From f1bc6de2b3d32b5e8cf3449801784dd152edc2f3 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Mon, 18 Jun 2018 09:29:41 +0200 Subject: [PATCH] Added workaround for glitched screen wipe on map load. --- zscript/uthud.zsc | 1 + 1 file changed, 1 insertion(+) diff --git a/zscript/uthud.zsc b/zscript/uthud.zsc index 3a478a5..1de67e1 100644 --- a/zscript/uthud.zsc +++ b/zscript/uthud.zsc @@ -147,6 +147,7 @@ Class UTHud : BaseStatusBar override void Draw( int state, double TicFrac ) { Super.Draw(state,TicFrac); + if ( level.time < 2 ) return; // workaround for glitched wipe (no idea what causes it) if ( players[consoleplayer].camera is 'GuidedWarShell' ) return; HScale = Screen.GetWidth()/1280.; switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )