// An almost 1:1 recreation of the UT HUD, uses player color for tinting Class UTHud : BaseStatusBar { override void Init() { Super.Init(); SetSize(0,1280,960); } override void Draw( int state, double TicFrac ) { Super.Draw(state,TicFrac); if ( (state == HUD_StatusBar) || (state == HUD_Fullscreen) ) { BeginHUD(); DrawUTHUD(TicFrac); } } private void DrawUTHUD( double TicFrac ) { } }