Sprite "SRFSE0",1,1{}
|
||||
Sprite "SRFSF0",1,1{}
|
||||
Sprite "SRFSG0",1,1{}
|
||||
Sprite "SRFSH0",1,1{}
|
||||
Sprite "SRFSI0",1,1{}
|
||||
Sprite "SRFSJ0",1,1{}
|
||||
Sprite "SRFSK0",1,1{}
|
||||
Sprite "SRFSL0",1,1{}
|
||||
Sprite "SRFSM0",1,1{}
|
||||
Sprite "SRFSN0",1,1{}
|
||||
Sprite "SRFSO0",1,1{}
|
||||
Sprite "SRFSP0",1,1{}
|
||||
Sprite "SRFSQ0",1,1{}
|
||||
Sprite "SRFIA0",1,1{}
|
||||
Sprite "SRF1A0",1,1{}
|
||||
Sprite "SRF1B0",1,1{}
|
||||
Sprite "SRF1C0",1,1{}
|
||||
Sprite "SRF1D0",1,1{}
|
||||
Sprite "SRF1E0",1,1{}
|
||||
Sprite "SRF1F0",1,1{}
|
||||
Sprite "SRF1G0",1,1{}
|
||||
Sprite "SRF1H0",1,1{}
|
||||
Sprite "SRF1I0",1,1{}
|
||||
Sprite "SRF1J0",1,1{}
|
||||
Sprite "SRF2A0",1,1{}
|
||||
Sprite "SRF2B0",1,1{}
|
||||
Sprite "SRF2C0",1,1{}
|
||||
Sprite "SRF2D0",1,1{}
|
||||
Sprite "SRF2E0",1,1{}
|
||||
Sprite "SRF2F0",1,1{}
|
||||
Sprite "SRF2G0",1,1{}
|
||||
Sprite "SRF2H0",1,1{}
|
||||
Sprite "SRF2I0",1,1{}
|
||||
Sprite "SRF2J0",1,1{}
|
||||
Sprite "SRF3A0",1,1{}
|
||||
Sprite "SRF3B0",1,1{}
|
||||
Sprite "SRF3C0",1,1{}
|
||||
Sprite "SRF3D0",1,1{}
|
||||
Sprite "SRF3E0",1,1{}
|
||||
Sprite "SRF3F0",1,1{}
|
||||
Sprite "SRF3G0",1,1{}
|
||||
Sprite "SRF3H0",1,1{}
|
||||
Sprite "SRF3I0",1,1{}
|
||||
Sprite "SRF3J0",1,1{}
|
||||
Sprite "SRF4A0",1,1{}
|
||||
Sprite "SRF4B0",1,1{}
|
||||
Sprite "SRF4C0",1,1{}
|
||||
Sprite "SRF4D0",1,1{}
|
||||
Sprite "SRF4E0",1,1{}
|
||||
Sprite "SRF4F0",1,1{}
|
||||
Sprite "SRF4G0",1,1{}
|
||||
Sprite "SRF4H0",1,1{}
|
||||
Sprite "SRF4I0",1,1{}
|
||||
Sprite "SRF4J0",1,1{}
|
||||
Sprite "SRF5A0",1,1{}
|
||||
Sprite "SRF5B0",1,1{}
|
||||
Sprite "SRF5C0",1,1{}
|
||||
Sprite "SRF5D0",1,1{}
|
||||
Sprite "SRF5E0",1,1{}
|
||||
Sprite "SRF5F0",1,1{}
|
||||
Sprite "SRF5G0",1,1{}
|
||||
Sprite "SRF5H0",1,1{}
|
||||
Sprite "SRF5I0",1,1{}
|
||||
Sprite "SRF5J0",1,1{}
|
||||
Sprite "SRFDA0",1,1{}
|
||||
Sprite "SRFDB0",1,1{}
|
||||
Sprite "SRFDC0",1,1{}
|
||||
Sprite "SRFDD0",1,1{}
|
||||
Sprite "SRFDE0",1,1{}
|
||||
Sprite "SRFDF0",1,1{}
|
||||
Sprite "SRFDG0",1,1{}
|
||||
|
|
|
|||
|
|
@ -38,11 +38,13 @@ Class UTRocketAmmo2 : UTRocketAmmo
|
|||
|
||||
Class UTRocketLauncher : UTWeapon
|
||||
{
|
||||
int loaded;
|
||||
|
||||
Default
|
||||
{
|
||||
Tag "Rocket Launcher";
|
||||
Inventory.PickupMessage "You got the Rocket Launcher.";
|
||||
Weapon.UpSound "";
|
||||
Weapon.UpSound "utrl/select";
|
||||
Weapon.SlotNumber 9;
|
||||
Weapon.SelectionOrder 1;
|
||||
Weapon.AmmoType "UTRocketAmmo";
|
||||
|
|
@ -58,5 +60,40 @@ Class UTRocketLauncher : UTWeapon
|
|||
Stop;
|
||||
EBLP B -1;
|
||||
Stop;
|
||||
Select:
|
||||
EBLS A 1 A_Raise(int.max);
|
||||
Wait;
|
||||
Ready:
|
||||
EBLS ABCDEFGHIJKLMNOPQRST 1;
|
||||
Idle:
|
||||
EBLI A 1
|
||||
{
|
||||
A_CheckReload();
|
||||
A_WeaponReady();
|
||||
}
|
||||
Wait;
|
||||
Fire:
|
||||
EBF1 ABCDEFGH 1;
|
||||
EBF2 ABCDEFGHIJK 1;
|
||||
EBF3 ABCDEFGHIJ 1;
|
||||
EBF4 ABCDEFGHIJK 1;
|
||||
EBF5 ABCDEFGHIJKLM 1;
|
||||
EBF6 ABCDEFGHIJKLMNOP 1;
|
||||
EBR1 ABCDEFG 1;
|
||||
EBR2 ABCDEFG 1;
|
||||
EBR3 ABCDEFG 1;
|
||||
EBR4 ABCDEFG 1;
|
||||
EBR5 ABCDEFG 1;
|
||||
EBL1 ABCDEFG 1;
|
||||
EBL2 ABCDEFG 1;
|
||||
EBL3 ABCDEFG 1;
|
||||
EBL4 ABCDEFG 1;
|
||||
EBL5 ABCDEFG 1;
|
||||
EBL6 ABCDEF 1;
|
||||
Goto Idle;
|
||||
Deselect:
|
||||
EBLD ABCDEFGHIJK 1;
|
||||
EBLD K 1 A_Lower(int.max);
|
||||
Wait;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ Class SniperRifle : UTWeapon
|
|||
{
|
||||
Tag "Sniper Rifle";
|
||||
Inventory.PickupMessage "You got the Sniper Rifle.";
|
||||
Weapon.UpSound "";
|
||||
Weapon.UpSound "sniper/select";
|
||||
Weapon.SlotNumber 0;
|
||||
Weapon.SelectionOrder 5;
|
||||
Weapon.AmmoType "RifleAmmo";
|
||||
|
|
@ -57,5 +57,48 @@ Class SniperRifle : UTWeapon
|
|||
Stop;
|
||||
SRFP B -1;
|
||||
Stop;
|
||||
Select:
|
||||
SRFS A 1 A_Raise(int.max);
|
||||
Wait;
|
||||
Ready:
|
||||
SRFS A 1;
|
||||
SRFS B 2;
|
||||
SRFS C 1;
|
||||
SRFS D 2;
|
||||
SRFS E 1;
|
||||
SRFS F 2;
|
||||
SRFS G 1;
|
||||
SRFS H 2;
|
||||
SRFS I 1;
|
||||
SRFS J 2;
|
||||
SRFS K 1;
|
||||
SRFS L 2;
|
||||
SRFS M 1;
|
||||
SRFS N 2;
|
||||
SRFS O 1;
|
||||
SRFS P 2;
|
||||
SRFS Q 1;
|
||||
Idle:
|
||||
SRFI A 1
|
||||
{
|
||||
A_CheckReload();
|
||||
A_WeaponReady();
|
||||
}
|
||||
Wait;
|
||||
Fire:
|
||||
SRF1 ABCDEFGHIJ 2;
|
||||
Goto Idle;
|
||||
SRF2 ABCDEFGHIJ 2;
|
||||
Goto Idle;
|
||||
SRF3 ABCDEFGHIJ 2;
|
||||
Goto Idle;
|
||||
SRF4 ABCDEFGHIJ 2;
|
||||
Goto Idle;
|
||||
SRF5 ABCDEFGHIJ 2;
|
||||
Goto Idle;
|
||||
Deselect:
|
||||
SRFD ABCDEFG 2;
|
||||
SRFD G 1 A_Lower(int.max);
|
||||
Wait;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue