// imitation of the Unreal Engine 1.x ambient glow effect, timing may be off #define PI 3.14159265 vec4 ProcessLight( vec4 color ) { float glow = (1.0+sin(timer*2*PI))*0.25; return vec4(min(color.rgb+vec3(glow),1.0),color.a); } vec4 ProcessTexel() { return getTexel(vTexCoord.st); }