vec4 ProcessLight( vec4 color ) { return vec4(1.0); } vec4 ProcessTexel() { vec2 coord = vTexCoord.st; vec2 dist = 2.0*texture(warptex,vTexCoord.st*0.6).xy-1.0; dist.x *= abs(mod(dist.y+timer*1.34536,4)-2)-1; coord.x += dist.x*0.12; dist = 2.0*texture(warptex,vTexCoord.st*1.2).xy-1.0; dist.y *= abs(mod(dist.x+timer*1.45363,4)-2)-1; coord.y -= dist.y*0.09; coord.x += timer*0.05346; coord.y += timer*0.03425; return getTexel(coord); }