flak_m/shaders/glsl/AmbientGlow.fp
Marisa Kirisame 1a05b9b14d 1.0.4:
- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out).
 - Fix Enforcer sometimes reloading when reloading is disabled.
 - Fix Enforcer pickups having no ambient glow.
2019-10-29 21:27:36 +01:00

11 lines
241 B
GLSL

// imitation of the Unreal Engine 1.x ambient glow effect
vec4 ProcessLight( vec4 color )
{
float glow = 0.25+0.2*sin(timer*8);
return vec4(min(color.rgb+vec3(glow),1.0),color.a);
}
vec4 ProcessTexel()
{
return getTexel(vTexCoord.st);
}