vec4 ProcessLight( vec4 color ) { return vec4(1.); } vec4 ProcessTexel() { vec2 coord = vTexCoord.st; vec2 dist = 2.*texture(warptex,vTexCoord.st*.6).xy-1.; dist.x *= abs(mod(dist.y+timer*1.34536,4.)-2.)-1.; coord.x += dist.x*.12; dist = 2.*texture(warptex,vTexCoord.st*1.2).xy-1.; dist.y *= abs(mod(dist.x+timer*1.45363,4.)-2.)-1.; coord.y -= dist.y*.09; coord.x += timer*.05346; coord.y += timer*.03425; return getTexel(coord); }