Tweaked some drawing behaviors. Added note about HUD customization.
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d8412ec2a5
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6 changed files with 24 additions and 16 deletions
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@ -192,6 +192,7 @@ Class UTHud : BaseStatusBar
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}
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// UT's implementation doesn't seem to translate well to this, so I improvised a bit and made something not so ugly
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// This whole function might need to be rewritten in a prettier way someday
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private void UTDrawBigNum( int value, double sx = 1.0 )
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{
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double step = 25*HScale*sx;
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@ -200,6 +201,7 @@ Class UTHud : BaseStatusBar
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String digits = String.Format("%d",min(abs(value),9999));
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double flen = 3*step;
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double len = digits.length()*step;
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for ( int i=0; i<digits.length(); i++ ) if ( digits.CharAt(i) == "1" ) len -= 0.5*step;
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CurX += (flen-len)*0.5;
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if ( digits.CharAt(0) == "1" ) CurX -= 0.5*step;
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if ( value < 0 )
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@ -210,7 +212,7 @@ Class UTHud : BaseStatusBar
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for ( int i=0; i<digits.length(); i++ )
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{
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Screen.DrawTexture(BigNum[digits.CharCodeAt(i)-0x30],false,CurX/ss,CurY/ss,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_AlphaChannel,true,DTA_FillColor,DrawColor);
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CurX += step;
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CurX += ((i<digits.length()-1)&&(digits.CharAt(i+1)=="1"))?step*0.5:step;
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}
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}
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@ -407,14 +409,14 @@ Class UTHud : BaseStatusBar
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cl1 = String.Format("Dark%s",cl2);
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}
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String tname = String.Format("\c[%s]Name:\c[%s] %s",cl1,cl2,lastseen.player.GetUserName());
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CurX = (Screen.GetWidth()-confont.StringWidth(tname)*CleanXFac)*0.5;
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CurY = Screen.GetHeight()*0.75;
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Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_CleanNoMove,true,DTA_Alpha,lalpha/2.);
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CurX = (640-confont.StringWidth(tname))*0.5;
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CurY = 480*0.75;
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Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_VirtualWidth,640,DTA_VirtualHeight,480,DTA_Alpha,lalpha/2.);
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if ( !deathmatch || (lastseen.IsTeammate(CPlayer.mo)) )
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{
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CurY += 1.2*confont.GetHeight()*CleanYFac;
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CurY += 1.2*confont.GetHeight();
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tname = String.Format("\c[%s]Health:\c[%s] %d",cl1,cl2,lastseen.Health);
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Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_CleanNoMove,true,DTA_Alpha,lalpha/2.);
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Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_VirtualWidth,640,DTA_VirtualHeight,480,DTA_Alpha,lalpha/2.);
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}
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}
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