..
ASMD_t.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
ASMD_t1.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
ASMD_t3.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
ASMD_t4.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
AUbelt1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
boss3.png
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
boss4.png
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
bossheadT.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a00.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a01.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a02.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a03.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a04.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a05.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a06.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a07.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a08.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a09.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a10.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Chunk_a11.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Eight_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eight_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Fullbright.png
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
JAllMap1_a00.png
1.0 release. Requires 4.2.3 or higher.
2019-10-21 22:05:57 +02:00
JAllMap1_a01.png
1.0 release. Requires 4.2.3 or higher.
2019-10-21 22:05:57 +02:00
JAllMap1_a02.png
1.0 release. Requires 4.2.3 or higher.
2019-10-21 22:05:57 +02:00
JAllMap1_a03.png
1.0 release. Requires 4.2.3 or higher.
2019-10-21 22:05:57 +02:00
JAmmoBox1.png
Finishing touches for hexen compatibility (1.1 update):
2019-12-15 14:48:57 +01:00
JBammo1.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
JBRifle2.png
Finished biorifle, began work on pulsegun.
2018-05-17 02:17:10 +02:00
JBRifle21.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBRifle22.png
Finished biorifle, began work on pulsegun.
2018-05-17 02:17:10 +02:00
JBRifle23.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBRifle24.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jhbox1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpactHammer4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
jinvis.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jlboot2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPammo_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPulseGun_02.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPulsePickup_01.png
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
JRazor2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazor4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazor5.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazorw.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRelicSkull_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JShockCore.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
JShockCore_2.png
Added lesser variants to shock core and biorifle ammo for balance.
2018-06-13 13:24:57 +02:00
Jwarhead2.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
Jwarhead4.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
Jwhpick1.png
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
RazSkin.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
S_Ammo.png
Finishing touches for hexen compatibility (1.1 update):
2019-12-15 14:48:57 +01:00
tloc1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
tloc2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00