Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
341 lines
6.9 KiB
Text
341 lines
6.9 KiB
Text
Model "BioAmmo"
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{
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale 0.08 0.096 0.08
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PitchOffset 180
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RollOffset 90
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ZOffset 4
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FrameIndex BIOA A 0 0
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}
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Model "BioGel"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioSplash"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioGlob"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale 0.1 0.1 0.12
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AngleOffset 90
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ZOffset 10
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FrameIndex BIOP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex BIOP A 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 0 "BRifle2_d.3d"
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SurfaceSkin 0 0 "JBRifle21.png"
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SurfaceSkin 0 1 "JBRifle22.png"
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SurfaceSkin 0 2 "JBRifle23.png"
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SurfaceSkin 0 3 "JBRifle24.png"
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AngleOffset 90
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RollOffset 10
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Scale 0.12 -0.08 0.12
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Offset 9.8 -19.8 -10.8
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// select
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FrameIndex BIOS A 0 0
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FrameIndex BIOS B 0 1
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FrameIndex BIOS C 0 2
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FrameIndex BIOS D 0 3
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FrameIndex BIOS E 0 4
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FrameIndex BIOS F 0 5
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FrameIndex BIOS G 0 6
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FrameIndex BIOS H 0 7
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FrameIndex BIOS I 0 8
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FrameIndex BIOS J 0 9
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FrameIndex BIOS K 0 10
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FrameIndex BIOS L 0 11
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FrameIndex BIOS M 0 12
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FrameIndex BIOS N 0 13
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FrameIndex BIOS O 0 14
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FrameIndex BIOS P 0 15
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FrameIndex BIOS Q 0 16
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FrameIndex BIOS R 0 17
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FrameIndex BIOS S 0 18
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FrameIndex BIOS T 0 19
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FrameIndex BIOS U 0 20
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FrameIndex BIOS V 0 21
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// idle
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FrameIndex BIOI A 0 22
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// charging
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FrameIndex BIOC A 0 41
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FrameIndex BIOC B 0 42
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FrameIndex BIOC C 0 43
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FrameIndex BIOC D 0 44
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FrameIndex BIOC E 0 45
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FrameIndex BIOC F 0 46
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FrameIndex BIOC G 0 47
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FrameIndex BIOC H 0 48
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FrameIndex BIOC I 0 49
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FrameIndex BIOC J 0 50
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FrameIndex BIOC K 0 51
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FrameIndex BIOC L 0 52
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FrameIndex BIOC M 0 53
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FrameIndex BIOC N 0 54
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FrameIndex BIOC O 0 55
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FrameIndex BIOC P 0 56
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FrameIndex BIOC Q 0 57
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FrameIndex BIOC R 0 58
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FrameIndex BIOC S 0 59
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FrameIndex BIOC T 0 60
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FrameIndex BIOC U 0 61
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FrameIndex BIOC V 0 62
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FrameIndex BIOC W 0 63
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FrameIndex BIOC X 0 64
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FrameIndex BIOC Y 0 65
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FrameIndex BIOC Z 0 66
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FrameIndex BIC2 A 0 67
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FrameIndex BIC2 B 0 68
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FrameIndex BIC2 C 0 69
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FrameIndex BIC2 D 0 70
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FrameIndex BIC2 E 0 71
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// full
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FrameIndex BIOM A 0 70
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// empty
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FrameIndex BIOE A 0 71
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// fire
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FrameIndex BIOF A 0 72
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FrameIndex BIOF B 0 73
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FrameIndex BIOF C 0 74
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FrameIndex BIOF D 0 75
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FrameIndex BIOF E 0 76
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FrameIndex BIOF F 0 77
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FrameIndex BIOF G 0 78
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FrameIndex BIOF H 0 79
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FrameIndex BIOF I 0 80
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// deselect
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FrameIndex BIOD A 0 80
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FrameIndex BIOD B 0 81
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FrameIndex BIOD C 0 82
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FrameIndex BIOD D 0 83
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FrameIndex BIOD E 0 84
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FrameIndex BIOD F 0 85
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FrameIndex BIOD G 0 86
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FrameIndex BIOD H 0 87
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FrameIndex BIOD I 0 88
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FrameIndex BIOD J 0 89
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}
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