flak_m/shaders/glsl/AmbientGlow.fp

9 lines
255 B
GLSL

// imitation of the Unreal Engine 1.x ambient glow effect
void SetupMaterial( inout Material mat )
{
mat.Base = getTexel(vTexCoord.st);
float glow = .25+.2*sin(timer*8.);
mat.Bright = vec4(vec3(glow),1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}