Model "PulseAmmo" { Path "models" Model 0 "PAmmo_d.3d" Skin 0 "JPammo_01.png" Scale 0.06 0.06 0.072 ZOffset 6 FrameIndex PAMO A 0 0 } Model "PulseBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "pbolt0.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT A 0 0 } Model "PulseBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "pbolt1.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT B 0 0 } Model "PulseBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "pbolt2.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT C 0 0 } Model "PulseBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "pbolt3.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT D 0 0 } Model "PulseBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "pbolt4.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT E 0 0 } Model "StarterBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "sbolt0.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT A 0 0 } Model "StarterBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "sbolt1.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT B 0 0 } Model "StarterBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "sbolt2.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT C 0 0 } Model "StarterBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "sbolt3.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT D 0 0 } Model "StarterBolt" { Path "models" Model 0 "PBolt_d.3d" Skin 0 "sbolt4.png" Offset 20.25 0 0 Scale 0.2025 0.10125 0.1215 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex PBLT E 0 0 } Model "PulseGun" { Path "models" Model 1 "PulsePickup_d.3d" Skin 1 "JPulsePickup_01.png" Scale 0.16 0.16 0.192 ZOffset 12 ROTATING FrameIndex PGNP A 1 0 } Model "PulseGun" { Path "models" Model 1 "PulsePickup_d.3d" Skin 1 "JPulsePickup_01.png" Scale 0.16 0.16 0.192 ZOffset 8 FrameIndex PGNP B 1 0 } Model "PulseGun" { Path "models" Model 2 "Flat_d.3d" Skin 2 "MuzzyPulse.png" AngleOffset 90 PitchOffset 90 Scale 0.08 0.08 0.08 Offset 8.5 -25.0 -3.5 FrameIndex PMUZ A 2 0 } Model "PulseGun" { Path "models" Model 0 "PulseGunR_d.3d" SurfaceSkin 0 0 "AmmoLedBase.png" SurfaceSkin 0 1 "JPulseGun_02.png" SurfaceSkin 0 2 "JPulseGun_03.png" AngleOffset 90 Scale 0.26 -0.195 0.26 Offset 0.0 -7.5 -7.0 // Select FrameIndex PGNS A 0 2 FrameIndex PGNS B 0 3 FrameIndex PGNS C 0 4 FrameIndex PGNS D 0 5 FrameIndex PGNS E 0 6 FrameIndex PGNS F 0 7 FrameIndex PGNS G 0 8 FrameIndex PGNS H 0 9 FrameIndex PGNS I 0 10 FrameIndex PGNS J 0 11 FrameIndex PGNS K 0 12 FrameIndex PGNS L 0 13 FrameIndex PGNS M 0 14 FrameIndex PGNS N 0 15 FrameIndex PGNS O 0 16 FrameIndex PGNS P 0 17 FrameIndex PGNS Q 0 18 FrameIndex PGNS R 0 19 FrameIndex PGNS S 0 20 FrameIndex PGNS T 0 21 FrameIndex PGNS U 0 22 FrameIndex PGNS V 0 23 FrameIndex PGNS W 0 24 // Cooldown FrameIndex PGNC A 0 40 FrameIndex PGNC B 0 41 FrameIndex PGNC C 0 42 FrameIndex PGNC D 0 43 FrameIndex PGNC E 0 44 FrameIndex PGNC F 0 45 FrameIndex PGNC G 0 46 FrameIndex PGNC H 0 47 FrameIndex PGNC I 0 48 FrameIndex PGNC J 0 49 FrameIndex PGNC K 0 50 FrameIndex PGNC L 0 51 FrameIndex PGNC M 0 52 FrameIndex PGNC N 0 53 FrameIndex PGNC O 0 54 FrameIndex PGNC P 0 55 FrameIndex PGNC Q 0 56 FrameIndex PGNC R 0 57 FrameIndex PGNC S 0 58 FrameIndex PGNC T 0 59 FrameIndex PGNC U 0 60 FrameIndex PGNC V 0 61 FrameIndex PGNC W 0 62 FrameIndex PGNC X 0 63 FrameIndex PGNC Y 0 64 // Reload FrameIndex PGNR A 0 65 FrameIndex PGNR B 0 66 FrameIndex PGNR C 0 67 FrameIndex PGNR D 0 68 FrameIndex PGNR E 0 69 FrameIndex PGNR F 0 70 FrameIndex PGNR G 0 71 FrameIndex PGNR H 0 72 FrameIndex PGNR I 0 73 FrameIndex PGNR J 0 74 FrameIndex PGNR K 0 75 FrameIndex PGNR L 0 76 FrameIndex PGNR M 0 77 FrameIndex PGNR N 0 78 FrameIndex PGNR O 0 79 FrameIndex PGNR P 0 80 FrameIndex PGNR Q 0 81 FrameIndex PGNR R 0 82 FrameIndex PGNR S 0 83 FrameIndex PGNR T 0 84 FrameIndex PGNR U 0 85 FrameIndex PGNR V 0 86 FrameIndex PGNR W 0 87 FrameIndex PGNR X 0 88 FrameIndex PGNR Y 0 89 FrameIndex PGNR Z 0 90 FrameIndex PGR2 A 0 91 FrameIndex PGR2 B 0 92 FrameIndex PGR2 C 0 93 FrameIndex PGR2 D 0 94 FrameIndex PGR2 E 0 95 FrameIndex PGR2 F 0 96 FrameIndex PGR2 G 0 97 FrameIndex PGR2 H 0 98 FrameIndex PGR2 I 0 99 FrameIndex PGR2 J 0 100 FrameIndex PGR2 K 0 101 FrameIndex PGR2 L 0 102 FrameIndex PGR2 M 0 103 FrameIndex PGR2 N 0 104 FrameIndex PGR2 O 0 105 FrameIndex PGR2 P 0 106 FrameIndex PGR2 Q 0 107 FrameIndex PGR2 R 0 108 FrameIndex PGR2 S 0 109 FrameIndex PGR2 T 0 110 FrameIndex PGR2 U 0 111 FrameIndex PGR2 V 0 112 FrameIndex PGR2 W 0 113 FrameIndex PGR2 X 0 114 // Bolt Start FrameIndex PGBS A 0 115 FrameIndex PGBS B 0 116 FrameIndex PGBS C 0 117 FrameIndex PGBS D 0 118 FrameIndex PGBS E 0 119 // Bolt Loop FrameIndex PGBL A 0 120 FrameIndex PGBL B 0 121 FrameIndex PGBL C 0 122 FrameIndex PGBL D 0 123 FrameIndex PGBL E 0 124 FrameIndex PGBL F 0 125 FrameIndex PGBL G 0 126 FrameIndex PGBL H 0 127 FrameIndex PGBL I 0 128 FrameIndex PGBL J 0 129 // Bolt End FrameIndex PGBE A 0 130 FrameIndex PGBE B 0 131 FrameIndex PGBE C 0 132 FrameIndex PGBE D 0 133 FrameIndex PGBE E 0 134 // Idle FrameIndex PGNI A 0 135 FrameIndex PGNI B 0 138 FrameIndex PGNI C 0 141 FrameIndex PGNI D 0 144 FrameIndex PGNI E 0 147 FrameIndex PGNI F 0 150 FrameIndex PGNI G 0 153 FrameIndex PGNI H 0 156 FrameIndex PGNI I 0 159 FrameIndex PGNI J 0 162 FrameIndex PGNI K 0 165 FrameIndex PGNI L 0 168 FrameIndex PGNI M 0 171 FrameIndex PGNI N 0 174 FrameIndex PGNI O 0 177 FrameIndex PGNI P 0 180 FrameIndex PGNI Q 0 183 FrameIndex PGNI R 0 186 FrameIndex PGNI S 0 189 FrameIndex PGNI T 0 192 FrameIndex PGNI U 0 195 FrameIndex PGNI V 0 198 FrameIndex PGNI W 0 201 FrameIndex PGNI X 0 204 FrameIndex PGNI Y 0 207 FrameIndex PGNI Z 0 210 // Fire Loop FrameIndex PGNF A 0 215 FrameIndex PGNF B 0 216 FrameIndex PGNF C 0 217 FrameIndex PGNF D 0 218 FrameIndex PGNF E 0 219 FrameIndex PGNF F 0 220 FrameIndex PGNF G 0 221 FrameIndex PGNF H 0 222 FrameIndex PGNF I 0 223 FrameIndex PGNF J 0 224 FrameIndex PGNF K 0 225 FrameIndex PGNF L 0 226 FrameIndex PGNF M 0 227 FrameIndex PGNF N 0 228 FrameIndex PGNF O 0 229 FrameIndex PGNF P 0 230 FrameIndex PGNF Q 0 231 FrameIndex PGNF R 0 232 FrameIndex PGNF S 0 233 FrameIndex PGNF T 0 234 FrameIndex PGNF U 0 235 FrameIndex PGNF V 0 236 FrameIndex PGNF W 0 237 FrameIndex PGNF X 0 238 FrameIndex PGNF Y 0 239 FrameIndex PGNF Z 0 240 FrameIndex PGF2 A 0 241 FrameIndex PGF2 B 0 242 FrameIndex PGF2 C 0 243 FrameIndex PGF2 D 0 244 FrameIndex PGF2 E 0 245 FrameIndex PGF2 F 0 246 FrameIndex PGF2 G 0 247 FrameIndex PGF2 H 0 248 FrameIndex PGF2 I 0 249 FrameIndex PGF2 J 0 250 FrameIndex PGF2 K 0 251 FrameIndex PGF2 L 0 252 FrameIndex PGF2 M 0 253 FrameIndex PGF2 N 0 254 }