HardwareShader Texture "models/Jgreen.png" { Shader "shaders/glsl/MeshEnviroMap.fp" } Brightmap Texture "FIZZHP00" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP01" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP02" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP03" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP10" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP11" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP12" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP13" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP20" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP21" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP22" { Map "brightmaps/fullbright.png" } Brightmap Texture "FIZZHP23" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/jhbox1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/jhbox1.png" } HardwareShader Texture "models/bossheadT.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/bossheadT.png" } HardwareShader Texture "models/JBRifle2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBRifle2.png" } Brightmap Texture "models/JBRifle21.png" { Map "brightmaps/JBRifle21.png" } Brightmap Texture "models/JBRifle22.png" { Map "brightmaps/JBRifle22.png" } Brightmap Texture "models/JBRifle23.png" { Map "brightmaps/JBRifle23.png" } Brightmap Texture "models/JBRifle24.png" { Map "brightmaps/JBRifle24.png" } HardwareShader Texture "models/JBammo1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBammo1.png" } HardwareShader Texture "models/ASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/ASMD_t.png" } Brightmap Texture "models/ASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/ASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/ASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } HardwareShader Texture "models/JShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore.png" } HardwareShader Texture "models/JShockCore_2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore_2.png" } HardwareShader Texture "models/SASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/ASMD_t.png" } Brightmap Texture "models/SASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/SASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/SASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } HardwareShader Texture "models/JSShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore.png" } Brightmap Texture "models/Jwarhead2.png" { Map "brightmaps/Jwarhead2.png" } Brightmap Texture "models/Jwarhead4.png" { Map "brightmaps/Jwarhead4.png" } HardwareShader Texture "models/Jwhpick1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/Jwhpick1.png" } HardwareShader Texture "models/JPammo_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPammo_01.png" } Brightmap Texture "models/JPulseGun_02.png" { Map "brightmaps/JPulseGun_02.png" } HardwareShader Texture "models/JPulsePickup_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPulsePickup_01.png" } Brightmap Texture "models/AmmoLedBase.png" { Map "brightmaps/fullbright.png" } Brightmap Texture "models/FlakAmmoLEDBase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/AToxSuit1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/GoldSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/JFA1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JMedBox1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JThighPads_01.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JVial0.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jarmor2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jflakslugel1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jhboxbeta1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jmissile_01_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/AUbelt1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/AUbelt1.png" } HardwareShader Texture "models/jinvis.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/jinvis.png" } HardwareShader Texture "models/Jlboot2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/Jlboot2.png" } HardwareShader Texture "models/JRelicSkull_01b.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/JRelicSkull_01g.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/JRelicSkull_01r.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/BlueSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/RedSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/bpak.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JEClip.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BladeHopperT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JM21.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRocketPack1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JuRocket1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BulletBoxT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/RifleR1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRifle2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRazorw.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRazorw.png" } Brightmap Texture "models/JRazor2.png" { Map "brightmaps/JRazor2.png" } Brightmap Texture "models/JRazor4.png" { Map "brightmaps/JRazor4.png" } Brightmap Texture "models/JRazor5.png" { Map "brightmaps/JRazor5.png" } Brightmap Texture "models/RazSkin.png" { Map "brightmaps/RazSkin.png" } Brightmap Texture "models/JImpactHammer4.png" { Map "brightmaps/JImpactHammer4.png" } Brightmap Texture "models/tloc1.png" { Map "brightmaps/tloc1.png" } Brightmap Texture "models/tloc2.png" { Map "brightmaps/tloc2.png" } Brightmap Texture "models/Eight_t1.png" { Map "brightmaps/Eight_t1.png" } Brightmap Texture "models/Eight_t4.png" { Map "brightmaps/Eight_t4.png" } Brightmap Texture "models/miniammoledbase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/tloc1_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc1.png" } HardwareShader Texture "models/tloc2_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc2.png" } HardwareShader Texture "invis00" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis01" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis02" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis03" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis04" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis05" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis06" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis07" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis08" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis09" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis10" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis11" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis12" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis13" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis14" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis15" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis16" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis17" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis18" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis19" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis20" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis21" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis22" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis23" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis24" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis25" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis26" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis27" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis28" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis29" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis30" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis31" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "models/JTranslator1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JTranslator1.png" } HardwareShader Texture "models/JBigFlash1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBigFlash1.png" } Brightmap Texture "models/Chunk_a00.png" { Map "brightmaps/Chunk_a00.png" } Brightmap Texture "models/Chunk_a01.png" { Map "brightmaps/Chunk_a01.png" } Brightmap Texture "models/Chunk_a02.png" { Map "brightmaps/Chunk_a02.png" } Brightmap Texture "models/Chunk_a03.png" { Map "brightmaps/Chunk_a03.png" } Brightmap Texture "models/Chunk_a04.png" { Map "brightmaps/Chunk_a04.png" } Brightmap Texture "models/Chunk_a05.png" { Map "brightmaps/Chunk_a05.png" } Brightmap Texture "models/Chunk_a06.png" { Map "brightmaps/Chunk_a06.png" } Brightmap Texture "models/Chunk_a07.png" { Map "brightmaps/Chunk_a07.png" } Brightmap Texture "models/Chunk_a08.png" { Map "brightmaps/Chunk_a08.png" } Brightmap Texture "models/Chunk_a09.png" { Map "brightmaps/Chunk_a09.png" } Brightmap Texture "models/Chunk_a10.png" { Map "brightmaps/Chunk_a10.png" } Brightmap Texture "models/Chunk_a11.png" { Map "brightmaps/Chunk_a11.png" } PulseLight "UTRedKeyLight" { Color 1.0 0.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTBlueKeyLight" { Color 0.0 0.0 1.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTGoldKeyLight" { Color 1.0 0.8 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } Object "UTRedSkull" { Frame "USKL" { light "UTRedKeyLight" } } Object "UTBlueSkull" { Frame "USKL" { light "UTBlueKeyLight" } } Object "UTGoldSkull" { Frame "USKL" { light "UTGoldKeyLight" } } Object "UTRedKey" { Frame "UKEY" { light "UTRedKeyLight" } } Object "UTBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } Object "UTGoldKey" { Frame "UKEY" { light "UTGoldKeyLight" } } HardwareShader PostProcess scene { Name "RedeemerView" Shader "shaders/glsl/RedeemerView.fp" 330 Texture StaticTexture "textures/static1.png" Uniform float Timer }