Tweaked some drawing behaviors. Added note about HUD customization.
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6 changed files with 24 additions and 16 deletions
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@ -416,7 +416,7 @@ Class PulseGun : UTWeapon
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override void PostRender()
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{
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if ( !CVar.GetCVar('flak_pulsereload').GetBool() ) return;
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Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 50",clipcount));
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Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight(),String.Format("Clip: %2d / 50",clipcount));
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}
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action void A_Reloading()
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