Added key display to HUD. Added weapon flashes. Fixed up some particles.

This commit is contained in:
Marisa the Magician 2018-05-24 00:20:53 +02:00
commit f05754b45e
9 changed files with 142 additions and 20 deletions

View file

@ -57,7 +57,7 @@ Class DamageAmplifier : Powerup
Default
{
Powerup.Duration -30;
Powerup.Color "EE00FF", 0.25;
Powerup.Color "EE00FF", 0.15;
}
override void InitEffect()
@ -90,6 +90,7 @@ Class DamageAmplifier : Powerup
{
if ( EffectTics < 350 ) Owner.A_PlaySound("udamage/fire2",CHAN_5,1.0,false,0.25);
else Owner.A_PlaySound("udamage/fire1",CHAN_5,1.0,false,0.25);
UTMainHandler.DoFlash(Owner,Color(96,238,0,255),10);
}
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive )