Tweaked some drawing behaviors. Added note about HUD customization.
This commit is contained in:
parent
d8412ec2a5
commit
f55abc40fb
6 changed files with 24 additions and 16 deletions
|
|
@ -160,8 +160,8 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
override void PostRender()
|
||||
{
|
||||
if ( !CVar.GetCVar('flak_enforcerreload').GetBool() ) return;
|
||||
if ( Amount > 1 ) Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("L Clip: % 2d / 20\nR Clip: % 2d / 20",slaveclipcount,clipcount));
|
||||
else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 20",clipcount));
|
||||
if ( Amount > 1 ) Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight()*2,String.Format("L Clip: %2d / 20\nR Clip: %2d / 20",slaveclipcount,clipcount));
|
||||
else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight(),String.Format("Clip: %2d / 20",clipcount));
|
||||
}
|
||||
|
||||
override bool HandlePickup( Inventory item )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue