$pitchshiftrange 0 // player sounds ut/maledie1 deathc1 ut/maledie2 deathc3 ut/maledie3 deathc4 $random ut/maledie { ut/maledie1 ut/maledie2 ut/maledie3 } ut/malexdie1 deathc51 ut/malexdie2 deathc52 ut/malexdie3 deathc53 $random ut/malexdie { ut/malexdie1 ut/malexdie2 ut/malexdie3 } ut/gibp newgib ut/malepain1 injurl2 ut/malepain2 injurl04 ut/malepain3 injurm04 ut/malepain4 injurh5 ut/land land1 ut/malegrunt land10 ut/malejump jump1 ut/malehump land01 ut/malesurf gasp02 ut/malegasp hgasp1 ut/maledrowned1 uwinjr41 ut/drowned uwinjr42 $random ut/maledrowned { ut/maledrowned1 ut/drowned } ut/maledrowning drownm02 $playeralias player male *death ut/maledie $playeralias player male *xdeath ut/malexdie $playeralias player male *gibbed ut/gibp $playeralias player male *pain100 ut/malepain1 $playeralias player male *pain75 ut/malepain2 $playeralias player male *pain50 ut/malepain3 $playeralias player male *pain25 ut/malepain4 $playeralias player male *grunt ut/malegrunt $playeralias player male *land ut/land $playeralias player male *jump ut/malejump $playeralias player male *usefail ut/malehump $playeralias player male *surface ut/malesurface $playeralias player male *gasp ut/malegasp $playeralias player male *death-drowning ut/maledrowned $playeralias player male *xdeath-drowning ut/maledrowned $playeralias player male *pain100-drowning ut/maledrowning $playeralias player male *pain75-drowning ut/maledrowning $playeralias player male *pain50-drowning ut/maledrowning $playeralias player male *pain25-drowning ut/maledrowning ut/femaledie1 decap01 ut/femaledie2 death1d ut/femaledie3 death2a ut/femaledie4 death3c $random ut/femaledie { ut/femaledie1 ut/femaledie2 ut/femaledie3 } ut/femalexdie1 death41 ut/femalexdie2 death42 $random ut/femalexdie { ut/femalexdie1 ut/femalexdie2 } ut/femalepain1 linjur2 ut/femalepain2 linjur3 ut/femalepain3 linjur4 ut/femalepain4 hinjur4 ut/femalegrunt lland1 ut/femalejump fjump1 ut/femalesurf lgasp1 ut/femalegasp hgasp3 ut/femaledrowned1 uwhit01 $random ut/femaledrowned { ut/femaledroenwd1 ut/drowned } ut/femaledrowning mdrown2f $playeralias player female *death ut/femaledie $playeralias player female *xdeath ut/femalexdie $playeralias player female *gibbed ut/gibp $playeralias player female *pain100 ut/femalepain1 $playeralias player female *pain75 ut/femalepain2 $playeralias player female *pain50 ut/femalepain3 $playeralias player female *pain25 ut/femalepain4 $playeralias player female *grunt ut/femalegrunt $playeralias player female *land ut/land $playeralias player female *jump ut/femalejump $playeralias player female *usefail ut/femalegrunt $playeralias player female *surface ut/femalesurf $playeralias player female *gasp ut/femalegasp $playeralias player female *death-drowning ut/femaledrowned $playeralias player female *xdeath-drowning ut/femaledrowned $playeralias player female *pain100-drowning ut/femaledrowning $playeralias player female *pain75-drowning ut/femaledrowning $playeralias player female *pain50-drowning ut/femaledrowning $playeralias player female *pain25-drowning ut/femaledrowning // everything else misc/secret capsound misc/i_pkup ammopick misc/k_pkup ammosnd misc/w_pkup weaponpk misc/p_pkup genpicks misc/spawn respsnd2 misc/chat newbeep misc/chat2 newbeep misc/teleport resp2a misc/ut_keg utsuperh misc/ut_heal uthealth misc/ut_shard shardpck misc/ut_armor armorut belt/pickup beltsnd belt/absorb sbelthe2 boot/pickup bootsnd boot/jump bootjmp invis/pickup invisibl udamage/pickup amppckup udamage/fire1 ampfire udamage/fire2 ampfire2 udamage/drain ampout trans/pickup voicesnd suit/pickup suitsnd misc/gibbed1 gib1 misc/gibbed2 gib2 misc/gibbed3 gib3 misc/gibbed4 gib4 misc/gibbed5 gib5 $random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 misc/gibbed4 misc/gibbed5 } // universal gibs compat $alias UniversalGibs/Gib misc/gibbed impact/select imppick impact/pull impaltst impact/loop imploop impact/release impaltrl impact/fire impfire chainsaw/select chainpck chainsaw/idle chainidl chainsaw/lower chainpdn chainsaw/fire sawhit ges/hit gelhit ges/select gelselec ges/fire gelshot ges/charge bioaltrp ges/explode explg02 $limit ges/hit 64 $limit ges/explode 64 shock/select tazersel shock/fire tazefire shock/altfire tazealtf shock/hit expl03 shock/blast specexpl $pitchshiftrange 5 shock/ball expla02 $pitchshift shock/ball 5 $pitchshiftrange 0 sshock/blast expl2 pulse/bolt pulseblt pulse/down pulsedwn pulse/hit pulseexp pulse/fire pulsefir pulse/fly pulsefly pulse/select pulsepck pulse/reload pulserel flak/select pdown flak/load hidraul2 flak/reload load1 flak/fire shot1 flak/altfire explode1 flak/hit ricochet flak/meat chunkhit flak/bounce1 hit1 flak/bounce2 hit2 flak/bounce3 hit3 $random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 } $limit flak/bounce 64 flak/explode expl04 warhead/explode warexplo warhead/fly warfly warhead/select warhpick warhead/fire warhshot