Class ImpactHammer : UTWeapon replaces Fist { Default { Tag "Impact Hammer"; Inventory.PickupMessage "You got the Impact Hammer."; Weapon.UpSound ""; Weapon.SlotNumber 1; Weapon.SelectionOrder 9; +WEAPON.MELEEWEAPON; +INVENTORY.UNTOSSABLE; } States { Spawn: IMPP A -1; Stop; IMPP B -1; Stop; } }