//============================================================================= // SHOCK RIFLE //============================================================================= Model "ShockRifleWave" { Path "models" Model 0 "shockrwm.umsh" Skin 0 "shocktt1.png" DONTCULLBACKFACES FrameIndex SWAV A 0 0 FrameIndex SWAV B 0 1 } Model "ShockBeamRing" { Path "models" Model 0 "utringex.umsh" Skin 0 "asaring.png" DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Scale 1.0 0.9 1.0 FrameIndex SRNG A 0 0 FrameIndex SRNG B 0 1 FrameIndex SRNG C 0 2 FrameIndex SRNG D 0 3 FrameIndex SRNG E 0 4 FrameIndex SRNG F 0 5 FrameIndex SRNG G 0 6 FrameIndex SRNG H 0 7 FrameIndex SRNG I 0 8 } Model "ShockBlastRing" { Path "models" Model 0 "utringex.umsh" Skin 0 "ppurplering.png" DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Scale 1.0 0.9 1.0 FrameIndex SRNG A 0 0 FrameIndex SRNG B 0 1 FrameIndex SRNG C 0 2 FrameIndex SRNG D 0 3 FrameIndex SRNG E 0 4 FrameIndex SRNG F 0 5 FrameIndex SRNG G 0 6 FrameIndex SRNG H 0 7 FrameIndex SRNG I 0 8 } Model "ShockRifle" { Path "models" Model 1 "asmd2pick.umsh" Skin 1 "asmd_t.png" AngleOffset 270 PitchOffset 90 Scale -0.14 0.14 0.14 ZOffset 12 ROTATING FrameIndex ASMP A 1 0 } Model "ShockRifle" { Path "models" Model 1 "asmd2pick.umsh" Skin 1 "asmd_t.png" AngleOffset 270 PitchOffset 90 Scale -0.14 0.14 0.14 ZOffset 12 FrameIndex ASMP B 1 0 } Model "ShockRifle" { Path "models" Model 0 "asmd2m.umsh" SurfaceSkin 0 0 "asmd_t1.png" SurfaceSkin 0 1 "asmd_t2.png" SurfaceSkin 0 2 "asmd_t3.png" SurfaceSkin 0 3 "asmd_t3.png" SurfaceSkin 0 4 "asmd_t4.png" PitchOffset 90 Scale 0.15 0.12 0.15 Offset 4.9 -16.6 -7.1 // select FrameIndex ASMS A 0 0 FrameIndex ASMS B 0 1 FrameIndex ASMS C 0 2 FrameIndex ASMS D 0 3 FrameIndex ASMS E 0 4 FrameIndex ASMS F 0 5 FrameIndex ASMS G 0 6 FrameIndex ASMS H 0 7 FrameIndex ASMS I 0 8 FrameIndex ASMS J 0 9 FrameIndex ASMS K 0 10 FrameIndex ASMS L 0 11 FrameIndex ASMS M 0 12 FrameIndex ASMS N 0 13 FrameIndex ASMS O 0 14 // idle FrameIndex ASMI A 0 15 // deselect FrameIndex ASMD A 0 17 FrameIndex ASMD B 0 18 FrameIndex ASMD C 0 19 FrameIndex ASMD D 0 20 FrameIndex ASMD E 0 21 FrameIndex ASMD F 0 22 FrameIndex ASMD G 0 23 // fire FrameIndex ASMF A 0 30 FrameIndex ASMF B 0 31 FrameIndex ASMF C 0 32 FrameIndex ASMF D 0 33 FrameIndex ASMF E 0 34 FrameIndex ASMF F 0 35 FrameIndex ASMF G 0 36 FrameIndex ASMF H 0 37 FrameIndex ASMF I 0 38 FrameIndex ASMF J 0 39 // altfire FrameIndex ASMA A 0 40 FrameIndex ASMA B 0 41 FrameIndex ASMA C 0 42 FrameIndex ASMA D 0 43 FrameIndex ASMA E 0 44 FrameIndex ASMA F 0 45 FrameIndex ASMA G 0 46 FrameIndex ASMA H 0 47 FrameIndex ASMA I 0 48 FrameIndex ASMA J 0 49 } //============================================================================= // FLAK CANNON //============================================================================= Model "FlakAmmo" { Path "models" Model 0 "flakammom.umsh" Skin 0 "jfa1.png" PitchOffset 90 Scale 0.1 0.1 0.1 ZOffset 4 FrameIndex FAMO A 0 0 } Model "FlakAmmo2" { Path "models" Model 0 "flakslugm.umsh" Skin 0 "jflakslugel1.png" PitchOffset 90 Scale 0.04 0.04 0.04 ZOffset 2 FrameIndex FSLG A 0 0 } Model "FlakSlug" { Path "models" Model 0 "flakslugm.umsh" Skin 0 "jflakslugel1.png" RollOffset 90 Scale 0.04 0.04 0.04 PITCHFROMMOMENTUM FrameIndex FSLG A 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 A 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 B 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 C 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 D 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 E 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 F 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 G 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 H 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 I 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 J 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 K 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm.umsh" Skin 0 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 L 0 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 A 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 B 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 C 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 D 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 E 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 F 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 G 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 H 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 I 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 J 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 K 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m.umsh" Skin 1 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 L 1 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 A 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 B 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 C 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 D 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 E 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 F 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 G 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 H 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 I 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 J 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 K 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m.umsh" Skin 2 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 L 2 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 A 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 B 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 C 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 D 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 E 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 F 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 G 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 H 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 I 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 J 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 K 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m.umsh" Skin 3 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 L 3 0 } Model "FlakCannon" { Path "models" Model 1 "flak2pick.umsh" Skin 1 "flak_t.png" AngleOffset 90 PitchOffset 90 Scale 0.14 0.14 0.14 Offset 0 -18.9 0 ZOffset 12 ROTATING FrameIndex FPCK A 1 0 } Model "FlakCannon" { Path "models" Model 1 "flak2pick.umsh" Skin 1 "flak_t.png" AngleOffset 90 PitchOffset 90 Scale 0.14 0.14 0.14 Offset 0 -18.9 0 ZOffset 12 FrameIndex FPCK B 1 0 } Model "FlakCannon" { Path "models" Model 0 "flakm.umsh" SurfaceSkin 0 0 "flak_t1.png" SurfaceSkin 0 1 "flak_t2.png" SurfaceSkin 0 2 "flak_t3.png" SurfaceSkin 0 3 "flak_t4.png" SurfaceSkin 0 4 "flakammoledbase.png" AngleOffset 180 PitchOffset 90 Scale 0.2 0.1 0.2 Offset 5.6 -7.6 -10.4 // select FrameIndex FLKS A 0 0 FrameIndex FLKS B 0 1 FrameIndex FLKS C 0 2 FrameIndex FLKS D 0 3 FrameIndex FLKS E 0 4 FrameIndex FLKS F 0 5 FrameIndex FLKS G 0 6 FrameIndex FLKS H 0 7 FrameIndex FLKS I 0 8 FrameIndex FLKS J 0 9 FrameIndex FLKS K 0 10 FrameIndex FLKS L 0 11 FrameIndex FLKS M 0 12 FrameIndex FLKS N 0 13 FrameIndex FLKS O 0 14 FrameIndex FLKS P 0 15 FrameIndex FLKS Q 0 16 FrameIndex FLKS R 0 17 FrameIndex FLKS S 0 18 FrameIndex FLKS T 0 19 FrameIndex FLKS U 0 20 FrameIndex FLKS V 0 21 FrameIndex FLKS W 0 22 FrameIndex FLKS X 0 23 FrameIndex FLKS Y 0 24 FrameIndex FLKS Z 0 25 FrameIndex FKS2 A 0 26 FrameIndex FKS2 B 0 27 FrameIndex FKS2 C 0 28 FrameIndex FKS2 D 0 29 // loading FrameIndex FLKL A 0 30 FrameIndex FLKL B 0 31 FrameIndex FLKL C 0 32 FrameIndex FLKL D 0 33 FrameIndex FLKL E 0 34 FrameIndex FLKL F 0 35 FrameIndex FLKL G 0 36 FrameIndex FLKL H 0 37 FrameIndex FLKL I 0 38 FrameIndex FLKL J 0 39 FrameIndex FLKL K 0 40 FrameIndex FLKL L 0 41 FrameIndex FLKL M 0 42 FrameIndex FLKL N 0 43 FrameIndex FLKL O 0 44 // fire FrameIndex FLKF A 0 46 FrameIndex FLKF B 0 47 FrameIndex FLKF C 0 48 FrameIndex FLKF D 0 49 FrameIndex FLKF E 0 50 FrameIndex FLKF F 0 51 FrameIndex FLKF G 0 52 FrameIndex FLKF H 0 53 FrameIndex FLKF I 0 54 FrameIndex FLKF J 0 55 // altfire FrameIndex FLKA A 0 57 FrameIndex FLKA B 0 58 FrameIndex FLKA C 0 59 FrameIndex FLKA D 0 60 FrameIndex FLKA E 0 61 FrameIndex FLKA F 0 62 FrameIndex FLKA G 0 63 FrameIndex FLKA H 0 64 FrameIndex FLKA I 0 65 FrameIndex FLKA J 0 66 FrameIndex FLKA K 0 67 // idle FrameIndex FLKI A 0 80 // deselect FrameIndex FLKD A 0 82 FrameIndex FLKD B 0 83 FrameIndex FLKD C 0 84 FrameIndex FLKD D 0 85 FrameIndex FLKD E 0 86 FrameIndex FLKD F 0 87 FrameIndex FLKD G 0 88 FrameIndex FLKD H 0 89 FrameIndex FLKD I 0 90 FrameIndex FLKD J 0 91 } //============================================================================= // REDEEMER //============================================================================= Model "WarheadAmmo" { Path "models" Model 0 "missile.umsh" Skin 0 "jmissile_01.png" Scale -0.2 0.2 0.2 PitchOffset 90 ZOffset 21 FrameIndex WMIS A 0 0 } Model "ShockWave" { Path "models" Model 0 "shockwavem.umsh" Skin 0 "shockt1.png" DONTCULLBACKFACES FrameIndex RWAV A 0 0 FrameIndex RWAV B 0 1 } Model "WarShell" { Path "models" Model 0 "missile.umsh" Skin 0 "jmissile_01.png" Scale -0.2 0.2 0.2 Offset -13 0 0 AngleOffset 180 USEACTORPITCH USEACTORROLL FrameIndex WMIS A 0 0 } Model "GuidedWarShell" { Path "models" Model 0 "missile.umsh" Skin 0 "jmissile_01.png" Scale -0.2 0.2 0.2 Offset -13 0 0 AngleOffset 180 USEACTORPITCH USEACTORROLL FrameIndex WMIS A 0 0 } Model "WarheadLauncher" { Path "models" Model 1 "whpick.umsh" Skin 1 "jwhpick1.png" Scale -0.2 0.2 0.2 ZOffset 12 AngleOffset 180 ROTATING FrameIndex RDMP A 1 0 } Model "WarheadLauncher" { Path "models" Model 1 "whpick.umsh" Skin 1 "jwhpick1.png" Scale -0.2 0.2 0.2 AngleOffset 180 ZOffset 12 FrameIndex RDMP B 1 0 } Model "WarheadLauncher" { Path "models" Model 0 "warhead.umsh" SurfaceSkin 0 0 "jwarhead1.png" SurfaceSkin 0 1 "jwarhead2.png" SurfaceSkin 0 2 "jwarhead3.png" SurfaceSkin 0 3 "jwarhead4.png" Scale 0.1 0.05 0.1 PitchOffset 2.8125 RollOffset 22.5 Offset 4.5 -7.8 -4.2 // select FrameIndex WARS A 0 0 FrameIndex WARS B 0 1 FrameIndex WARS C 0 2 FrameIndex WARS D 0 3 FrameIndex WARS E 0 4 FrameIndex WARS F 0 5 FrameIndex WARS G 0 6 FrameIndex WARS H 0 7 FrameIndex WARS I 0 8 FrameIndex WARS J 0 9 FrameIndex WARS K 0 10 FrameIndex WARS L 0 11 FrameIndex WARS M 0 12 FrameIndex WARS N 0 13 FrameIndex WARS O 0 14 // idle FrameIndex WARI A 0 15 FrameIndex WARI B 0 16 FrameIndex WARI C 0 17 FrameIndex WARI D 0 18 FrameIndex WARI E 0 19 // deselect FrameIndex WARD A 0 20 FrameIndex WARD B 0 21 FrameIndex WARD C 0 22 FrameIndex WARD D 0 23 FrameIndex WARD E 0 24 FrameIndex WARD F 0 25 FrameIndex WARD G 0 26 // fire FrameIndex WARF A 0 28 FrameIndex WARF B 0 29 FrameIndex WARF C 0 30 FrameIndex WARF D 0 31 FrameIndex WARF E 0 32 FrameIndex WARF F 0 33 FrameIndex WARF G 0 34 }