From 627177c58c0afad52ed57450f538baf83d98c291 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sun, 3 Jun 2018 22:42:50 +0200 Subject: [PATCH] Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. --- Readme.md | 3 --- zscript/translocator.zsc | 1 + 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Readme.md b/Readme.md index c1bdf20..c72cd8b 100644 --- a/Readme.md +++ b/Readme.md @@ -59,6 +59,3 @@ This mod requires very recent devbuilds of GZDoom or QZDoom. You can get them - Pulse gun beams behave oddly when the player is moving or looking up and down. This might just be a rendering interpolation glitch, as usual - Translocator allows telefragging of other players in coop. - - Translocator modules go through player blocking lines, this can be easily - abused to screw up map flow. Blocking on player lines requires engine-side - changes, so this will take some effort. diff --git a/zscript/translocator.zsc b/zscript/translocator.zsc index 9872a1b..5afb97e 100644 --- a/zscript/translocator.zsc +++ b/zscript/translocator.zsc @@ -130,6 +130,7 @@ Class TranslocatorModule : Actor +CANBOUNCEWATER; -BOUNCEAUTOOFF; +BOUNCEAUTOOFFFLOORONLY; + +BLOCKASPLAYER; BounceType "Doom"; BounceFactor 0.5; WallBounceFactor 0.5;