Update README.
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Readme.md
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Readme.md
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@ -10,6 +10,7 @@ This mod requires GZDoom 3.5.0 or later.
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- Flak Cannon (slot 8)
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- ASMD Shock Rifle (slot 4)
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- Redeemer (slot 0)
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- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
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- GES Biorifle (slot 3)
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- Pulsegun (slot 5) (with beta animations)
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- Health
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@ -50,15 +51,12 @@ This mod requires GZDoom 3.5.0 or later.
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- Add some more effects
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- Visual recoil affecting aim (time to recycle SM's A_Swing once again)
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- Lava/Slime footstep sounds?
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- Additional model optimization and cleanup
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- Additional model optimization and cleanup (optional, not needed for 1.0)
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- Trim out unused animations (this one is going to be very time-consuming)
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- Unify some texture groups (umodel does some weird thing where it separates
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unlit polys into a new group, even when they're not supposed to be, this
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can be seen in the shock rifle hud model) (unlit polys are kind of
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unnecessary in gzdoom since there's brightmaps)
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- Trim out garbage triangles (e.g.: an extra triangle in the biorifle that
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has no reason to exist (can be seen when using invisibility, looks
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completely out of place there)
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- Re-export models using umodelextract to correct the "mangling" caused by
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using umodel (inconsistent texture indices, extra texture groups)
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- Fix some oddly-oriented triangles (e.g. some parts of the flak cannon, can
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be easily noticed when using invisibility)
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- Recenter the backpack mesh (it was a complete hack job to begin with)
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## Future plans
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@ -72,7 +70,8 @@ This mod requires GZDoom 3.5.0 or later.
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- Sometimes the slave enforcer has its psprite "lower" slightly while the main
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enforcer is reloading. No idea what causes this (Could be bobbing-related)
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- Translocator allows telefragging of other players in coop
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- Translocator allows telefragging other players in coop (no idea if I can
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even fix this)
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- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly.
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This is due to the unavailability of 3D floor data on ZScript and will be
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fixed once 3D floors are exported to scripting
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@ -81,4 +80,4 @@ This mod requires GZDoom 3.5.0 or later.
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- Pulse gun beams behave oddly when the player is moving or looking up and
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down. This is a rendering interpolation bug in GZDoom that has been fixed
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already in recent devbuilds
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already in recent devbuilds
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