Portal awareness adjustments to various vector operations.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye. Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason. Weapon code cleanup (most noticeable on states). Backported scope shader from Doomreal. Added optional "dummied out" Sniper zoom sounds from a dubious source.
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@ -43,3 +43,5 @@ server bool flak_dmsshock = false; // allow enhanced shock rifle on deathmatch
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server noarchive bool flak_instagib = false; // instagib mode (only for dm) - this cvar has to be set from the command line
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user float flak_flashstrength = 1.0; // strength of screen flashes
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server bool flak_sawammo = false; // chainsaw uses fuel
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user bool flak_zoomsound = false; // sniper rifle plays unused zoom sounds (annoying)
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user bool flak_zoomshader = false; // sniper rifle has a scope shader
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