[default eng enc ena enz eni ens enj enb enl ent enw] /* DamNums support */ DAMNUM_TYPECOLOR_PULSED = "DamGreen"; DAMNUM_TYPECOLOR_ZAPPED = "DamGreen"; DAMNUM_TYPECOLOR_SHOT = "DamYellow"; DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue"; DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange"; DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack"; DAMNUM_TYPECOLOR_SHREDDED = "DamBrick"; DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold"; DAMNUM_TYPECOLOR_SLASHED = "DamRed"; DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed"; DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen"; DAMNUM_TYPECOLOR_IMPACT = "DamGray"; DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream"; DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan"; DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan"; /* Obituaries */ O_BIORIFLE = "%o drank a glass of %k's dripping green load."; O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw."; O_EIGHTBALL = "%o was smacked down by %k's Rocket Launcher."; O_ENFORCER = "%k riddled %o full of holes with the Enforcer."; O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers."; O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon."; O_IMPACTHAMMER = "%o was smeared by %k's piston."; O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat."; O_PULSEGUN = "%o ate %k's burning plasma death."; O_RIPPER = "%k ripped a chunk of meat out of %o with the Ripper."; O_SHOCKRIFLE = "%k inflicted mortal damage upon %o with the Shock Rifle"; O_SSHOCKRIFLE = "%k electrified %o with the Enhanced Shock Rifle."; O_SNIPER = "%k put a bullet through %o."; O_SNIPERDECAP = "%k put a bullet through %o's head."; O_REDEEMER = "%o was vaporized by %k's Redeemer!!"; /* Pickup messages */ I_ARMORBONUS = "You picked up an Armor Bonus."; I_THIGHPADS = "You got the Thigh Pads."; I_BODYARMOR = "You got the Body Armor."; I_SHIELDBELT = "You got the Shield Belt."; I_BIOAMMO = "You picked up the Biosludge Ammo."; I_BIOAMMO2 = "You picked up the small Biosludge Ammo."; I_BIORIFLE = "You got the GES BioRifle."; I_CHAINSAW = "It's been twenty five years since I've seen one of these."; // was five years in UT99 I_REDKEY = "You got the Red Key."; I_GREENKEY = "You got the Green Key."; I_BLUEKEY = "You got the Blue Key."; I_YELLOWKEY = "You got the Yellow Key."; I_GOLDKEY = "You got the Gold Key."; I_REDSKULL = "You got the Red Skull."; I_BLUESKULL = "You got the Blue Skull."; I_GOLDSKULL = "You got the Gold Skull."; I_ROCKETAMMO = "You picked up a Rocket Pack."; I_ROCKETAMMO2 = "You picked up a Rocket."; I_EIGHTBALL = "You got the Rocket Launcher."; I_CLIP = "You picked up a Clip."; I_ENFORCER = "You picked up another Enforcer!"; I_FLAKAMMOL = "You picked up "; I_FLAKAMMOR = " Flak Shells."; I_FLAKAMMO2 = "You picked up a Flak Shell."; I_FLAKCANNON = "You got the Flak Cannon."; I_SUPERHEALTH = "You picked up the Big Keg O' Health."; I_HEALTHBOX = "You picked up a Health Box."; I_MEDBOX = "You picked up a Health Pack."; I_VIAL = "You picked up a Health Vial."; I_IMPACTHAMMER = "You got the Impact Hammer."; I_MINIAMMOL = "You picked up "; I_MINIAMMOR = " bullets."; I_MINIGUN = "You got the Minigun."; I_UDAMAGE = "You got the Damage Amplifier!"; I_BACKPACK = "You got a Backpack."; I_INVISIBILITY = "You have Invisibility."; I_MAPREVEALER = "You got the Computer Map."; I_JUMPBOOTS = "You picked up the AntiGrav boots."; I_SEARCHLIGHT = "You picked up the Searchlight."; I_PULSEAMMO = "You picked up a Pulse Cell."; I_PULSEGUN = "You got a Pulse Gun."; I_RIPPERAMMO = "You picked up Razor Blades."; I_RIPPER = "You got the Ripper."; I_SHOCKAMMO = "You picked up a Shock Core."; I_SHOCKAMMO2 = "You picked up a used Shock Core."; I_SHOCKRIFLE = "You got the ASMD Shock Rifle."; I_SSHOCKAMMO = "You picked up an Enhanced Shock Core."; I_SSHOCKRIFLE = "You got an Enhanced Shock Rifle!"; I_RIFLEAMMO = "You picked up a box of Rifle Rounds."; I_RIFLEAMMO2 = "You got a Rifle Round."; I_SNIPER = "You got the Sniper Rifle."; I_TRANSLOCATOR = "You got the Translocator Source Module."; I_WARHEADAMMO = "You picked up a Redeemer Missile."; I_REDEEMER = "You got the Redeemer."; /* Tags */ T_ARMORBONUS = "Armor Bonus"; T_THIGHPADS = "Thigh Pads"; T_BODYARMOR = "Body Armor"; T_SHIELDBELT = "Shield Belt"; T_BIOAMMO = "Biosludge Ammo"; T_BIOAMMO2 = "Small Biosludge Ammo"; T_BIORIFLE = "GES Bio Rifle"; T_CHAINSAW = "Chainsaw"; T_REDKEY = "Red Key"; T_GREENKEY = "Green Key"; T_BLUEKEY = "Blue Key"; T_YELLOWKEY = "Yellow Key"; T_GOLDKEY = "Gold Key"; T_REDSKULL = "Red Skull"; T_BLUESKULL = "Blue Skull"; T_GOLDSKULL = "Gold Skull"; T_ROCKETAMMO = "Rocket Pack"; T_ROCKETAMMO2 = "Single Rocket"; T_EIGHTBALL = "Rocket Launcher"; T_CLIP = "Clip"; T_ENFORCER = "Enforcer"; T_ENFORCER2 = "Dual Enforcers"; T_FLAKAMMO = "Flak Shells"; T_FLAKAMMO2 = "Flak Shell"; T_FLAKCANNON = "Flak Cannon"; T_SUPERHEALTH = "Big Keg O' Health"; T_HEALTHBOX = "Health Box"; T_MEDBOX = "Health Pack"; T_VIAL = "Health Vial"; T_IMPACTHAMMER = "Impact Hammer"; T_MINIAMMO = "Large Bullets"; T_MINIGUN = "Minigun"; T_UDAMAGE = "Damage Amplifier"; T_BACKPACK = "Backpack"; T_INVISIBILITY = "Invisibility"; T_JUMPBOOTS = "AntiGrav Boots"; T_SEARCHLIGHT = "Searchlight"; T_PULSEAMMO = "Pulse Cell"; T_PULSEGUN = "Pulse Gun"; T_RIPPERAMMO = "Razor Blades"; T_RIPPER = "Ripper"; T_SHOCKAMMO = "Shock Core"; T_SHOCKAMMO2 = "Used Shock Core"; T_SHOCKRIFLE = "Shock Rifle"; T_SSHOCKAMMO = "Enhanced Shock Core"; T_SSHOCKRIFLE = "Enhanced Shock Rifle"; T_RIFLEAMMO = "Box of Rifle Rounds"; T_RIFLEAMMO2 = "Rifle Round"; T_SNIPER = "Sniper Rifle"; T_TRANSLOCATORAMMO = "Translocator Charges"; T_TRANSLOCATOR = "Translocator"; T_WARHEADAMMO = "Redeemer Missile"; T_REDEEMER = "Redeemer"; /* Miscellaneous */ D_SHIELDBELT = "The Shield Belt has depleted."; D_UDAMAGE = "Damage Amplifier has worn off."; D_INVISIBILITY = "Invisibility has worn off."; D_JUMPBOOTS = "The AntiGrav Boots have drained."; D_SEARCHLIGHT = "Searchlight batteries have died."; N_TBOSS = "Boss"; N_TMALE1 = "Male Commando"; N_TMALE2 = "Male Soldier"; N_TFEMALE1 = "Female Commando"; N_TFEMALE2 = "Female Soldier"; M_SINGLEROCKETON = "Instant Rocket mode enabled"; M_SINGLEROCKETOFF = "Instant Rocket mode disabled"; M_CLIP = "Clip"; M_LCLIP = "L Clip"; M_RCLIP = "R Clip"; M_NAME = "Name"; M_HEALTH = "Health"; /* Menus */ FLAK_BTOP1 = "Standard"; FLAK_BTOP2 = "Beta"; FLAK_BTOP3 = "Beta (extended theme)"; FLAK_CPOP1 = "Team"; FLAK_CPOP2 = "Player"; FLAK_CPOP3 = "Custom"; FLAK_MTITLE = "UT Options"; FLAK_MOPTS = "Menu Options"; FLAK_SMENU = "Show menu"; FLAK_MTYPE = "Menu type"; FLAK_APPLY = "Apply changes"; FLAK_WOPTS = "Weapon Options"; FLAK_ERELOAD = "Enforcer reloading"; FLAK_PRELOAD = "Pulsegun reloading"; FLAK_RREADOUT = "Redeemer target visuals"; FLAK_RUPDATES = "Per-frame target updates"; FLAK_RSHADER = "Redeemer view shader"; FLAK_RSWITCH = "No Redeemer autoswitch"; FLAK_CSSHOCK = "Classic Enhanced Shock Rifle"; FLAK_RECOIL = "Visual recoil"; FLAK_RSTRENGTH = "Visual recoil strength"; FLAK_IOPTS = "Item Options"; FLAK_RADBOOTS = "Jump Boots act like Radsuit"; FLAK_DMSSHOCK = "Allow Enhanced Shock Rifle in DM"; FLAK_TOPTS = "Translocator Options"; FLAK_TLOCBOSS = "Prevent boss telefrag"; FLAK_TLOCAMMO = "Translocator has ammo"; FLAK_TLOCENABLE = "Enable Translocator"; FLAK_POPTS = "Player Options"; FLAK_UTMOVE = "Enable UT movement"; FLAK_DPSPEED = "Doom player speed"; FLAK_DACONTROL = "Doom air control"; FLAK_WDROPOFF = "Walk disables dropoff (glitchy)"; FLAK_DTDODGE = "Double tap dodge"; FLAK_DTSENS = "Double tap sensitivity in tics"; FLAK_HOPTS = "HUD Options"; FLAK_SWBAR = "Show weapon bar"; FLAK_SSDOLL = "Show status doll"; FLAK_SFRAGS = "Show frags"; FLAK_SAMMO = "Show ammo"; FLAK_SPINFO = "Show player names"; FLAK_HSIZE = "HUD size"; FLAK_WSIZE = "Weapon bar size"; FLAK_DSIZE = "Status doll size"; FLAK_CCHOOSE = "Color choice"; FLAK_CCOLOR = "Custom color"; FLAK_HOPAC = "HUD opacity"; FLAK_MSOPTS = "Misc Options"; FLAK_UTFOOT = "UT footsteps"; FLAK_BFOOT = "Boss class uses unique footsteps"; FLAK_UBLOD = "UT blood"; FLAK_UGIB = "[WIP] UT gibbing"; FLAK_UCORPS = "[WIP] Corpses take damage"; FLAK_DTEST = "Edit Kinsie's test map"; [es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu] /* Obituaries */ O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k."; O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada."; O_EIGHTBALL = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k."; O_ENFORCER = "%k acribilló a %o con el Reforzador."; O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores."; O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k."; O_IMPACTHAMMER = "%o fue derrotad@[ao_esp] por el pistón de %k."; O_MINIGUN = "La Miniarma de %k convirtió a %o en un pedazo de carne chorreante."; O_PULSEGUN = "%o se tragó el plasma mortal ardiente de %k."; O_RIPPER = "%k arrancó un trozo de carne de %o con el Destripador."; O_SHOCKRIFLE = "%k hirió mortalmente a %o con el Rifle de Choque"; O_SSHOCKRIFLE = "%k electrificó a %o con el Rifle de Choque Mejorado."; O_SNIPER = "%k metió una bala a través de %o."; O_SNIPERDECAP = "%k metió una bala a través de la cabeza de %o."; O_REDEEMER = "¡¡%o fue vaporizad@[ao_esp] por el Redentor de %k!!"; /* Pickup messages */ I_ARMORBONUS = "Has recogido Armadura Extra."; I_THIGHPADS = "Has obtenido unas Musleras."; I_BODYARMOR = "Has obtenido un Blindaje de Cuerpo Entero."; I_SHIELDBELT = "Has obtenido el Cinturón Protector."; I_BIOAMMO = "Has recogido la Munición de Biolodo."; I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña."; I_BIORIFLE = "Has obtenido el Biorifle GES."; I_CHAINSAW = "Hace veinticinco años que no veo una de estas."; // was five years in UT99 I_REDKEY = "Has obtenido la Llave Roja."; I_GREENKEY = "Has obtenido la Llave Verde."; I_BLUEKEY = "Has obtenido la Llave Azul."; I_YELLOWKEY = "Has obtenido la Llave Amarilla."; I_GOLDKEY = "Has obtenido la Llave Dorada."; I_REDSKULL = "Has obtenido la Calavera Roja."; I_BLUESKULL = "Has obtenido la Calavera Azul."; I_GOLDSKULL = "Has obtenido la Calavera Dorada."; I_ROCKETAMMO = "Has recogido un paquete de Cohetes."; I_ROCKETAMMO2 = "Has recogido un Cohete."; I_EIGHTBALL = "Has obtenido el Lanzacohetes."; I_CLIP = "Has recogido un Cargador."; I_ENFORCER = "¡Has recogido otro Reforzador!"; I_FLAKAMMOL = "Has recogido "; I_FLAKAMMOR = " Proyectiles Antiaéreos."; I_FLAKAMMO2 = "Has recogido un Proyectil Antiaéreo."; I_FLAKCANNON = "Has obtenido el Cañón Antiaéreo."; I_SUPERHEALTH = "Has recogido el Barril de Salud."; I_HEALTHBOX = "Has recogido una Caja de Salud."; I_MEDBOX = "Has recogido un Paquete de Salud."; I_VIAL = "Has recogido un Frasco de Salud."; I_IMPACTHAMMER = "Has obtenido el Martillo de Impacto."; I_MINIAMMOL = "Has recogido "; I_MINIAMMOR = " balas."; I_MINIGUN = "Has obtenido la Miniarma."; I_UDAMAGE = "¡Has obtenido el Amplificador de Daño!"; I_BACKPACK = "Has obtenido una Mochila."; I_INVISIBILITY = "Tienes la Invisibilidad."; I_MAPREVEALER = "Has obtenido un Mapa Computarizado."; I_JUMPBOOTS = "Has recogido las Botas Antigravedad."; I_SEARCHLIGHT = "Has recogido el Faro."; I_PULSEAMMO = "Has recogido una Pila de Impulsos."; I_PULSEGUN = "Has obtenido el Arma de Impulsos."; I_RIPPERAMMO = "Has recogido Cuchillas."; I_RIPPER = "Has obtenido el Destripador."; I_SHOCKAMMO = "Has recogido un Núcleo de Choque."; I_SHOCKAMMO2 = "Has recogido un Núcleo de Choque usado."; I_SHOCKRIFLE = "Has conseguido el Rifle de Choque ASMD."; I_SSHOCKAMMO = "Has recogido un Núcleo de Choque Mejorado."; I_SSHOCKRIFLE = "¡Has obtenido el Rifle de Choque Mejorado!"; I_RIFLEAMMO = "Has recogido un paquete de Balas de Rifle."; I_RIFLEAMMO2 = "Has recogido una Bala de Rifle."; I_SNIPER = "Has obtenido el Rifle de Francotirador."; I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador."; I_WARHEADAMMO = "Has recogido un Misil de Redentor."; I_REDEEMER = "Has obtenido el Redentor."; /* Tags */ T_ARMORBONUS = "Armadura Extra"; T_THIGHPADS = "Musleras"; T_BODYARMOR = "Armadura de Cuerpo Entero"; T_SHIELDBELT = "Cinturón Protector"; T_BIOAMMO = "Munición de Biolodo"; T_BIOAMMO2 = "Munición de Biolodo pequeña"; T_BIORIFLE = "Biorifle GES"; T_CHAINSAW = "Motosierra"; T_REDKEY = "Llave Roja"; T_GREENKEY = "Llave Verde"; T_BLUEKEY = "Llave Azul"; T_YELLOWKEY = "Llave Amarilla"; T_GOLDKEY = "Llave Dorada"; T_REDSKULL = "Calavera Roja"; T_BLUESKULL = "Calavera Azul"; T_GOLDSKULL = "Calavera Dorada"; T_ROCKETAMMO = "Paquete de Cohetes"; T_ROCKETAMMO2 = "Un Cohete"; T_EIGHTBALL = "Lanzacohetes"; T_CLIP = "Cargador"; T_ENFORCER = "Reforzadores"; T_ENFORCER2 = "Dos Reforzadores"; T_FLAKAMMO = "Proyectiles Antiaéreos"; T_FLAKAMMO2 = "Proyectil Antiaéreos"; T_FLAKCANNON = "Cañón Antiaéreo"; T_SUPERHEALTH = "Barril de Salud"; T_HEALTHBOX = "Caja de Salud"; T_MEDBOX = "Paquete de Salud"; T_VIAL = "Frasco de Salud"; T_IMPACTHAMMER = "Martillo de Impacto"; T_MINIAMMO = "Balas Grandes"; T_MINIGUN = "Miniarma"; T_UDAMAGE = "Amplificador de Daño"; T_BACKPACK = "Mochila"; T_INVISIBILITY = "Invisibilidad"; T_JUMPBOOTS = "Botas Antigravedad"; T_SEARCHLIGHT = "Faro"; T_PULSEAMMO = "Pila de Impulsos"; T_PULSEGUN = "Arma de Impulsos"; T_RIPPERAMMO = "Cuchillas"; T_RIPPER = "Destripador"; T_SHOCKAMMO = "Núcleo de Choque"; T_SHOCKAMMO2 = "Núcleo de Choque usado"; T_SHOCKRIFLE = "Rifle de Choque"; T_SSHOCKAMMO = "Núcleo de Choque Mejorado"; T_SSHOCKRIFLE = "Rifle de Choque Mejorado"; T_RIFLEAMMO = "Paquete de Balas de Rifle"; T_RIFLEAMMO2 = "Bala de Rifle"; T_SNIPER = "Rifle de Francotirador"; T_TRANSLOCATORAMMO = "Cargas de Translocalizador"; T_TRANSLOCATOR = "Translocalizador"; T_WARHEADAMMO = "Misil de Redentor"; T_REDEEMER = "Redentor"; /* Miscellaneous */ D_SHIELDBELT = "El Cinturón Protector se ha agotado."; D_UDAMAGE = "El Amplificador de Daño ha desaparecido."; D_INVISIBILITY = "La Invisibilidad ha desaparecido."; D_JUMPBOOTS = "Las Botas Antigravedad se han agotado."; D_SEARCHLIGHT = "Las pilas del Faro se han agotado."; N_TBOSS = "Jefe"; N_TMALE1 = "Comando Hombre"; N_TMALE2 = "Soldado Hombre"; N_TFEMALE1 = "Comando Mujer"; N_TFEMALE2 = "Soldado Mujer"; M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado"; M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado"; M_CLIP = "Cargador"; M_LCLIP = "Cargador Izq."; M_RCLIP = "Cargador Dch."; M_NAME = "Nombre"; M_HEALTH = "Salud"; /* Menus */ FLAK_BTOP1 = "Estándar"; FLAK_BTOP2 = "Beta"; FLAK_BTOP3 = "Beta (tema extendido)"; FLAK_CPOP1 = "Equipo"; FLAK_CPOP2 = "Jugador"; FLAK_CPOP3 = "Personalizado"; FLAK_MTITLE = "Opciones de UT"; FLAK_MOPTS = "Opciones de Menú"; FLAK_SMENU = "Mostrar menú"; FLAK_MTYPE = "Tipo de menú"; FLAK_APPLY = "Aplicar cambios"; FLAK_WOPTS = "Opciones de Arma"; FLAK_ERELOAD = "Reforzador recarga"; FLAK_PRELOAD = "Arma de Impulsos recarga"; FLAK_RREADOUT = "Visualización de objetivos del redentor"; FLAK_RUPDATES = "Actualizar objetivos cada frame"; FLAK_RSHADER = "Shader de vista de redentor"; FLAK_RSWITCH = "No cambiar a Redentor automáticamente"; FLAK_CSSHOCK = "Rifle de Choque Mejorado clásico"; FLAK_RECOIL = "Retroceso visual"; FLAK_RSTRENGTH = "Potencia de retroceso visual"; FLAK_IOPTS = "Opciones de Inventario"; FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación"; FLAK_DMSSHOCK = "Permitir Rifle de Choque Mejorado en DM"; FLAK_TOPTS = "Opciones de Translocalizador"; FLAK_TLOCBOSS = "Evitar telecarga a jefes"; FLAK_TLOCAMMO = "Translocalizador con munición"; FLAK_TLOCENABLE = "Permitir Translocalizador"; FLAK_POPTS = "Opciones de Jugador"; FLAK_UTMOVE = "Activar movimiento de UT"; FLAK_DPSPEED = "Velocidad de jugador de Doom"; FLAK_DACONTROL = "Control en el aire de Doom"; FLAK_WDROPOFF = "Caminar evita caer de bordes (Defectuoso)"; FLAK_DTDODGE = "Esquivar con doble pulsado"; FLAK_DTSENS = "Sensibilidad de doble pulsado en tics"; FLAK_HOPTS = "Opciones de HUD"; FLAK_SWBAR = "Mostrar barra de armas"; FLAK_SSDOLL = "Mostrar muñeco de estado"; FLAK_SFRAGS = "Mostrar bajas"; FLAK_SAMMO = "Mostrar munición"; FLAK_SPINFO = "Mostrar nombres de jugadores"; FLAK_HSIZE = "Tamaño de HUD"; FLAK_WSIZE = "Tamaño de barra de armas"; FLAK_DSIZE = "Tamaño de muñeco de estado"; FLAK_CCHOOSE = "Selección de color"; FLAK_CCOLOR = "Color personalizado"; FLAK_HOPAC = "Opacidad de HUD"; FLAK_MSOPTS = "Opciones Misceláneas"; FLAK_UTFOOT = "Sonidos de pasos de UT"; FLAK_BFOOT = "La clase Jefe usa sonidos de pasos propios"; FLAK_UBLOD = "Sangre de UT"; FLAK_UGIB = "[WIP] Vísceras de UT"; FLAK_UCORPS = "[WIP] Los cadáveres reciben daño"; FLAK_DTEST = "Editar mapa de pruebas de Kinsie"; [fr] [it]