Class Tier1Weapon : RandomSpawner2 replaces Chainsaw { Default { DropItem "UTChainsaw", 255, 1; DropItem "Enforcer", 255, 1; } } Class SawImpact : Actor { Default { Radius 0.1; Height 0; +NOGRAVITY; +NOCLIP; +DONTSPLASH; } override void PostBeginPlay() { Super.PostBeginPlay(); A_SprayDecal("WallCrack",20); int numpt = Random[Chainsaw](5,10); Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch)); for ( int i=0; i