Model "ImpactHammer" { Path "models" Model 1 "ImpPick_d.3d" Skin 1 "JImpPick1.png" Scale 0.2 0.24 0.2 RollOffset -90 ZOffset 12 ROTATING FrameIndex IMPP A 1 0 } Model "ImpactHammer" { Path "models" Model 1 "ImpPick_d.3d" Skin 1 "JImpPick1.png" Scale 0.2 0.24 0.2 RollOffset -90 ZOffset 9 FrameIndex IMPP B 1 0 } Model "ImpactHammer" { Path "models" Model 0 "ImpactHammer_d.3d" SurfaceSkin 0 0 "JImpactHammer1.png" SurfaceSkin 0 1 "JImpactHammer2.png" SurfaceSkin 0 2 "JImpactHammer3.png" SurfaceSkin 0 3 "JImpactHammer4.png" AngleOffset 90 RollOffset -85 Scale 0.1 -0.05 0.1 Offset 4.8 -11.8 -6.7 // select FrameIndex IMPS A 0 0 FrameIndex IMPS B 0 1 FrameIndex IMPS C 0 2 FrameIndex IMPS D 0 3 FrameIndex IMPS E 0 4 FrameIndex IMPS F 0 5 FrameIndex IMPS G 0 6 FrameIndex IMPS H 0 7 FrameIndex IMPS I 0 8 FrameIndex IMPS J 0 9 FrameIndex IMPS K 0 10 FrameIndex IMPS L 0 11 FrameIndex IMPS M 0 12 FrameIndex IMPS N 0 13 FrameIndex IMPS O 0 14 FrameIndex IMPS P 0 15 FrameIndex IMPS Q 0 16 // idle FrameIndex IMPI A 0 17 // pull FrameIndex IMPL A 0 17 FrameIndex IMPL B 0 18 FrameIndex IMPL C 0 19 FrameIndex IMPL D 0 20 FrameIndex IMPL E 0 21 // shake FrameIndex IMPR A 0 22 FrameIndex IMPR B 0 23 FrameIndex IMPR C 0 24 FrameIndex IMPR D 0 25 FrameIndex IMPR E 0 26 FrameIndex IMPR F 0 27 FrameIndex IMPR G 0 28 FrameIndex IMPR H 0 29 FrameIndex IMPR I 0 30 FrameIndex IMPR J 0 31 // fire FrameIndex IMPF A 0 35 FrameIndex IMPF B 0 36 FrameIndex IMPF C 0 37 FrameIndex IMPF D 0 38 FrameIndex IMPF E 0 39 FrameIndex IMPF F 0 40 FrameIndex IMPF G 0 41 FrameIndex IMPF H 0 42 FrameIndex IMPF I 0 43 FrameIndex IMPF J 0 44 FrameIndex IMPF K 0 45 FrameIndex IMPF L 0 46 FrameIndex IMPF M 0 47 FrameIndex IMPF N 0 48 FrameIndex IMPF O 0 49 FrameIndex IMPF P 0 50 // down FrameIndex IMPD A 0 51 FrameIndex IMPD B 0 52 FrameIndex IMPD C 0 53 FrameIndex IMPD D 0 54 FrameIndex IMPD E 0 55 }