$pitchshiftrange 0 // player sounds ut/maledie1 deathc1 ut/maledie2 deathc3 ut/maledie3 deathc4 $random ut/maledie { ut/maledie1 ut/maledie2 ut/maledie3 } ut/malexdie1 deathc51 ut/malexdie2 deathc52 ut/malexdie3 deathc53 $random ut/malexdie { ut/malexdie1 ut/malexdie3 } ut/gibp newgib ut/malepain1 injurl2 ut/malepain2 injurl04 ut/malepain3 injurm04 ut/malepain4 injurh5 ut/land land1 ut/malegrunt land10 ut/malegrunt1 mland3 ut/malejump jump1 ut/malejump1 tmjump3 ut/malehump land01 ut/malehump1 mland3 ut/malesurf gasp02 ut/malegasp hgasp1 ut/maledrowned1 uwinjr41 ut/drowned uwinjr42 $random ut/maledrowned { ut/maledrowned1 ut/drowned } ut/maledrowning drownm02 // hotfix for a doom glitch $playeralias player male *land DSEMPTY $playeralias player female *land DSEMPTY $playeralias player other *land DSEMPTY $playeralias tmale1 neutral *death ut/maledie $playeralias tmale1 neutral *xdeath ut/malexdie $playeralias tmale1 neutral *gibbed ut/gibp $playeralias tmale1 neutral *pain100 ut/malepain1 $playeralias tmale1 neutral *pain75 ut/malepain2 $playeralias tmale1 neutral *pain50 ut/malepain3 $playeralias tmale1 neutral *pain25 ut/malepain4 $playeralias tmale1 neutral *grunt ut/malegrunt $playeralias tmale1 neutral *land DSEMPTY $playeralias tmale1 neutral *uland ut/land $playeralias tmale1 neutral *jump ut/malejump1 $playeralias tmale1 neutral *usefail ut/malehump1 $playeralias tmale1 neutral *surface ut/malesurface $playeralias tmale1 neutral *gasp ut/malegasp $playeralias tmale1 neutral *death-decapitated ut/malexdie2 $playeralias tmale1 neutral *death-drowning ut/maledrowned $playeralias tmale1 neutral *xdeath-drowning ut/maledrowned $playeralias tmale1 neutral *pain100-drowning ut/maledrowning $playeralias tmale1 neutral *pain75-drowning ut/maledrowning $playeralias tmale1 neutral *pain50-drowning ut/maledrowning $playeralias tmale1 neutral *pain25-drowning ut/maledrowning $playeralias tmale2 neutral *death ut/maledie $playeralias tmale2 neutral *xdeath ut/malexdie $playeralias tmale2 neutral *gibbed ut/gibp $playeralias tmale2 neutral *pain100 ut/malepain1 $playeralias tmale2 neutral *pain75 ut/malepain2 $playeralias tmale2 neutral *pain50 ut/malepain3 $playeralias tmale2 neutral *pain25 ut/malepain4 $playeralias tmale2 neutral *grunt ut/malegrunt $playeralias tmale2 neutral *land DSEMPTY $playeralias tmale2 neutral *uland ut/land $playeralias tmale2 neutral *jump ut/malejump $playeralias tmale2 neutral *usefail ut/malehump $playeralias tmale2 neutral *surface ut/malesurface $playeralias tmale2 neutral *gasp ut/malegasp $playeralias tmale2 neutral *death-drowning ut/maledrowned $playeralias tmale2 neutral *xdeath-drowning ut/maledrowned $playeralias tmale2 neutral *pain100-drowning ut/maledrowning $playeralias tmale2 neutral *pain75-drowning ut/maledrowning $playeralias tmale2 neutral *pain50-drowning ut/maledrowning $playeralias tmale2 neutral *pain25-drowning ut/maledrowning ut/femaledie1 decap01 ut/femaledie2 death1d ut/femaledie3 death2a ut/femaledie4 death3c $random ut/femaledie { ut/femaledie4 ut/femaledie2 ut/femaledie3 } ut/femalexdie1 death41 ut/femalexdie2 death42 $random ut/femalexdie { ut/femalexdie1 ut/femalexdie2 } ut/femalepain1 linjur2 ut/femalepain2 linjur3 ut/femalepain3 linjur4 ut/femalepain4 hinjur4 ut/femalegrunt lland1 ut/femalejump fjump1 ut/femalesurf lgasp1 ut/femalegasp hgasp3 ut/femaledrowned1 uwhit01 $random ut/femaledrowned { ut/femaledrowned1 ut/drowned } ut/femaledrowning mdrown2f $playeralias tfemale neutral *death ut/femaledie $playeralias tfemale neutral *xdeath ut/femalexdie $playeralias tfemale neutral *gibbed ut/gibp $playeralias tfemale neutral *pain100 ut/femalepain1 $playeralias tfemale neutral *pain75 ut/femalepain2 $playeralias tfemale neutral *pain50 ut/femalepain3 $playeralias tfemale neutral *pain25 ut/femalepain4 $playeralias tfemale neutral *grunt ut/femalegrunt $playeralias tfemale neutral *land DSEMPTY $playeralias tfemale neutral *uland ut/land $playeralias tfemale neutral *jump ut/femalejump $playeralias tfemale neutral *usefail ut/femalegrunt $playeralias tfemale neutral *surface ut/femalesurf $playeralias tfemale neutral *gasp ut/femalegasp $playeralias tfemale neutral *death-decapitated ut/femaledie1 $playeralias tfemale neutral *death-drowning ut/femaledrowned $playeralias tfemale neutral *xdeath-drowning ut/femaledrowned $playeralias tfemale neutral *pain100-drowning ut/femaledrowning $playeralias tfemale neutral *pain75-drowning ut/femaledrowning $playeralias tfemale neutral *pain50-drowning ut/femaledrowning $playeralias tfemale neutral *pain25-drowning ut/femaledrowning ut/bossdie1 bdeath1 ut/bossdie2 bdeath2 ut/bossdie3 bdeath3 $random ut/bossdie { ut/bossdie1 ut/bossdie2 ut/bossdie3 } ut/bossxdie1 bdeath4 ut/bossxdie2 bdeath3 $random ut/bossxdie { ut/bossxdie1 ut/bossxdie2 } ut/gibpboss bnewgib ut/bosspain1 binjur1 ut/bosspain2 binjur2 ut/bosspain3 binjur3 ut/bosspain4 binjur4 ut/bossgrunt blland01 ut/bossland bland01 ut/bossjump bjump1 $playeralias tboss neutral *death ut/bossdie $playeralias tboss neutral *xdeath ut/bossxdie $playeralias tboss neutral *gibbed ut/gibpboss $playeralias tboss neutral *pain100 ut/bosspain1 $playeralias tboss neutral *pain75 ut/bosspain2 $playeralias tboss neutral *pain50 ut/bosspain3 $playeralias tboss neutral *pain25 ut/bosspain4 $playeralias tboss neutral *grunt ut/bossgrunt $playeralias tboss neutral *land DSEMPTY $playeralias tboss neutral *uland ut/bossland $playeralias tboss neutral *jump ut/bossjump $playeralias tboss neutral *usefail ut/bossgrunt $playeralias tboss neutral *surface ut/malesurf $playeralias tboss neutral *gasp ut/malegasp $playeralias tboss neutral *death-drowning ut/maledrowned $playeralias tboss neutral *xdeath-drowning ut/maledrowned $playeralias tboss neutral *pain100-drowning ut/maledrowning $playeralias tboss neutral *pain75-drowning ut/maledrowning $playeralias tboss neutral *pain50-drowning ut/maledrowning $playeralias tboss neutral *pain25-drowning ut/maledrowning ut/playerfootstep1 stone02 ut/playerfootstep2 stone04 ut/playerfootstep3 stone05 $random ut/playerfootstep { ut/playerfootstep1 ut/playerfootstep2 ut/playerfootstep3 } ut/bossfootstep bfootstp // fluid sounds ut/playerfootstepwet lsplash ut/wetsplash dsplash ut/wetsurface wtrexit1 ut/underwater uwater1a ut/playerfootstepslime dsslime1 ut/slimesplash goopj1 ut/slimesurface goope1 ut/underslime ugoop1 ut/playerfootsteplava dslava1 ut/lavasplash goopj1 ut/lavasurface goope1 ut/underlava ulava1 ut/lavaex expl04 ut/playerfootstepnitro lsplash ut/nitrosplash dsplash ut/nitrosurface wtrexit1 ut/undernitro ulnitro1 // everything else misc/secret capsound misc/i_pkup ammopick misc/k_pkup cntrlsnd misc/w_pkup weaponpk misc/p_pkup genpicks misc/spawn respsnd2 misc/chat newbeep misc/chat2 newbeep misc/teleport resp2a misc/ut_keg utsuperh misc/ut_heal uthealth $volume misc/ut_heal 0.7 // a bit too loud otherwise misc/ut_shard shardpck misc/ut_armor armorut misc/hud_sel swclick belt/pickup beltsnd belt/absorb sbelthe2 boot/pickup bootsnd boot/jump bootjmp invis/pickup invisibl udamage/pickup amppckup udamage/fire1 ampfire udamage/fire2 ampfire2 udamage/drain ampout misc/gibbed1 gib1 misc/gibbed2 gib2 misc/gibbed3 gib3 misc/gibbed4 gib4 misc/gibbed5 gib5 $random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 misc/gibbed4 misc/gibbed5 } misc/gibp1 gibp1 misc/gibp2 gibp3 misc/gibp3 gibp4 misc/gibp4 gibp5 misc/gibp5 gibp6 $random misc/gibp { misc/gibp1 misc/gibp2 misc/gibp3 misc/gibp4 misc/gibp5 } misc/corpsefall thump impact/select imppick impact/pull impaltst impact/loop imploop impact/release impaltrl impact/fire impfire chainsaw/select chainpck chainsaw/idle chainidl chainsaw/lower chainpdn chainsaw/fire sawhit transloc/throw throwtgt transloc/return rtarget transloc/spark tdisrupt transloc/bounce hit1 transloc/hum targeth enforcer/select cocking enforcer/shoot e_shot enforcer/reload reload enforcer/click click enforcer/bounce clipb $volume enforcer/bounce 0.5 $attenuation enforcer/bounce 3 bullet/casing shell2 $attenuation bullet/casing 2 bullet/hit1 impact1 bullet/hit2 impact2 $random bullet/hit { bullet/hit1 bullet/hit2 } ges/hit gelhit ges/select gelselec ges/fire gelshot ges/charge bioaltrp ges/explode explg02 $limit ges/hit 64 $limit ges/explode 64 shock/select tazersel shock/fire tazefire shock/altfire tazealtf shock/hit expl03 shock/blast specexpl shock/ball expla02 sshock/blast expl2 sshock/dryfire aclick2 pulse/bolt pulseblt pulse/down pulsedwn pulse/hit pulseexp pulse/fire pulsefir pulse/fly pulsefly pulse/select pulsepck pulse/reload pulserel ripper/select beam ripper/fire stblade ripper/altfire razoralt ripper/hum razorhum ripper/hit bladehit ripper/flesh bladethk ripper/althit expl03 minigun/select minisel minigun/fire m2regf minigun/altfire m2altf minigun/unwind m2wdown flak/select pdown flak/load hidraul2 flak/reload load1 flak/fire shot1 flak/altfire explode1 flak/hit ricochet flak/meat chunkhit flak/bounce1 hit1 flak/bounce2 hit2 flak/bounce3 hit3 $random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 } $limit flak/bounce 64 flak/explode expl04 flak/sbounce chnkhit1 $volume flak/sbounce 0.5 $attenuation flak/sbounce 3 utrl/select selectin utrl/rotate barrelmv utrl/load loading utrl/fire ignite utrl/altfire eightalt utrl/seeklock seeklock utrl/seeklost seeklost utrl/fly rcktfly1 utrl/explode expl2 utrl/bounce hit1 sniper/select riflepck sniper/fire sniperf sniper/zoomup zoomup sniper/zoomdown zoomdown warhead/explode warexplo warhead/fly warfly warhead/select warhpick warhead/fire warhshot warhead/altfire warhalt testamb/slime aslime2 testamb/lava lava31 testamb/water trickle1 testamb/wind1 wind21 testamb/wind2 wind23 uinvul/pickup invlpick uinvul/hit invlhit uinvul/drain invlout uvision/pickup visions