Added key display to HUD. Added weapon flashes. Fixed up some particles.

This commit is contained in:
Marisa the Magician 2018-05-24 00:20:53 +02:00
commit f05754b45e
9 changed files with 142 additions and 20 deletions

View file

@ -423,10 +423,46 @@ Class UTBlueKey : BlueCard replaces BlueCard
}
}
Class GenericFlash : HUDMessageBase
{
Color col;
int duration;
double alpha;
Actor cam;
GenericFlash Setup( Actor camera, Color c, int d )
{
alpha = 1.0;
col = c;
duration = d;
cam = camera;
return self;
}
override bool Tick()
{
alpha -= 1./duration;
return (alpha<=0);
}
override void Draw( int bottom, int visibility )
{
if ( automapactive || (visibility != BaseStatusBar.HUDMSGLayer_UnderHUD) ) return;
if ( cam && (players[consoleplayer].camera != cam) ) return;
Screen.Dim(col,(col.a/255.)*alpha,0,0,Screen.GetWidth(),Screen.GetHeight());
}
}
Class QueuedFlash
{
Color c;
int duration;
int tic;
Actor cam;
}
Class UTMainHandler : StaticEventHandler
{
ui TextureID tex;
transient int lastfrag;
Array<QueuedFlash> flashes;
override void WorldLoaded( WorldEvent e )
{
@ -460,8 +496,24 @@ Class UTMainHandler : StaticEventHandler
if ( e.Name ~== "refreshmenu" ) StartMenu();
}
override void WorldTick()
{
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic >= gametic ) continue;
flashes.Delete(i);
i--;
}
}
override void PostUiTick()
{
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic < gametic ) continue;
GenericFlash gf = new("GenericFlash").Setup(flashes[i].cam,flashes[i].c,flashes[i].duration);
StatusBar.AttachMessage(gf,0,BaseStatusBar.HUDMSGLayer_UnderHUD);
}
if ( gametic <= 0 ) StartMenu();
if ( !(StatusBar is 'UTHUD') ) return;
UTHUD(StatusBar).lastfrag = lastfrag;
@ -480,4 +532,15 @@ Class UTMainHandler : StaticEventHandler
if ( (e.Thing.Health <= 0) && e.DamageSource && (e.DamageSource != e.Thing) && e.DamageSource.player && (e.DamageSource.player == players[consoleplayer]) )
lastfrag = gametic;
}
static void DoFlash( Actor camera, Color c, int duration )
{
QueuedFlash qf = new("QueuedFlash");
qf.duration = duration;
qf.c = c;
qf.tic = gametic;
qf.cam = camera;
let hnd = UTMainHandler(StaticEventHandler.Find("UTMainHandler"));
hnd.flashes.push(qf);
}
}