Added key display to HUD. Added weapon flashes. Fixed up some particles.

This commit is contained in:
Marisa the Magician 2018-05-24 00:20:53 +02:00
commit f05754b45e
9 changed files with 142 additions and 20 deletions

View file

@ -521,6 +521,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
A_PlaySound("warhead/fire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
A_AlertMonsters();
A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
Vector3 x, y, z;
@ -556,6 +557,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
A_PlaySound("warhead/fire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
A_AlertMonsters();
A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
Vector3 x, y, z;