21 lines
No EOL
776 B
GLSL
21 lines
No EOL
776 B
GLSL
void SetupMaterial( inout Material mat )
|
|
{
|
|
vec2 uv = vTexCoord.st;
|
|
vec2 ccoord = uv-vec2(.5,1.1);
|
|
ccoord.y = abs(ccoord.y);
|
|
vec3 pt = vec3(ccoord.x,ccoord.y-1.,ccoord.y);
|
|
vec2 proj = pt.xy/pt.z;
|
|
vec2 coord = uv*4.;
|
|
vec3 bcol = texture(starstex,fract(coord)).rgb;
|
|
coord = uv*1.5;
|
|
coord = (coord-vec2(.8,.3))*2.;
|
|
vec4 mcol = texture(moontex,clamp(coord,vec2(0.),vec2(1.)));
|
|
bcol = mix(bcol*.3,mcol.rgb*.7,mcol.a);
|
|
coord = proj*.5+vec2(-.5,-1.)*timer*.1;
|
|
vec3 col = getTexel(coord).rgb;
|
|
col *= mix(vec3(1.9,.4,.2),vec3(1.),pow(pt.z,.5));
|
|
col *= mix(vec3(1.3,.5,.3),vec3(1.),pow(pt.x+.8,.5));
|
|
col *= mix(vec3(1.1,1.4,1.3),vec3(.3),clamp(1.3*pow(distance(pt.xy,vec2(.2,-.25)),.9),0.,1.));
|
|
mat.Base = vec4(bcol+col,1.);
|
|
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
|
} |