flak_m/shaders/glsl/AmbientGlow_Brightmapped.fp

11 lines
343 B
GLSL

// imitation of the Unreal Engine 1.x ambient glow effect
// plus brightmapping
void SetupMaterial( inout Material mat )
{
mat.Base = getTexel(vTexCoord.st);
float bright = texture(brighttex,vTexCoord.st).x;
float glow = .25+.2*sin(timer*8.);
mat.Bright = vec4(vec3(min(1.,bright+glow)),1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}