Model "UTChainsaw" { Path "models" Model 1 "ChainSawPick_d.3d" Skin 1 "JChainSawPick1.png" Offset -10.5 -0.84 12 Scale 0.14 0.168 0.14 RollOffset -90 ROTATING FrameIndex CSWP A 1 0 } Model "UTChainsaw" { Path "models" Model 1 "ChainSawPick_d.3d" Skin 1 "JChainSawPick1.png" Offset -10.5 -0.84 12 Scale 0.14 0.168 0.14 RollOffset -90 FrameIndex CSWP B 1 0 } Model "UTChainsaw" { Path "models" Model 0 "chainsawM_d.3d" SurfaceSkin 0 0 "Jchainsaw1.png" SurfaceSkin 0 1 "Jchainsaw2.png" SurfaceSkin 0 2 "Jchainsaw3.png" SurfaceSkin 0 3 "Jchainsaw4.png" Scale -0.24 0.12 0.24 Offset 5.6 -14.8 -7.2 // these adjustments are my own so it looks right, otherwise it just clips through the screen // this kinda happens in UT too, since it was made without widescreen in mind AngleOffset 5 PitchOffset 10 // select FrameIndex CSWS A 0 2 FrameIndex CSWS B 0 3 FrameIndex CSWS C 0 4 FrameIndex CSWS D 0 5 FrameIndex CSWS E 0 6 FrameIndex CSWS F 0 7 FrameIndex CSWS G 0 8 FrameIndex CSWS H 0 9 FrameIndex CSWS I 0 10 FrameIndex CSWS J 0 11 FrameIndex CSWS K 0 12 FrameIndex CSWS L 0 13 FrameIndex CSWS M 0 14 FrameIndex CSWS N 0 15 FrameIndex CSWS O 0 16 // idle FrameIndex CSWI A 0 17 FrameIndex CSWI B 0 18 FrameIndex CSWI C 0 19 FrameIndex CSWI D 0 20 FrameIndex CSWI E 0 21 FrameIndex CSWI F 0 22 FrameIndex CSWI G 0 23 FrameIndex CSWI H 0 24 FrameIndex CSWI I 0 25 FrameIndex CSWI J 0 26 // swipe FrameIndex CSWA A 0 27 FrameIndex CSWA B 0 28 FrameIndex CSWA C 0 29 FrameIndex CSWA D 0 30 FrameIndex CSWA E 0 31 FrameIndex CSWA F 0 32 FrameIndex CSWA G 0 33 FrameIndex CSWA H 0 34 FrameIndex CSWA I 0 35 FrameIndex CSWA J 0 36 FrameIndex CSWA K 0 37 // jab FrameIndex CSWJ A 0 42 FrameIndex CSWJ B 0 43 FrameIndex CSWJ C 0 44 FrameIndex CSWJ D 0 45 FrameIndex CSWJ E 0 46 FrameIndex CSWJ F 0 47 FrameIndex CSWJ G 0 48 FrameIndex CSWJ H 0 49 FrameIndex CSWJ I 0 50 FrameIndex CSWJ J 0 51 FrameIndex CSWJ K 0 52 FrameIndex CSWJ L 0 53 FrameIndex CSWJ M 0 54 FrameIndex CSWJ N 0 55 FrameIndex CSWJ O 0 56 FrameIndex CSWJ P 0 57 FrameIndex CSWJ Q 0 58 FrameIndex CSWJ R 0 59 FrameIndex CSWJ S 0 60 // down FrameIndex CSWD A 0 62 FrameIndex CSWD B 0 63 FrameIndex CSWD C 0 64 FrameIndex CSWD D 0 65 FrameIndex CSWD E 0 66 FrameIndex CSWD F 0 67 }