Added key display to HUD. Added weapon flashes. Fixed up some particles.
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9 changed files with 142 additions and 20 deletions
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@ -521,6 +521,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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A_PlaySound("warhead/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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@ -556,6 +557,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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A_PlaySound("warhead/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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