Tweaked some drawing behaviors. Added note about HUD customization.

This commit is contained in:
Marisa the Magician 2018-05-30 19:24:47 +02:00
commit f55abc40fb
6 changed files with 24 additions and 16 deletions

View file

@ -416,7 +416,7 @@ Class PulseGun : UTWeapon
override void PostRender()
{
if ( !CVar.GetCVar('flak_pulsereload').GetBool() ) return;
Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 50",clipcount));
Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight(),String.Format("Clip: %2d / 50",clipcount));
}
action void A_Reloading()