11 lines
343 B
GLSL
11 lines
343 B
GLSL
// imitation of the Unreal Engine 1.x ambient glow effect
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// plus brightmapping
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void SetupMaterial( inout Material mat )
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{
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mat.Base = getTexel(vTexCoord.st);
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float bright = texture(brighttex,vTexCoord.st).x;
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float glow = .25+.2*sin(timer*8.);
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mat.Bright = vec4(vec3(min(1.,bright+glow)),1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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