// Lights PulseLight "UTRedKeyLight" { Color 1.0 0.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 DontLightSelf 1 } PulseLight "UTBlueKeyLight" { Color 0.0 0.0 1.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 DontLightSelf 1 } PulseLight "UTGoldKeyLight" { Color 1.0 0.8 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 DontLightSelf 1 } PulseLight "UTGreenKeyLight" { Color 0.0 1.0 0.0 Size 15 SecondarySize 20 Interval 2.0 Offset 0 16 0 DontLightSelf 1 } Object "UTRedSkull" { Frame "USKL" { light "UTRedKeyLight" } } Object "UTBlueSkull" { Frame "USKL" { light "UTBlueKeyLight" } } Object "UTGoldSkull" { Frame "USKL" { light "UTGoldKeyLight" } } Object "UTRedKey" { Frame "UKEY" { light "UTRedKeyLight" } } Object "UTBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } Object "UTGoldKey" { Frame "UKEY" { light "UTGoldKeyLight" } } Object "UTHereticYellowKey" { Frame "UKEY" { light "UTGoldKeyLight" } } Object "UTHereticGreenKey" { Frame "UKEY" { light "UTGreenKeyLight" } } Object "UTHereticBlueKey" { Frame "UKEY" { light "UTBlueKeyLight" } } Object "UTHereticRedKey" { Frame "UKEY" { light "UTRedKeyLight" } } PointLight SHOCKAMMOLIGHT { Color 0.0 0.2 0.8 Size 20 Offset 0 12 0 Attenuate 1 DontLightSelf 1 } PointLight SHOCKAMMOLIGHT2 { Color 0.0 0.1 0.3 Size 12 Offset 0 5 0 Attenuate 1 DontLightSelf 1 } Object ShockAmmo { Frame "SHOA" { light "SHOCKAMMOLIGHT" } } Object ShockAmmo2 { Frame "SHOA" { light "SHOCKAMMOLIGHT2" } } PointLight BIOAMMOLIGHT { Color 0.3 1.0 0.1 Size 12 Offset 3 4 0 Attenuate 1 DontLightSelf 1 } PointLight BIOAMMOLIGHT2 { Color 0.3 1.0 0.1 Size 9 Offset 2 3 0 Attenuate 1 DontLightSelf 1 } Object BioAmmo { Frame "BIOA" { light "BIOAMMOLIGHT" } } Object BioAmmo2 { Frame "BIOA" { light "BIOAMMOLIGHT2" } } PointLight PULSEAMMOLIGHT { Color 0.15 0.3 0.05 Size 12 Offset 0 4 0 Attenuate 1 DontLightSelf 1 } Object PulseAmmo { Frame "PAMO" { light "PULSEAMMOLIGHT" } } PointLight HEALTHPACKLIGHT { Color 0.0 0.2 1.0 Size 40 Offset 12 12 0 Attenuate 1 DontLightSelf 1 } Object UTHealthPack { Frame "HBOX" { light "HEALTHPACKLIGHT" } } Object ActHealthPack { Frame "HBOX" { light "HEALTHPACKLIGHT" } } PointLight HEALTHBOXLIGHT { Color 0.0 0.2 1.0 Size 30 Offset 0 12 0 Attenuate 1 DontLightSelf 1 } Object UTHealthBox { Frame "HBOX" { light "HEALTHBOXLIGHT" } } Object ActHealthBox { Frame "HBOX" { light "HEALTHBOXLIGHT" } } PointLight MEDBOXLIGHT { Color 0.0 0.2 1.0 Size 20 Offset 0 12 0 Attenuate 1 DontLightSelf 1 } Object UTMedBox { Frame "HBOX" { light "MEDBOXLIGHT" } } Object ActMedBox { Frame "HBOX" { light "MEDBOXLIGHT" } } PointLight HEALTHVIALLIGHT { Color 0.3 0.6 1.0 Size 20 Offset 0 12 0 Attenuate 1 DontLightSelf 1 } Object UTHealthBonus { Frame "VIAL" { light "HEALTHVIALLIGHT" } } PointLight UTCOMPLIGHT { Color 0.3 1.0 0.2 Size 12 Offset 0 8 0 Attenuate 1 } Object UTMapRevealer { Frame "TRNS" { light "UTCOMPLIGHT" } } PointLight UTINVISLIGHT { Color 0.3 0.3 0.32 Size 12 Offset 0 8 0 Attenuate 1 } Object UTInvisibility { Frame "INVS" { light "UTINVISLIGHT" } } Object ActUTInvisibility { Frame "INVS" { light "UTINVISLIGHT" } } PointLight UTVISLIGHT { Color 0.3 0.5 0.8 Size 30 Offset 0 24 0 Attenuate 1 } Object UTNightVision { Frame "UKEY" { light "UTVISLIGHT" } } Object ActUTNightVision { Frame "UKEY" { light "UTVISLIGHT" } } PointLight UTAMMOBOXLOW { Color 0.1 0.2 0.5 Size 16 Offset 0 20 0 Attenuate 1 } PointLight UTAMMOBOXMED { Color 0.2 0.5 0.1 Size 18 Offset 0 20 0 Attenuate 1 } PointLight UTAMMOBOXHIGH { Color 0.5 0.1 0.2 Size 20 Offset 0 20 0 Attenuate 1 } PointLight UTAMMOBOXFULL { Color 0.3 0.1 0.5 Size 24 Offset 0 20 0 Attenuate 1 } Object UTMinorAmmoBox { Frame "ABOX" { light "UTAMMOBOXLOW" } } Object UTMediumAmmoBox { Frame "ABOX" { light "UTAMMOBOXMED" } } Object UTMajorAmmoBox { Frame "ABOX" { light "UTAMMOBOXHIGH" } } Object ActUTFullAmmoBox { Frame "ABOX" { light "UTAMMOBOXFULL" } } // Shaders / Brightmaps HardwareShader Texture "models/Jgreen.png" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "fizzside" { Shader "shaders/glsl/FizzDistortX.fp" Texture "warptex" "textures/warptex.png" } HardwareShader Texture "fizztop" { Shader "shaders/glsl/FizzDistortXY.fp" Texture "warptex" "textures/warptex.png" } HardwareShader Texture "fizzfull" { Shader "shaders/glsl/FizzDistortXY.fp" Texture "warptex" "textures/warptex.png" } HardwareShader Texture "models/jhbox1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/jhbox1.png" } HardwareShader Texture "models/bossheadT.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/bossheadT.png" } Brightmap Texture "models/bossgibT.png" { Map "brightmaps/bossheadT.png" } Brightmap Texture "models/boss3.png" { Map "brightmaps/boss3.png" } Brightmap Texture "models/boss4.png" { Map "brightmaps/boss4.png" } HardwareShader Texture "models/JBRifle2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBRifle2.png" } Brightmap Texture "models/JBRifle21.png" { Map "brightmaps/JBRifle21.png" } Brightmap Texture "models/JBRifle22.png" { Map "brightmaps/JBRifle22.png" } Brightmap Texture "models/JBRifle23.png" { Map "brightmaps/JBRifle23.png" } Brightmap Texture "models/JBRifle24.png" { Map "brightmaps/JBRifle24.png" } HardwareShader Texture "models/JBammo1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JBammo1.png" } HardwareShader Texture "models/ASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/ASMD_t.png" } Brightmap Texture "models/ASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/ASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/ASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } HardwareShader Texture "models/JShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore.png" } HardwareShader Texture "models/JShockCore_2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore_2.png" } HardwareShader Texture "models/SASMD_t.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/ASMD_t.png" } Brightmap Texture "models/SASMD_t1.png" { Map "brightmaps/ASMD_t1.png" } Brightmap Texture "models/SASMD_t3.png" { Map "brightmaps/ASMD_t3.png" } Brightmap Texture "models/SASMD_t4.png" { Map "brightmaps/ASMD_t4.png" } HardwareShader Texture "models/JSShockCore.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JShockCore.png" } Brightmap Texture "models/Jwarhead2.png" { Map "brightmaps/Jwarhead2.png" } Brightmap Texture "models/Jwarhead4.png" { Map "brightmaps/Jwarhead4.png" } HardwareShader Texture "models/Jwhpick1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/Jwhpick1.png" } HardwareShader Texture "models/JPammo_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPammo_01.png" } Brightmap Texture "models/JPulseGun_02.png" { Map "brightmaps/JPulseGun_02.png" } HardwareShader Texture "models/JPulsePickup_01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JPulsePickup_01.png" } Brightmap Texture "models/AmmoLedBase.png" { Map "brightmaps/fullbright.png" } Brightmap Texture "models/FlakAmmoLEDBase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/AToxSuit1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/GoldSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/JFA1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Flak_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JMedBox1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JThighPads_01.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JVial0.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jarmor2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jflakslugel1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jhboxbeta1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jmissile_01_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/AUbelt1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/AUbelt1.png" } HardwareShader Texture "models/jinvis.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/jinvis.png" } HardwareShader Texture "models/Jlboot2.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/Jlboot2.png" } HardwareShader Texture "models/JRelicSkull_01b.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/JRelicSkull_01g.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/JRelicSkull_01r.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRelicSkull_01.png" } HardwareShader Texture "models/BlueSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/RedSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/NewGreen.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/bpak.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JEClip.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Jautot1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BladeHopperT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JM21.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Mini_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRocketPack1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JuRocket1_.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Eight_t.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/BulletBoxT.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/RifleR1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRifle2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JRazorw.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JRazorw.png" } Brightmap Texture "models/JRazor2.png" { Map "brightmaps/JRazor2.png" } Brightmap Texture "models/JRazor4.png" { Map "brightmaps/JRazor4.png" } Brightmap Texture "models/JRazor5.png" { Map "brightmaps/JRazor5.png" } Brightmap Texture "models/RazSkin.png" { Map "brightmaps/RazSkin.png" } Brightmap Texture "models/JImpactHammer4.png" { Map "brightmaps/JImpactHammer4.png" } Brightmap Texture "models/tloc1.png" { Map "brightmaps/tloc1.png" } Brightmap Texture "models/tloc2.png" { Map "brightmaps/tloc2.png" } Brightmap Texture "models/Eight_t1.png" { Map "brightmaps/Eight_t1.png" } Brightmap Texture "models/Eight_t4.png" { Map "brightmaps/Eight_t4.png" } Brightmap Texture "models/miniammoledbase.png" { Map "brightmaps/fullbright.png" } HardwareShader Texture "models/tloc1_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc1.png" } HardwareShader Texture "models/tloc2_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/tloc2.png" } HardwareShader Texture "invis00" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis01" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis02" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis03" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis04" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis05" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis06" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis07" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis08" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis09" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis10" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis11" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis12" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis13" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis14" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis15" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis16" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis17" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis18" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis19" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis20" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis21" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis22" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis23" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis24" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis25" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis26" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis27" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis28" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis29" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis30" { Shader "shaders/glsl/MeshEnviroMap.fp" } HardwareShader Texture "invis31" { Shader "shaders/glsl/MeshEnviroMap.fp" } Brightmap Texture "models/Chunk_a00.png" { Map "brightmaps/Chunk_a00.png" } Brightmap Texture "models/Chunk_a01.png" { Map "brightmaps/Chunk_a01.png" } Brightmap Texture "models/Chunk_a02.png" { Map "brightmaps/Chunk_a02.png" } Brightmap Texture "models/Chunk_a03.png" { Map "brightmaps/Chunk_a03.png" } Brightmap Texture "models/Chunk_a04.png" { Map "brightmaps/Chunk_a04.png" } Brightmap Texture "models/Chunk_a05.png" { Map "brightmaps/Chunk_a05.png" } Brightmap Texture "models/Chunk_a06.png" { Map "brightmaps/Chunk_a06.png" } Brightmap Texture "models/Chunk_a07.png" { Map "brightmaps/Chunk_a07.png" } Brightmap Texture "models/Chunk_a08.png" { Map "brightmaps/Chunk_a08.png" } Brightmap Texture "models/Chunk_a09.png" { Map "brightmaps/Chunk_a09.png" } Brightmap Texture "models/Chunk_a10.png" { Map "brightmaps/Chunk_a10.png" } Brightmap Texture "models/Chunk_a11.png" { Map "brightmaps/Chunk_a11.png" } HardwareShader Texture "models/JChainSawPick1.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/jbarrel4.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/shield.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JAllMap1_a00.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JAllMap1_a00.png" } HardwareShader Texture "models/JAllMap1_a01.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JAllMap1_a01.png" } HardwareShader Texture "models/JAllMap1_a02.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JAllMap1_a02.png" } HardwareShader Texture "models/JAllMap1_a03.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture "brighttex" "brightmaps/JAllMap1_a03.png" } HardwareShader Texture "models/JAllMap2.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/JAllMap3.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/GOLD.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/s_camera.png" { Shader "shaders/glsl/AmbientGlow.fp" } HardwareShader Texture "models/Effect1.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/ABoxBlue_env.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/ABoxGreen_env.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/ABoxRed_env.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/ABoxPurple_env.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/JAmmoBox1.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture brighttex "brightmaps/JAmmoBox1.png" } HardwareShader Texture "models/S_Ammo.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Texture brighttex "brightmaps/S_Ammo.png" } HardwareShader Texture "graphics/UTBg.png" { Shader "shaders/glsl/UTBg.fp" Texture starstex "graphics/UTBg_Stars.png" Texture moontex "graphics/UTBg_Moon.png" } HardwareShader Texture "graphics/UTProtoBg.png" { Shader "shaders/glsl/UTProtoBg.fp" } // PP shaders HardwareShader PostProcess scene { Name "RedeemerView" Shader "shaders/glsl/RedeemerView.fp" 330 Texture StaticTexture "textures/static1.png" Uniform float Timer } HardwareShader PostProcess scene { Name "UTRifleScope" Shader "shaders/glsl/UTRifleScope.fp" 330 } // Skyboxes SkyBox "KGDaySky" fliptop { "graphics/dtsky_front.png" "graphics/dtsky_right.png" "graphics/dtsky_back.png" "graphics/dtsky_left.png" "graphics/dtsky_up.png" "graphics/dtsky_down.png" }