user int flak_protomenu = 0; user bool flak_showmenu = true; server bool flak_betaudamage = false; server bool flak_pulsereload = false; server bool flak_enforcerreload = false; user bool flak_redeemerreadout = true; user int flak_colorprefs = 0; user color flak_colorcustom = "00 80 ff"; user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15) // 16 means fully opaque, everything else is just additive with gradually lowering alpha // status is never fully opaque (clamped under 16) // currently selected weapon and numbers are fully opaque until 8 opacity (their opacity is bumped by 7 basically) user bool flak_showweapons = true; // if disabled, frags and ammo are shown centered, with a gap for armor and health user bool flak_showstatus = true; // if disabled armor and health show on the top right (or center between frags and ammo if weapon display is disabled) user bool flak_showammo = true; user bool flak_showfrags = true; user bool flak_showinfo = true; user float flak_hudsize = 1.0; // 0.2 <-> 1.0 in steps of 0.2 (default 1.0) user float flak_weaponsize = 0.8; // 0.2 <-> 1.0 in steps of 0.2 (default 0.8) user float flak_statussize = 1.0; // 0.5 <-> 1.5 in steps of 0.1 (default 1.0)