Tweaked some drawing behaviors. Added note about HUD customization.

This commit is contained in:
Marisa the Magician 2018-05-30 19:24:47 +02:00
commit f55abc40fb
6 changed files with 24 additions and 16 deletions

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@ -46,8 +46,14 @@ In progress:
- General polishing and bugfixing.
- Trim out unused animations.
TODO:
- Scaling/Customization options for the HUD.
Known bugs:
- Sometimes the slave enforcer gets "lowered" while the main enforcer is
reloading. No idea what causes this.
- Sludge doesn't react to ceiling and wall movement.
- Pulse gun beams behave oddly when the player is on moving platforms.
This might just be a rendering interpolation glitch, as usual.