Class UTHealthPack : Health replaces Soulsphere { Default { Tag "Big Keg O' Health"; +COUNTITEM; +INVENTORY.AUTOACTIVATE; +INVENTORY.ALWAYSPICKUP; +INVENTORY.FANCYPICKUPSOUND; Inventory.Amount 100; Inventory.MaxAmount 200; Inventory.PickupMessage "You picked up the Big Keg O' Health."; Inventory.PickupSound "misc/ut_keg"; Inventory.RespawnTics 3500; Radius 18; Height 30; } States { Spawn: HBOX A -1; Stop; } } Class UTHealthBox : Health replaces Medikit { Default { Tag "Health Box"; Inventory.Amount 50; Inventory.PickupMessage "You picked up a Health Box."; Health.LowMessage 25,"You picked up a Health Box that you REALLY need!"; Inventory.PickupSound "misc/ut_heal"; Radius 16; Height 12; } States { Spawn: HBOX B -1; Stop; } } Class UTMedBox : Health replaces Stimpack { Default { Tag "Health Pack"; Inventory.Amount 20; Inventory.PickupMessage "You picked up a Health Pack."; Inventory.PickupSound "misc/ut_heal"; Inventory.RespawnTics 700; Radius 12; Height 10; } States { Spawn: HBOX C -1; Stop; } } Class UTHealthBonus : Health replaces HealthBonus { Default { Tag "Health Vial"; +COUNTITEM; +INVENTORY.ALWAYSPICKUP; Inventory.Amount 5; Inventory.MaxAmount 200; Inventory.PickupMessage "You picked up a Health Vial."; Inventory.PickupSound "misc/ut_heal"; RenderStyle "Add"; Radius 2; Height 16; } States { Spawn: VIAL A -1; Stop; } }