vec4 ProcessLight( vec4 color ) { return vec4(1.0); } vec4 ProcessTexel() { vec2 coord = vTexCoord.st; vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0; dist.x *= abs(mod(dist.y+timer*3.34536,4)-2)-1; coord.x += dist.x*0.12; dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0; dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1; coord.y -= dist.y*0.09; coord.y = clamp(coord.y,0.0,1.0); coord.x += timer*0.5346; return getTexel(coord); }