//============================================================================= // ITEMS //============================================================================= Model "UTHealthPack" { Path "models" Model 0 "hbox_d.3d" SurfaceSkin 0 0 "jhbox1.png" SurfaceSkin 0 1 "FIZZHP00" Scale -0.2 0.2 0.2 AngleOffset 90 ZOffset 14 FrameIndex HBOX A 0 0 } Model "UTHealthBox" { Path "models" Model 0 "hboxbeta_d.3d" SurfaceSkin 0 0 "jhboxbeta1.png" SurfaceSkin 0 1 "FIZZHP10" SurfaceSkin 0 2 "FIZZHP10" Scale -0.096 0.08 0.08 PitchOffset 90 ZOffset 4 FrameIndex HBOX B 0 0 } Model "UTMedBox" { Path "models" Model 0 "MedBox_d.3d" SurfaceSkin 0 0 "JMedBox1.png" SurfaceSkin 0 1 "FIZZHP10" Scale -0.072 0.06 0.06 PitchOffset 90 ZOffset 5 FrameIndex HBOX C 0 0 } Model "UTHealthBonus" { Path "models" Model 0 "Vial_d.3d" SurfaceSkin 0 0 "JVial0.png" SurfaceSkin 0 1 "FIZZHP20" SurfaceSkin 0 2 "FIZZHP20" Scale -0.048 0.04 0.04 PitchOffset 90 ZOffset 8 DONTCULLBACKFACES FrameIndex VIAL A 0 0 } Model "UTArmorBonus" { Path "models" Model 0 "bossheadm_d.3d" Skin 0 "bossheadT.png" Scale -0.072 0.072 0.06 AngleOffset 180 PitchOffset 110 ZOffset 6 FrameIndex XANH A 0 0 } Model "UTThighPads" { Path "models" Model 0 "ThighPads_d.3d" Skin 0 "JThighPads_01.png" Scale -0.096 0.08 0.08 PitchOffset 90 ZOffset 12 ROTATING FrameIndex THIG A 0 0 } Model "UTBodyArmor" { Path "models" Model 0 "Armor2M_d.3d" Skin 0 "Jarmor2.png" Scale -0.134 0.134 0.12 PitchOffset 90 ZOffset 12 FrameIndex UARM A 0 0 } Model "UTShieldBelt" { Path "models" Model 0 "ShieldBeltMeshM_d.3d" Skin 0 "AUbelt1.png" Scale -0.12 0.1 0.1 AngleOffset 180 PitchOffset 90 ZOffset 4 FrameIndex BELT A 0 0 } //============================================================================= // GES BIORIFLE //============================================================================= Model "BioAmmo" { Path "models" Model 0 "BioAmmoM_d.3d" Skin 0 "Jbammo1.png" Scale -0.08 0.096 0.08 AngleOffset 270 ZOffset 4 FrameIndex BIOA A 0 0 } Model "BioGel" { Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" Scale 0.08 0.096 0.08 RollOffset 90 USEACTORPITCH USEACTORROLL // Flying FrameIndex GELF A 0 0 FrameIndex GELF B 0 1 FrameIndex GELF C 0 2 FrameIndex GELF D 0 3 FrameIndex GELF E 0 4 FrameIndex GELF F 0 5 FrameIndex GELF G 0 6 FrameIndex GELF H 0 7 FrameIndex GELF I 0 8 FrameIndex GELF J 0 9 FrameIndex GELF K 0 10 FrameIndex GELF L 0 11 FrameIndex GELF M 0 12 // Hit FrameIndex GELH A 0 14 FrameIndex GELH B 0 15 FrameIndex GELH C 0 16 FrameIndex GELH D 0 17 FrameIndex GELH E 0 18 FrameIndex GELH F 0 19 FrameIndex GELH G 0 20 FrameIndex GELH H 0 21 FrameIndex GELH I 0 22 FrameIndex GELH J 0 23 // Drip FrameIndex GELD A 0 24 FrameIndex GELD B 0 25 FrameIndex GELD C 0 26 FrameIndex GELD D 0 27 FrameIndex GELD E 0 28 FrameIndex GELD F 0 29 FrameIndex GELD G 0 30 FrameIndex GELD H 0 31 FrameIndex GELD I 0 32 FrameIndex GELD J 0 33 FrameIndex GELD K 0 34 FrameIndex GELD L 0 35 FrameIndex GELD M 0 36 // Slide FrameIndex GELS A 0 37 FrameIndex GELS B 0 38 FrameIndex GELS C 0 39 FrameIndex GELS D 0 40 FrameIndex GELS E 0 41 FrameIndex GELS F 0 42 FrameIndex GELS G 0 43 // Shrivel FrameIndex GELX A 0 44 FrameIndex GELX B 0 45 FrameIndex GELX C 0 46 FrameIndex GELX D 0 47 FrameIndex GELX E 0 48 FrameIndex GELX F 0 49 FrameIndex GELX G 0 50 FrameIndex GELX H 0 51 FrameIndex GELX I 0 52 FrameIndex GELX J 0 53 FrameIndex GELX K 0 54 FrameIndex GELX L 0 55 } Model "BioSplash" { Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" Scale 0.08 0.096 0.08 RollOffset 90 USEACTORPITCH USEACTORROLL // Flying FrameIndex GELF A 0 0 FrameIndex GELF B 0 1 FrameIndex GELF C 0 2 FrameIndex GELF D 0 3 FrameIndex GELF E 0 4 FrameIndex GELF F 0 5 FrameIndex GELF G 0 6 FrameIndex GELF H 0 7 FrameIndex GELF I 0 8 FrameIndex GELF J 0 9 FrameIndex GELF K 0 10 FrameIndex GELF L 0 11 FrameIndex GELF M 0 12 // Hit FrameIndex GELH A 0 14 FrameIndex GELH B 0 15 FrameIndex GELH C 0 16 FrameIndex GELH D 0 17 FrameIndex GELH E 0 18 FrameIndex GELH F 0 19 FrameIndex GELH G 0 20 FrameIndex GELH H 0 21 FrameIndex GELH I 0 22 FrameIndex GELH J 0 23 // Drip FrameIndex GELD A 0 24 FrameIndex GELD B 0 25 FrameIndex GELD C 0 26 FrameIndex GELD D 0 27 FrameIndex GELD E 0 28 FrameIndex GELD F 0 29 FrameIndex GELD G 0 30 FrameIndex GELD H 0 31 FrameIndex GELD I 0 32 FrameIndex GELD J 0 33 FrameIndex GELD K 0 34 FrameIndex GELD L 0 35 FrameIndex GELD M 0 36 // Slide FrameIndex GELS A 0 37 FrameIndex GELS B 0 38 FrameIndex GELS C 0 39 FrameIndex GELS D 0 40 FrameIndex GELS E 0 41 FrameIndex GELS F 0 42 FrameIndex GELS G 0 43 // Shrivel FrameIndex GELX A 0 44 FrameIndex GELX B 0 45 FrameIndex GELX C 0 46 FrameIndex GELX D 0 47 FrameIndex GELX E 0 48 FrameIndex GELX F 0 49 FrameIndex GELX G 0 50 FrameIndex GELX H 0 51 FrameIndex GELX I 0 52 FrameIndex GELX J 0 53 FrameIndex GELX K 0 54 FrameIndex GELX L 0 55 } Model "BioGlob" { Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" Scale 0.08 0.096 0.08 RollOffset 90 USEACTORPITCH USEACTORROLL // Flying FrameIndex GELF A 0 0 FrameIndex GELF B 0 1 FrameIndex GELF C 0 2 FrameIndex GELF D 0 3 FrameIndex GELF E 0 4 FrameIndex GELF F 0 5 FrameIndex GELF G 0 6 FrameIndex GELF H 0 7 FrameIndex GELF I 0 8 FrameIndex GELF J 0 9 FrameIndex GELF K 0 10 FrameIndex GELF L 0 11 FrameIndex GELF M 0 12 // Hit FrameIndex GELH A 0 14 FrameIndex GELH B 0 15 FrameIndex GELH C 0 16 FrameIndex GELH D 0 17 FrameIndex GELH E 0 18 FrameIndex GELH F 0 19 FrameIndex GELH G 0 20 FrameIndex GELH H 0 21 FrameIndex GELH I 0 22 FrameIndex GELH J 0 23 // Drip FrameIndex GELD A 0 24 FrameIndex GELD B 0 25 FrameIndex GELD C 0 26 FrameIndex GELD D 0 27 FrameIndex GELD E 0 28 FrameIndex GELD F 0 29 FrameIndex GELD G 0 30 FrameIndex GELD H 0 31 FrameIndex GELD I 0 32 FrameIndex GELD J 0 33 FrameIndex GELD K 0 34 FrameIndex GELD L 0 35 FrameIndex GELD M 0 36 // Slide FrameIndex GELS A 0 37 FrameIndex GELS B 0 38 FrameIndex GELS C 0 39 FrameIndex GELS D 0 40 FrameIndex GELS E 0 41 FrameIndex GELS F 0 42 FrameIndex GELS G 0 43 // Shrivel FrameIndex GELX A 0 44 FrameIndex GELX B 0 45 FrameIndex GELX C 0 46 FrameIndex GELX D 0 47 FrameIndex GELX E 0 48 FrameIndex GELX F 0 49 FrameIndex GELX G 0 50 FrameIndex GELX H 0 51 FrameIndex GELX I 0 52 FrameIndex GELX J 0 53 FrameIndex GELX K 0 54 FrameIndex GELX L 0 55 } Model "BioRifle" { Path "models" Model 1 "BRifle2Pick_d.3d" Skin 1 "JBRifle2.png" Scale -0.1 0.12 0.1 PitchOffset 90 AngleOffset 270 ZOffset 12 ROTATING FrameIndex BIOP A 1 0 } Model "BioRifle" { Path "models" Model 1 "BRifle2Pick_d.3d" Skin 1 "JBRifle2.png" Scale -0.1 0.12 0.1 PitchOffset 90 AngleOffset 270 ZOffset 12 FrameIndex BIOP B 1 0 } Model "BioRifle" { Path "models" Model 0 "BRifle2_d.3d" SurfaceSkin 0 0 "JBRifle21.png" SurfaceSkin 0 1 "JBRifle22.png" SurfaceSkin 0 2 "JBRifle23.png" SurfaceSkin 0 3 "JBRifle24.png" RollOffset -8.4375 PitchOffset 94.21875 Scale 0.125 0.06 0.125 Offset 9.8 -17.6 -10.4 INTERPOLATEDOUBLEDFRAMES // select FrameIndex BIOS A 0 0 FrameIndex BIOS B 0 1 FrameIndex BIOS C 0 2 FrameIndex BIOS D 0 3 FrameIndex BIOS E 0 4 FrameIndex BIOS F 0 5 FrameIndex BIOS G 0 6 FrameIndex BIOS H 0 7 FrameIndex BIOS I 0 8 FrameIndex BIOS J 0 9 FrameIndex BIOS K 0 10 FrameIndex BIOS L 0 11 FrameIndex BIOS M 0 12 FrameIndex BIOS N 0 13 FrameIndex BIOS O 0 14 FrameIndex BIOS P 0 15 FrameIndex BIOS Q 0 16 FrameIndex BIOS R 0 17 FrameIndex BIOS S 0 18 FrameIndex BIOS T 0 19 FrameIndex BIOS U 0 20 FrameIndex BIOS V 0 21 // idle FrameIndex BIOI A 0 22 // charging FrameIndex BIOC A 0 41 FrameIndex BIOC B 0 42 FrameIndex BIOC C 0 43 FrameIndex BIOC D 0 44 FrameIndex BIOC E 0 45 FrameIndex BIOC F 0 46 FrameIndex BIOC G 0 47 FrameIndex BIOC H 0 48 FrameIndex BIOC I 0 49 FrameIndex BIOC J 0 50 FrameIndex BIOC K 0 51 FrameIndex BIOC L 0 52 FrameIndex BIOC M 0 53 FrameIndex BIOC N 0 54 FrameIndex BIOC O 0 55 FrameIndex BIOC P 0 56 FrameIndex BIOC Q 0 57 FrameIndex BIOC R 0 58 FrameIndex BIOC S 0 59 FrameIndex BIOC T 0 60 FrameIndex BIOC U 0 61 FrameIndex BIOC V 0 62 FrameIndex BIOC W 0 63 FrameIndex BIOC X 0 64 FrameIndex BIOC Y 0 65 FrameIndex BIOC Z 0 66 FrameIndex BIC2 A 0 67 FrameIndex BIC2 B 0 68 FrameIndex BIC2 C 0 69 FrameIndex BIC2 D 0 70 FrameIndex BIC2 E 0 71 // full FrameIndex BIOM A 0 70 // empty FrameIndex BIOE A 0 71 // fire FrameIndex BIOF A 0 72 FrameIndex BIOF B 0 73 FrameIndex BIOF C 0 74 FrameIndex BIOF D 0 75 FrameIndex BIOF E 0 76 FrameIndex BIOF F 0 77 FrameIndex BIOF G 0 78 FrameIndex BIOF H 0 79 FrameIndex BIOF I 0 80 // deselect FrameIndex BIOD A 0 80 FrameIndex BIOD B 0 81 FrameIndex BIOD C 0 82 FrameIndex BIOD D 0 83 FrameIndex BIOD E 0 84 FrameIndex BIOD F 0 85 FrameIndex BIOD G 0 86 FrameIndex BIOD H 0 87 FrameIndex BIOD I 0 88 FrameIndex BIOD J 0 89 } //============================================================================= // SHOCK RIFLE //============================================================================= Model "ShockAmmo" { Path "models" Model 0 "ShockCoreM_d.3d" Skin 0 "JShockCore.png" PitchOffset 90 Scale -0.132 0.11 0.11 ZOffset 12 FrameIndex SHOA A 0 0 } Model "ShockRifleWave" { Path "models" Model 0 "shockrwm_d.3d" Skin 0 "shocktt1.png" FrameIndex SWAV A 0 0 FrameIndex SWAV B 0 1 } Model "ShockBeamRing" { Path "models" Model 0 "utringex_d.3d" Skin 0 "asaring.png" DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Scale 1.2 1.0 1.2 FrameIndex SRNG A 0 0 FrameIndex SRNG B 0 1 FrameIndex SRNG C 0 2 FrameIndex SRNG D 0 3 FrameIndex SRNG E 0 4 FrameIndex SRNG F 0 5 FrameIndex SRNG G 0 6 FrameIndex SRNG H 0 7 FrameIndex SRNG I 0 8 } Model "ShockBlastRing" { Path "models" Model 0 "utringex_d.3d" Skin 0 "ppurplering.png" DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Scale 1.2 1.0 1.2 FrameIndex SRNG A 0 0 FrameIndex SRNG B 0 1 FrameIndex SRNG C 0 2 FrameIndex SRNG D 0 3 FrameIndex SRNG E 0 4 FrameIndex SRNG F 0 5 FrameIndex SRNG G 0 6 FrameIndex SRNG H 0 7 FrameIndex SRNG I 0 8 } Model "ShockRifle" { Path "models" Model 1 "asmd2pick_d.3d" Skin 1 "asmd_t.png" AngleOffset 270 PitchOffset 90 Scale -0.14 0.18 0.14 ZOffset 12 ROTATING FrameIndex ASMP A 1 0 } Model "ShockRifle" { Path "models" Model 1 "asmd2pick_d.3d" Skin 1 "asmd_t.png" AngleOffset 270 PitchOffset 90 Scale -0.14 0.18 0.14 ZOffset 12 FrameIndex ASMP B 1 0 } Model "ShockRifle" { Path "models" Model 0 "asmd2m_d.3d" SurfaceSkin 0 0 "asmd_t1.png" SurfaceSkin 0 1 "asmd_t2.png" SurfaceSkin 0 2 "asmd_t3.png" SurfaceSkin 0 3 "asmd_t3.png" SurfaceSkin 0 4 "asmd_t4.png" PitchOffset 90 Scale 0.15 0.12 0.15 Offset 4.9 -16.6 -7.1 // select FrameIndex ASMS A 0 0 FrameIndex ASMS B 0 1 FrameIndex ASMS C 0 2 FrameIndex ASMS D 0 3 FrameIndex ASMS E 0 4 FrameIndex ASMS F 0 5 FrameIndex ASMS G 0 6 FrameIndex ASMS H 0 7 FrameIndex ASMS I 0 8 FrameIndex ASMS J 0 9 FrameIndex ASMS K 0 10 FrameIndex ASMS L 0 11 FrameIndex ASMS M 0 12 FrameIndex ASMS N 0 13 FrameIndex ASMS O 0 14 // idle FrameIndex ASMI A 0 15 // deselect FrameIndex ASMD A 0 17 FrameIndex ASMD B 0 18 FrameIndex ASMD C 0 19 FrameIndex ASMD D 0 20 FrameIndex ASMD E 0 21 FrameIndex ASMD F 0 22 FrameIndex ASMD G 0 23 // fire FrameIndex ASMF A 0 30 FrameIndex ASMF B 0 31 FrameIndex ASMF C 0 32 FrameIndex ASMF D 0 33 FrameIndex ASMF E 0 34 FrameIndex ASMF F 0 35 FrameIndex ASMF G 0 36 FrameIndex ASMF H 0 37 FrameIndex ASMF I 0 38 FrameIndex ASMF J 0 39 // altfire FrameIndex ASMA A 0 40 FrameIndex ASMA B 0 41 FrameIndex ASMA C 0 42 FrameIndex ASMA D 0 43 FrameIndex ASMA E 0 44 FrameIndex ASMA F 0 45 FrameIndex ASMA G 0 46 FrameIndex ASMA H 0 47 FrameIndex ASMA I 0 48 FrameIndex ASMA J 0 49 } //============================================================================= // PULSE GUN //============================================================================= Model "PulseAmmo" { Path "models" Model 0 "PAmmo_d.3d" Skin 0 "JPammo_01.png" Scale -0.072 0.06 0.06 PitchOffset 90 ZOffset 6 FrameIndex PAMO A 0 0 } Model "PulseGun" { Path "models" Model 1 "PulsePickup_d.3d" Skin 1 "JPulsePickup_01.png" AngleOffset 270 PitchOffset 90 Scale -0.16 0.192 0.16 ZOffset 12 ROTATING FrameIndex PGNP A 1 0 } Model "PulseGun" { Path "models" Model 1 "PulsePickup_d.3d" Skin 1 "JPulsePickup_01.png" AngleOffset 270 PitchOffset 90 Scale -0.16 0.192 0.16 ZOffset 12 FrameIndex PGNP B 1 0 } Model "PulseGun" { Path "models" Model 2 "Flat_d.3d" Skin 2 "MuzzyPulse.png" PitchOffset 90 Scale 0.08 0.08 0.08 Offset 8.5 -20.0 -4.5 FrameIndex PMUZ A 0 0 } Model "PulseGun" { Path "models" Model 0 "PulseGunR_d.3d" SurfaceSkin 0 0 "AmmoLedBase.png" SurfaceSkin 0 1 "JPulseGun_02.png" SurfaceSkin 0 2 "JPulseGun_03.png" PitchOffset 90 Scale 0.26 0.13 0.26 Offset 0.0 -10.5 -8.0 // Select FrameIndex PGNS A 0 2 FrameIndex PGNS B 0 3 FrameIndex PGNS C 0 4 FrameIndex PGNS D 0 5 FrameIndex PGNS E 0 6 FrameIndex PGNS F 0 7 FrameIndex PGNS G 0 8 FrameIndex PGNS H 0 9 FrameIndex PGNS I 0 10 FrameIndex PGNS J 0 11 FrameIndex PGNS K 0 12 FrameIndex PGNS L 0 13 FrameIndex PGNS M 0 14 FrameIndex PGNS N 0 15 FrameIndex PGNS O 0 16 FrameIndex PGNS P 0 17 FrameIndex PGNS Q 0 18 FrameIndex PGNS R 0 19 FrameIndex PGNS S 0 20 FrameIndex PGNS T 0 21 FrameIndex PGNS U 0 22 FrameIndex PGNS V 0 23 FrameIndex PGNS W 0 24 // Cooldown FrameIndex PGNC A 0 40 FrameIndex PGNC B 0 41 FrameIndex PGNC C 0 42 FrameIndex PGNC D 0 43 FrameIndex PGNC E 0 44 FrameIndex PGNC F 0 45 FrameIndex PGNC G 0 46 FrameIndex PGNC H 0 47 FrameIndex PGNC I 0 48 FrameIndex PGNC J 0 49 FrameIndex PGNC K 0 50 FrameIndex PGNC L 0 51 FrameIndex PGNC M 0 52 FrameIndex PGNC N 0 53 FrameIndex PGNC O 0 54 FrameIndex PGNC P 0 55 FrameIndex PGNC Q 0 56 FrameIndex PGNC R 0 57 FrameIndex PGNC S 0 58 FrameIndex PGNC T 0 59 FrameIndex PGNC U 0 60 FrameIndex PGNC V 0 61 FrameIndex PGNC W 0 62 FrameIndex PGNC X 0 63 FrameIndex PGNC Y 0 64 // Reload FrameIndex PGNR A 0 65 FrameIndex PGNR B 0 66 FrameIndex PGNR C 0 67 FrameIndex PGNR D 0 68 FrameIndex PGNR E 0 69 FrameIndex PGNR F 0 70 FrameIndex PGNR G 0 71 FrameIndex PGNR H 0 72 FrameIndex PGNR I 0 73 FrameIndex PGNR J 0 74 FrameIndex PGNR K 0 75 FrameIndex PGNR L 0 76 FrameIndex PGNR M 0 77 FrameIndex PGNR N 0 78 FrameIndex PGNR O 0 79 FrameIndex PGNR P 0 80 FrameIndex PGNR Q 0 81 FrameIndex PGNR R 0 82 FrameIndex PGNR S 0 83 FrameIndex PGNR T 0 84 FrameIndex PGNR U 0 85 FrameIndex PGNR V 0 86 FrameIndex PGNR W 0 87 FrameIndex PGNR X 0 88 FrameIndex PGNR Y 0 89 FrameIndex PGNR Z 0 90 FrameIndex PGR2 A 0 91 FrameIndex PGR2 B 0 92 FrameIndex PGR2 C 0 93 FrameIndex PGR2 D 0 94 FrameIndex PGR2 E 0 95 FrameIndex PGR2 F 0 96 FrameIndex PGR2 G 0 97 FrameIndex PGR2 H 0 98 FrameIndex PGR2 I 0 99 FrameIndex PGR2 J 0 100 FrameIndex PGR2 K 0 101 FrameIndex PGR2 L 0 102 FrameIndex PGR2 M 0 103 FrameIndex PGR2 N 0 104 FrameIndex PGR2 O 0 105 FrameIndex PGR2 P 0 106 FrameIndex PGR2 Q 0 107 FrameIndex PGR2 R 0 108 FrameIndex PGR2 S 0 109 FrameIndex PGR2 T 0 110 FrameIndex PGR2 U 0 111 FrameIndex PGR2 V 0 112 FrameIndex PGR2 W 0 113 FrameIndex PGR2 X 0 114 // Bolt Start FrameIndex PGBS A 0 115 FrameIndex PGBS B 0 116 FrameIndex PGBS C 0 117 FrameIndex PGBS D 0 118 FrameIndex PGBS E 0 119 // Bolt Loop FrameIndex PGBL A 0 120 FrameIndex PGBL B 0 121 FrameIndex PGBL C 0 122 FrameIndex PGBL D 0 123 FrameIndex PGBL E 0 124 FrameIndex PGBL F 0 125 FrameIndex PGBL G 0 126 FrameIndex PGBL H 0 127 FrameIndex PGBL I 0 128 FrameIndex PGBL J 0 129 // Bolt End FrameIndex PGBE A 0 130 FrameIndex PGBE B 0 131 FrameIndex PGBE C 0 132 FrameIndex PGBE D 0 133 FrameIndex PGBE E 0 134 // Idle FrameIndex PGNI A 0 135 FrameIndex PGNI B 0 138 FrameIndex PGNI C 0 141 FrameIndex PGNI D 0 144 FrameIndex PGNI E 0 147 FrameIndex PGNI F 0 150 FrameIndex PGNI G 0 153 FrameIndex PGNI H 0 156 FrameIndex PGNI I 0 159 FrameIndex PGNI J 0 162 FrameIndex PGNI K 0 165 FrameIndex PGNI L 0 168 FrameIndex PGNI M 0 171 FrameIndex PGNI N 0 174 FrameIndex PGNI O 0 177 FrameIndex PGNI P 0 180 FrameIndex PGNI Q 0 183 FrameIndex PGNI R 0 186 FrameIndex PGNI S 0 189 FrameIndex PGNI T 0 192 FrameIndex PGNI U 0 195 FrameIndex PGNI V 0 198 FrameIndex PGNI W 0 201 FrameIndex PGNI X 0 204 FrameIndex PGNI Y 0 207 FrameIndex PGNI Z 0 210 // Fire Loop FrameIndex PGNF A 0 215 FrameIndex PGNF B 0 216 FrameIndex PGNF C 0 217 FrameIndex PGNF D 0 218 FrameIndex PGNF E 0 219 FrameIndex PGNF F 0 220 FrameIndex PGNF G 0 221 FrameIndex PGNF H 0 222 FrameIndex PGNF I 0 223 FrameIndex PGNF J 0 224 FrameIndex PGNF K 0 225 FrameIndex PGNF L 0 226 FrameIndex PGNF M 0 227 FrameIndex PGNF N 0 228 FrameIndex PGNF O 0 229 FrameIndex PGNF P 0 230 FrameIndex PGNF Q 0 231 FrameIndex PGNF R 0 232 FrameIndex PGNF S 0 233 FrameIndex PGNF T 0 234 FrameIndex PGNF U 0 235 FrameIndex PGNF V 0 236 FrameIndex PGNF W 0 237 FrameIndex PGNF X 0 238 FrameIndex PGNF Y 0 239 FrameIndex PGNF Z 0 240 FrameIndex PGF2 A 0 241 FrameIndex PGF2 B 0 242 FrameIndex PGF2 C 0 243 FrameIndex PGF2 D 0 244 FrameIndex PGF2 E 0 245 FrameIndex PGF2 F 0 246 FrameIndex PGF2 G 0 247 FrameIndex PGF2 H 0 248 FrameIndex PGF2 I 0 249 FrameIndex PGF2 J 0 250 FrameIndex PGF2 K 0 251 FrameIndex PGF2 L 0 252 FrameIndex PGF2 M 0 253 FrameIndex PGF2 N 0 254 } //============================================================================= // FLAK CANNON //============================================================================= Model "FlakAmmo" { Path "models" Model 0 "flakammom_d.3d" Skin 0 "jfa1.png" PitchOffset 90 Scale 0.12 0.1 0.1 ZOffset 4 FrameIndex FAMO A 0 0 } Model "FlakAmmo2" { Path "models" Model 0 "flakslugm_d.3d" Skin 0 "jflakslugel1.png" PitchOffset 90 Scale 0.048 0.04 0.04 ZOffset 2 FrameIndex FSLG A 0 0 } Model "FlakSlug" { Path "models" Model 0 "flakslugm_d.3d" Skin 0 "jflakslugel1.png" RollOffset 90 Scale 0.048 0.04 0.04 PITCHFROMMOMENTUM FrameIndex FSLG A 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 A 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 B 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 C 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 D 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 E 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 F 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 G 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 H 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 I 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 J 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 K 0 0 } Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" Skin 0 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH1 L 0 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 A 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 B 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 C 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 D 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 E 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 F 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 G 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 H 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 I 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 J 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 K 1 0 } Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" Skin 1 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH2 L 1 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 A 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 B 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 C 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 D 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 E 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 F 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 G 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 H 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 I 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 J 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 K 2 0 } Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" Skin 2 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH3 L 2 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a00.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 A 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a01.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 B 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a02.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 C 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a03.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 D 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a04.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 E 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a05.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 F 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a06.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 G 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a07.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 H 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a08.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 I 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a09.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 J 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a10.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 K 3 0 } Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" Skin 3 "chunk_a11.png" Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL FrameIndex FCH4 L 3 0 } Model "FlakCannon" { Path "models" Model 1 "flak2pick_d.3d" Skin 1 "flak_t.png" AngleOffset 90 PitchOffset 90 Scale 0.14 0.168 0.14 Offset 0 -18.9 0 ZOffset 12 ROTATING FrameIndex FPCK A 1 0 } Model "FlakCannon" { Path "models" Model 1 "flak2pick_d.3d" Skin 1 "flak_t.png" AngleOffset 90 PitchOffset 90 Scale 0.14 0.168 0.14 Offset 0 -18.9 0 ZOffset 12 FrameIndex FPCK B 1 0 } Model "FlakCannon" { Path "models" Model 2 "Flat_d.3d" Skin 2 "Flakmuz.png" PitchOffset 90 Scale 0.08 0.08 0.08 Offset 4.0 -20.0 -7.5 FrameIndex FMUZ A 0 0 } Model "FlakCannon" { Path "models" Model 0 "flakm_d.3d" SurfaceSkin 0 0 "flak_t1.png" SurfaceSkin 0 1 "flak_t2.png" SurfaceSkin 0 2 "flak_t3.png" SurfaceSkin 0 3 "flak_t4.png" SurfaceSkin 0 4 "flakammoledbase.png" AngleOffset 180 PitchOffset 90 Scale 0.2 0.1 0.2 Offset 5.6 -7.6 -10.4 // select FrameIndex FLKS A 0 0 FrameIndex FLKS B 0 1 FrameIndex FLKS C 0 2 FrameIndex FLKS D 0 3 FrameIndex FLKS E 0 4 FrameIndex FLKS F 0 5 FrameIndex FLKS G 0 6 FrameIndex FLKS H 0 7 FrameIndex FLKS I 0 8 FrameIndex FLKS J 0 9 FrameIndex FLKS K 0 10 FrameIndex FLKS L 0 11 FrameIndex FLKS M 0 12 FrameIndex FLKS N 0 13 FrameIndex FLKS O 0 14 FrameIndex FLKS P 0 15 FrameIndex FLKS Q 0 16 FrameIndex FLKS R 0 17 FrameIndex FLKS S 0 18 FrameIndex FLKS T 0 19 FrameIndex FLKS U 0 20 FrameIndex FLKS V 0 21 FrameIndex FLKS W 0 22 FrameIndex FLKS X 0 23 FrameIndex FLKS Y 0 24 FrameIndex FLKS Z 0 25 FrameIndex FKS2 A 0 26 FrameIndex FKS2 B 0 27 FrameIndex FKS2 C 0 28 FrameIndex FKS2 D 0 29 // loading FrameIndex FLKL A 0 30 FrameIndex FLKL B 0 31 FrameIndex FLKL C 0 32 FrameIndex FLKL D 0 33 FrameIndex FLKL E 0 34 FrameIndex FLKL F 0 35 FrameIndex FLKL G 0 36 FrameIndex FLKL H 0 37 FrameIndex FLKL I 0 38 FrameIndex FLKL J 0 39 FrameIndex FLKL K 0 40 FrameIndex FLKL L 0 41 FrameIndex FLKL M 0 42 FrameIndex FLKL N 0 43 FrameIndex FLKL O 0 44 // fire FrameIndex FLKF A 0 46 FrameIndex FLKF B 0 47 FrameIndex FLKF C 0 48 FrameIndex FLKF D 0 49 FrameIndex FLKF E 0 50 FrameIndex FLKF F 0 51 FrameIndex FLKF G 0 52 FrameIndex FLKF H 0 53 FrameIndex FLKF I 0 54 FrameIndex FLKF J 0 55 // altfire FrameIndex FLKA A 0 57 FrameIndex FLKA B 0 58 FrameIndex FLKA C 0 59 FrameIndex FLKA D 0 60 FrameIndex FLKA E 0 61 FrameIndex FLKA F 0 62 FrameIndex FLKA G 0 63 FrameIndex FLKA H 0 64 FrameIndex FLKA I 0 65 FrameIndex FLKA J 0 66 FrameIndex FLKA K 0 67 // idle FrameIndex FLKI A 0 80 // deselect FrameIndex FLKD A 0 82 FrameIndex FLKD B 0 83 FrameIndex FLKD C 0 84 FrameIndex FLKD D 0 85 FrameIndex FLKD E 0 86 FrameIndex FLKD F 0 87 FrameIndex FLKD G 0 88 FrameIndex FLKD H 0 89 FrameIndex FLKD I 0 90 FrameIndex FLKD J 0 91 } //============================================================================= // REDEEMER //============================================================================= Model "WarheadAmmo" { Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01.png" Scale -0.21 0.2 0.2 PitchOffset 90 ZOffset 21 FrameIndex WMIS A 0 0 } Model "ShockWave" { Path "models" Model 0 "shockwavem_d.3d" Skin 0 "shockt1.png" FrameIndex RWAV A 0 0 FrameIndex RWAV B 0 1 } Model "WarShell" { Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01.png" Scale -0.21 0.2 0.2 Offset -13 0 0 AngleOffset 180 USEACTORPITCH USEACTORROLL FrameIndex WMIS A 0 0 } Model "GuidedWarShell" { Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01.png" Scale -0.21 0.2 0.2 Offset -13 0 0 AngleOffset 180 USEACTORPITCH USEACTORROLL FrameIndex WMIS A 0 0 } Model "WarheadLauncher" { Path "models" Model 1 "whpick_d.3d" Skin 1 "jwhpick1.png" Scale -0.2 0.24 0.24 ZOffset 12 AngleOffset 180 ROTATING FrameIndex RDMP A 1 0 } Model "WarheadLauncher" { Path "models" Model 1 "whpick_d.3d" Skin 1 "jwhpick1.png" Scale -0.2 0.24 0.24 AngleOffset 180 ZOffset 12 FrameIndex RDMP B 1 0 } Model "WarheadLauncher" { Path "models" Model 0 "warhead_d.3d" SurfaceSkin 0 0 "jwarhead1.png" SurfaceSkin 0 1 "jwarhead2.png" SurfaceSkin 0 2 "jwarhead3.png" SurfaceSkin 0 3 "jwarhead4.png" Scale 0.1 0.06 0.1 PitchOffset 2.8125 RollOffset 22.5 Offset 4.5 -7.8 -4.2 // select FrameIndex WARS A 0 0 FrameIndex WARS B 0 1 FrameIndex WARS C 0 2 FrameIndex WARS D 0 3 FrameIndex WARS E 0 4 FrameIndex WARS F 0 5 FrameIndex WARS G 0 6 FrameIndex WARS H 0 7 FrameIndex WARS I 0 8 FrameIndex WARS J 0 9 FrameIndex WARS K 0 10 FrameIndex WARS L 0 11 FrameIndex WARS M 0 12 FrameIndex WARS N 0 13 FrameIndex WARS O 0 14 // idle FrameIndex WARI A 0 15 FrameIndex WARI B 0 16 FrameIndex WARI C 0 17 FrameIndex WARI D 0 18 FrameIndex WARI E 0 19 // deselect FrameIndex WARD A 0 20 FrameIndex WARD B 0 21 FrameIndex WARD C 0 22 FrameIndex WARD D 0 23 FrameIndex WARD E 0 24 FrameIndex WARD F 0 25 FrameIndex WARD G 0 26 // fire FrameIndex WARF A 0 28 FrameIndex WARF B 0 29 FrameIndex WARF C 0 30 FrameIndex WARF D 0 31 FrameIndex WARF E 0 32 FrameIndex WARF F 0 33 FrameIndex WARF G 0 34 }