Class UTChainsaw : UTWeapon replaces Chainsaw { Default { Tag "Chainsaw"; Inventory.PickupMessage "It's been twenty five years since I've seen one of these."; // was five years in UT99 Weapon.UpSound "chainsaw/select"; Weapon.SlotNumber 1; Weapon.SelectionOrder 9; +WEAPON.MELEEWEAPON; } States { Spawn: CSWP A -1; Stop; CSWP B -1; Stop; } }