Class RifleAmmo : UTAmmo { Default { Tag "Box of Rifle Rounds"; Inventory.PickupMessage "You picked up a Box of Rifle Rounds."; Inventory.Amount 10; Inventory.MaxAmount 50; Ammo.BackpackAmount 20; Ammo.BackpackMaxAmount 50; Ammo.DropAmount 10; UTAmmo.UsedInSlot AMMO_SLOT10; } States { Spawn: SBOX A -1; Stop; } } Class RifleAmmo2 : RifleAmmo { Default { Tag "Rifle Round"; Inventory.PickupMessage "You got a Rifle Round."; Inventory.Amount 1; Ammo.DropAmount 1; } States { Spawn: SRND A -1; Stop; } } Class SniperRifle : UTWeapon { Default { Tag "Sniper Rifle"; Inventory.PickupMessage "You got the Sniper Rifle."; Weapon.UpSound ""; Weapon.SlotNumber 0; Weapon.SelectionOrder 5; Weapon.AmmoType "RifleAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "RifleAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 8; } States { Spawn: SRFP A -1; Stop; SRFP B -1; Stop; } }