Added key display to HUD. Added weapon flashes. Fixed up some particles.
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9 changed files with 142 additions and 20 deletions
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@ -396,6 +396,7 @@ Class BioRifle : UTWeapon
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}
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A_PlaySound("ges/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(48,0,255,0),1);
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A_AlertMonsters();
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if ( alt ) A_QuakeEx(1+0.5*invoker.charge,1+0.5*invoker.charge,1+0.5*invoker.charge,5+1.2*invoker.charge,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.charge);
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else A_QuakeEx(1,1,1,5,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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