Added key display to HUD. Added weapon flashes. Fixed up some particles.
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9 changed files with 142 additions and 20 deletions
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@ -57,7 +57,7 @@ Class DamageAmplifier : Powerup
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Default
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{
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Powerup.Duration -30;
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Powerup.Color "EE00FF", 0.25;
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Powerup.Color "EE00FF", 0.15;
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}
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override void InitEffect()
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@ -90,6 +90,7 @@ Class DamageAmplifier : Powerup
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{
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if ( EffectTics < 350 ) Owner.A_PlaySound("udamage/fire2",CHAN_5,1.0,false,0.25);
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else Owner.A_PlaySound("udamage/fire1",CHAN_5,1.0,false,0.25);
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UTMainHandler.DoFlash(Owner,Color(96,238,0,255),10);
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}
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override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive )
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