Tweaked some drawing behaviors. Added note about HUD customization.
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6 changed files with 24 additions and 16 deletions
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@ -46,8 +46,14 @@ In progress:
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- General polishing and bugfixing.
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- Trim out unused animations.
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TODO:
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- Scaling/Customization options for the HUD.
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Known bugs:
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- Sometimes the slave enforcer gets "lowered" while the main enforcer is
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reloading. No idea what causes this.
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- Sludge doesn't react to ceiling and wall movement.
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- Pulse gun beams behave oddly when the player is on moving platforms.
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This might just be a rendering interpolation glitch, as usual.
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