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Texture "models/SASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/ASMD_t.png" } Brightmap Texture "models/SASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/SASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/SASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } HardwareShader Texture "models/JSShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore.png" } Brightmap Texture "models/Jwarhead2.png" { Map "brightmaps/Jwarhead2.png" } Brightmap Texture "models/Jwarhead4.png" { Map "brightmaps/Jwarhead4.png" } HardwareShader Texture "models/Jwhpick1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/Jwhpick1.png" } HardwareShader Texture "models/JPammo_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPammo_01.png" } Brightmap Texture "models/JPulseGun_02.png" { Map "brightmaps/JPulseGun_02.png" } HardwareShader Texture "models/JPulsePickup_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPulsePickup_01.png" } Brightmap Texture "models/AmmoLedBase.png" { Map "brightmaps/fullbright.png" } Brightmap Texture "models/FlakAmmoLEDBase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/AToxSuit1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/GoldSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/JFA1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Flak_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JMedBox1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JThighPads_01.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JVial0.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture 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"shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/JRelicSkull_01r.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/BlueSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/RedSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/NewGreen.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/bpak.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JEClip.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BladeHopperT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JM21.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Mini_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRocketPack1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JuRocket1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Eight_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BulletBoxT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/RifleR1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRifle2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRazorw.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRazorw.png" } Brightmap Texture "models/JRazor2.png" { Map "brightmaps/JRazor2.png" } Brightmap Texture "models/JRazor4.png" { Map "brightmaps/JRazor4.png" } Brightmap Texture "models/JRazor5.png" { Map "brightmaps/JRazor5.png" } Brightmap Texture "models/RazSkin.png" { Map "brightmaps/RazSkin.png" } Brightmap Texture "models/JImpactHammer4.png" { Map "brightmaps/JImpactHammer4.png" } Brightmap Texture "models/tloc1.png" { Map "brightmaps/tloc1.png" } Brightmap Texture "models/tloc2.png" { Map "brightmaps/tloc2.png" } Brightmap Texture "models/Eight_t1.png" { Map "brightmaps/Eight_t1.png" } Brightmap Texture "models/Eight_t4.png" { Map "brightmaps/Eight_t4.png" } Brightmap Texture "models/miniammoledbase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/tloc1_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc1.png" } HardwareShader Texture "models/tloc2_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc2.png" } HardwareShader Texture "invis00" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis01" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis02" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis03" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis04" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis05" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis06" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis07" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis08" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis09" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis10" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis11" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis12" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis13" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis14" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis15" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis16" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture 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Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis31" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "models/JTranslator1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JTranslator1.png" } HardwareShader Texture "models/JBigFlash1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBigFlash1.png" } Brightmap Texture "models/Chunk_a00.png" { Map "brightmaps/Chunk_a00.png" } Brightmap Texture "models/Chunk_a01.png" { Map "brightmaps/Chunk_a01.png" } Brightmap Texture "models/Chunk_a02.png" { Map "brightmaps/Chunk_a02.png" } Brightmap Texture "models/Chunk_a03.png" { Map "brightmaps/Chunk_a03.png" } Brightmap Texture "models/Chunk_a04.png" { Map "brightmaps/Chunk_a04.png" } Brightmap Texture "models/Chunk_a05.png" { Map "brightmaps/Chunk_a05.png" } Brightmap Texture "models/Chunk_a06.png" { Map "brightmaps/Chunk_a06.png" } Brightmap Texture "models/Chunk_a07.png" { Map "brightmaps/Chunk_a07.png" } Brightmap Texture "models/Chunk_a08.png" { Map "brightmaps/Chunk_a08.png" } Brightmap Texture "models/Chunk_a09.png" { Map "brightmaps/Chunk_a09.png" } Brightmap Texture "models/Chunk_a10.png" { Map "brightmaps/Chunk_a10.png" } Brightmap Texture "models/Chunk_a11.png" { Map "brightmaps/Chunk_a11.png" } PulseLight "UTRedKeyLight" { Color 1.0 0.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTBlueKeyLight" { Color 0.0 0.0 1.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTGoldKeyLight" { Color 1.0 0.8 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } PulseLight "UTGreenKeyLight" { Color 0.0 1.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 } Object "UTRedSkull" { Frame "USKL" { light "UTRedKeyLight" } } Object "UTBlueSkull" { Frame "USKL" { light "UTBlueKeyLight" } } Object "UTGoldSkull" { Frame "USKL" { light "UTGoldKeyLight" } } Object "UTRedKey" { Frame "UKEY" { light "UTRedKeyLight" } } Object "UTBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } Object "UTGoldKey" { Frame "UKEY" { light "UTGoldKeyLight" } } Object "UTHereticYellowKey" { Frame "UKEY" { light "UTGoldKeyLight" } } Object "UTHereticGreenKey" { Frame "UKEY" { light "UTGreenKeyLight" } } Object "UTHereticBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } HardwareShader PostProcess scene { Name "RedeemerView" Shader "shaders/glsl/RedeemerView.fp" 330 Texture StaticTexture "textures/static1.png" Uniform float Timer } SkyBox "BlueSky" fliptop { "graphics/SkySetB_front.png" "graphics/SkySetB_right.png" "graphics/SkySetB_back.png" "graphics/SkySetB_left.png" "graphics/SkySetB_up.png" "graphics/SkySetB_down.png" }