Class UTRocketAmmo : UTAmmo { Default { Tag "Rocket Pack"; Inventory.PickupMessage "You picked up a Rocket Pack."; Inventory.Amount 12; Inventory.MaxAmount 48; Ammo.BackpackAmount 12; Ammo.BackpackMaxAmount 96; Ammo.DropAmount 12; UTAmmo.UsedInSlot AMMO_SLOT9; } States { Spawn: RPAK A -1; Stop; } } // There was no single rocket ammo in UT, so this one is also just improvised like the Redeemer ammo pickup Class UTRocketAmmo2 : UTRocketAmmo { Default { Tag "Single Rocket"; Inventory.PickupMessage "You picked up a Single Rocket."; Inventory.Amount 1; Ammo.DropAmount 1; } States { Spawn: RCKT A -1; Stop; } } Class UTRocketLauncher : UTWeapon { Default { Tag "Rocket Launcher"; Inventory.PickupMessage "You got the Rocket Launcher."; Weapon.UpSound ""; Weapon.SlotNumber 9; Weapon.AmmoType "UTRocketAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "UTRocketAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 6; } }