HardwareShader Texture "models/Jgreen.png" { Shader "shaders/glsl/MeshEnviroMap.fp" } Brightmap Texture "FIZZHP00" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP01" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP02" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP03" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP10" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP11" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP12" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP13" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP20" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP21" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP22" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP23" { Map "brightmaps/fullbright.png" } /*Brightmap Texture "models/jhbox1.png" { Map "brightmaps/jhbox1.png" }*/ HardwareShader Texture "models/jhbox1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/bossheadT.png" { Map "brightmaps/bossheadT.png" }*/ HardwareShader Texture "models/bossheadT.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JBRifle2.png" { Map "brightmaps/JBRifle2.png" }*/ HardwareShader Texture "models/JBRifle2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/JBRifle21.png" { Map "brightmaps/JBRifle21.png" } Brightmap Texture "models/JBRifle22.png" { Map "brightmaps/JBRifle22.png" } Brightmap Texture "models/JBRifle23.png" { Map "brightmaps/JBRifle23.png" } Brightmap Texture "models/JBRifle24.png" { Map "brightmaps/JBRifle24.png" } /*Brightmap Texture "models/JBammo1.png" { Map "brightmaps/JBammo1.png" }*/ HardwareShader Texture "models/JBammo1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/ASMD_t.png" { Map "brightmaps/ASMD_t.png" }*/ HardwareShader Texture "models/ASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/ASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/ASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/ASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } /*Brightmap Texture "models/JShockCore.png" { Map "brightmaps/JShockCore.png" }*/ HardwareShader Texture "models/JShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/Jwarhead2.png" { Map "brightmaps/Jwarhead2.png" } Brightmap Texture "models/Jwarhead4.png" { Map "brightmaps/Jwarhead4.png" } /*Brightmap Texture "models/Jwhpick1.png" { Map "brightmaps/Jwhpick1.png" }*/ HardwareShader Texture "models/Jwhpick1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JPammo_01.png" { Map "brightmaps/JPammo_01.png" }*/ HardwareShader Texture "models/JPammo_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/JPulseGun_02.png" { Map "brightmaps/JPulseGun_02.png" } /*Brightmap Texture "models/JPulsePickup_01.png" { Map "brightmaps/JPulseGun_02.png" }*/ HardwareShader Texture "models/JPulsePickup_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/AmmoLedBase.png" { Map "brightmaps/fullbright.png" } Brightmap Texture "models/FlakAmmoLEDBase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/AToxSuit1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/GoldSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/JFA1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JMedBox1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JThighPads_01.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JVial0.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jarmor2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jflakslugel1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jhboxbeta1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jmissile_01_.png" { Shader "shaders/glsl/AmbientGlow.fp" } /*Brightmap Texture "models/AUbelt1.png" { Map "brightmaps/AUbelt1.png" }*/ HardwareShader Texture "models/AUbelt1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/jinvis.png" { Map "brightmaps/jinvis.png" }*/ HardwareShader Texture "models/jinvis.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/Judamage1.png" { Map "brightmaps/Judamage1.png" }*/ HardwareShader Texture "models/Judamage1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/Jlboot2.png" { Map "brightmaps/Jlboot2.png" }*/ HardwareShader Texture "models/Jlboot2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JRelicSkull_01b.png" { Map "brightmaps/JRelicSkull_01b.png" }*/ HardwareShader Texture "models/JRelicSkull_01b.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JRelicSkull_01g.png" { Map "brightmaps/JRelicSkull_01g.png" }*/ HardwareShader Texture "models/JRelicSkull_01g.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JRelicSkull_01r.png" { Map "brightmaps/JRelicSkull_01r.png" }*/ HardwareShader Texture "models/JRelicSkull_01r.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } HardwareShader Texture "models/BlueSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/RedSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } PulseLight "UTRedKeyLight" { Color 1.0 0.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTBlueKeyLight" { Color 0.0 0.0 1.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTGoldKeyLight" { Color 1.0 0.8 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } Object "UTRedSkull" { Frame "USKL" { light "UTRedKeyLight" } } Object "UTBlueSkull" { Frame "USKL" { light "UTBlueKeyLight" } } Object "UTGoldSkull" { Frame "USKL" { light "UTGoldKeyLight" } } Object "UTRedKey" { Frame "UKEY" { light "UTRedKeyLight" } } Object "UTBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } Object "UTGoldKey" { Frame "UKEY" { light "UTGoldKeyLight" } }