Class Tier6Ammo : RandomSpawner2 replaces Cell { Default { DropItem "EClip", 255, 1; DropItem "RifleAmmo2", 255, 1; } } Class Tier6Ammo2 : RandomSpawner2 replaces CellPack { Default { DropItem "MiniAmmo", 255, 1; DropItem "RifleAmmo", 255, 1; } } Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle { Default { DropItem "Minigun", 255, 1; DropItem "SniperRifle", 255, 1; } } Class MiniAmmo : Ammo { Default { Tag "Large Bullets"; Inventory.PickupMessage "You picked up 50 bullets."; Inventory.Amount 50; Inventory.MaxAmount 199; Ammo.BackpackAmount 100; Ammo.BackpackMaxAmount 199; Ammo.DropAmount 50; } States { Spawn: MAMO A -1; Stop; } } Class Minigun : UTWeapon { Default { Tag "Minigun"; Inventory.PickupMessage "You got the Minigun."; Weapon.UpSound ""; Weapon.SlotNumber 7; Weapon.SelectionOrder 3; Weapon.AmmoType "MiniAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "MiniAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 50; } States { Spawn: MGNP A -1; Stop; MGNP B -1; Stop; } }