Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
311 lines
5.9 KiB
Text
311 lines
5.9 KiB
Text
Model "FlakAmmo"
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{
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Path "models"
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Model 0 "FlakAmmoM_d.3d"
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Skin 0 "jfa1.png"
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Scale 0.1 0.1 0.12
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ZOffset 4.5
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FrameIndex FAMO A 0 0
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}
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Model "FlakAmmo2"
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{
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Path "models"
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Model 0 "flakslugm_d.3d"
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Skin 0 "jflakslugel1_.png"
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Scale 0.04 0.04 0.048
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AngleOffset 180
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ZOffset 2
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FrameIndex FSLG A 0 0
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}
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Model "FlakSlug"
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{
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Path "models"
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Model 0 "flakslugm_d.3d"
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Skin 0 "jflakslugel1.png"
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Scale 0.048 0.048 0.04
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AngleOffset 180
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PitchOffset 90
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PITCHFROMMOMENTUM
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FrameIndex FSLG A 0 0
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}
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Model "FlakChunk"
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{
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Path "models"
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Model 0 "chunkm_d.3d"
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Scale 0.06 0.06 0.072
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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Skin 0 "chunk_a00.png"
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FrameIndex FCH1 A 0 0
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Skin 0 "chunk_a01.png"
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FrameIndex FCH1 B 0 0
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Skin 0 "chunk_a02.png"
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FrameIndex FCH1 C 0 0
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Skin 0 "chunk_a03.png"
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FrameIndex FCH1 D 0 0
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Skin 0 "chunk_a04.png"
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FrameIndex FCH1 E 0 0
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Skin 0 "chunk_a05.png"
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FrameIndex FCH1 F 0 0
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Skin 0 "chunk_a06.png"
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FrameIndex FCH1 G 0 0
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Skin 0 "chunk_a07.png"
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FrameIndex FCH1 H 0 0
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Skin 0 "chunk_a08.png"
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FrameIndex FCH1 I 0 0
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Skin 0 "chunk_a09.png"
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FrameIndex FCH1 J 0 0
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Skin 0 "chunk_a10.png"
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FrameIndex FCH1 K 0 0
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Skin 0 "chunk_a11.png"
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FrameIndex FCH1 L 0 0
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}
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Model "FlakChunk"
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{
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Path "models"
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Model 1 "chunk2m_d.3d"
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Scale 0.06 0.06 0.072
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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Skin 1 "chunk_a00.png"
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FrameIndex FCH2 A 1 0
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Skin 1 "chunk_a01.png"
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FrameIndex FCH2 B 1 0
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Skin 1 "chunk_a02.png"
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FrameIndex FCH2 C 1 0
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Skin 1 "chunk_a03.png"
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FrameIndex FCH2 D 1 0
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Skin 1 "chunk_a04.png"
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FrameIndex FCH2 E 1 0
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Skin 1 "chunk_a05.png"
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FrameIndex FCH2 F 1 0
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Skin 1 "chunk_a06.png"
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FrameIndex FCH2 G 1 0
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Skin 1 "chunk_a07.png"
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FrameIndex FCH2 H 1 0
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Skin 1 "chunk_a08.png"
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FrameIndex FCH2 I 1 0
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Skin 1 "chunk_a09.png"
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FrameIndex FCH2 J 1 0
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Skin 1 "chunk_a10.png"
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FrameIndex FCH2 K 1 0
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Skin 1 "chunk_a11.png"
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FrameIndex FCH2 L 1 0
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}
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Model "FlakChunk"
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{
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Path "models"
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Model 2 "chunk3m_d.3d"
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Scale 0.06 0.06 0.072
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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Skin 2 "chunk_a00.png"
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FrameIndex FCH3 A 2 0
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Skin 2 "chunk_a01.png"
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FrameIndex FCH3 B 2 0
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Skin 2 "chunk_a02.png"
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FrameIndex FCH3 C 2 0
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Skin 2 "chunk_a03.png"
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FrameIndex FCH3 D 2 0
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Skin 2 "chunk_a04.png"
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FrameIndex FCH3 E 2 0
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Skin 2 "chunk_a05.png"
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FrameIndex FCH3 F 2 0
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Skin 2 "chunk_a06.png"
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FrameIndex FCH3 G 2 0
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Skin 2 "chunk_a07.png"
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FrameIndex FCH3 H 2 0
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Skin 2 "chunk_a08.png"
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FrameIndex FCH3 I 2 0
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Skin 2 "chunk_a09.png"
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FrameIndex FCH3 J 2 0
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Skin 2 "chunk_a10.png"
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FrameIndex FCH3 K 2 0
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Skin 2 "chunk_a11.png"
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FrameIndex FCH3 L 2 0
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}
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Model "FlakChunk"
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{
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Path "models"
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Model 3 "chunk4m_d.3d"
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Scale 0.06 0.06 0.072
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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Skin 3 "chunk_a00.png"
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FrameIndex FCH4 A 3 0
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Skin 3 "chunk_a01.png"
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FrameIndex FCH4 B 3 0
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Skin 3 "chunk_a02.png"
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FrameIndex FCH4 C 3 0
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Skin 3 "chunk_a03.png"
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FrameIndex FCH4 D 3 0
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Skin 3 "chunk_a04.png"
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FrameIndex FCH4 E 3 0
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Skin 3 "chunk_a05.png"
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FrameIndex FCH4 F 3 0
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Skin 3 "chunk_a06.png"
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FrameIndex FCH4 G 3 0
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Skin 3 "chunk_a07.png"
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FrameIndex FCH4 H 3 0
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Skin 3 "chunk_a08.png"
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FrameIndex FCH4 I 3 0
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Skin 3 "chunk_a09.png"
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FrameIndex FCH4 J 3 0
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Skin 3 "chunk_a10.png"
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FrameIndex FCH4 K 3 0
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Skin 3 "chunk_a11.png"
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FrameIndex FCH4 L 3 0
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}
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Model "FlakCannon"
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{
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Path "models"
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Model 1 "flak2pick_d.3d"
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Skin 1 "flak_t.png"
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AngleOffset 90
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Scale 0.14 0.14 0.168
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Offset 18.9 0 12
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FrameIndex FPCK B 1 0
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ROTATING
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FrameIndex FPCK A 1 0
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}
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Model "FlakCannon"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Flakmuz.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 8.0 -25.0 -8.5
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FrameIndex FMUZ A 2 0
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}
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Model "FlakCannon"
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{
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Path "models"
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Model 0 "flakm_d.3d"
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SurfaceSkin 0 0 "flak_t1.png"
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SurfaceSkin 0 1 "flak_t2.png"
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SurfaceSkin 0 2 "flak_t3.png"
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SurfaceSkin 0 3 "flak_t4.png"
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SurfaceSkin 0 4 "flakammoledbase.png"
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AngleOffset 90
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PitchOffset 180
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RollOffset 178
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Scale 0.28 -0.14 0.28
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Offset 9.4 -10.3 -12.9
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// select
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FrameIndex FLKS A 0 0
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FrameIndex FLKS B 0 1
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FrameIndex FLKS C 0 2
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FrameIndex FLKS D 0 3
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FrameIndex FLKS E 0 4
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FrameIndex FLKS F 0 5
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FrameIndex FLKS G 0 6
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FrameIndex FLKS H 0 7
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FrameIndex FLKS I 0 8
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FrameIndex FLKS J 0 9
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FrameIndex FLKS K 0 10
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FrameIndex FLKS L 0 11
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FrameIndex FLKS M 0 12
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FrameIndex FLKS N 0 13
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FrameIndex FLKS O 0 14
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FrameIndex FLKS P 0 15
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FrameIndex FLKS Q 0 16
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FrameIndex FLKS R 0 17
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FrameIndex FLKS S 0 18
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FrameIndex FLKS T 0 19
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FrameIndex FLKS U 0 20
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FrameIndex FLKS V 0 21
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FrameIndex FLKS W 0 22
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FrameIndex FLKS X 0 23
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FrameIndex FLKS Y 0 24
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FrameIndex FLKS Z 0 25
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FrameIndex FKS2 A 0 26
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FrameIndex FKS2 B 0 27
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FrameIndex FKS2 C 0 28
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FrameIndex FKS2 D 0 29
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// loading
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FrameIndex FLKL A 0 30
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FrameIndex FLKL B 0 31
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FrameIndex FLKL C 0 32
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FrameIndex FLKL D 0 33
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FrameIndex FLKL E 0 34
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FrameIndex FLKL F 0 35
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FrameIndex FLKL G 0 36
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FrameIndex FLKL H 0 37
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FrameIndex FLKL I 0 38
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FrameIndex FLKL J 0 39
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FrameIndex FLKL K 0 40
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FrameIndex FLKL L 0 41
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FrameIndex FLKL M 0 42
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FrameIndex FLKL N 0 43
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FrameIndex FLKL O 0 44
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// fire
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FrameIndex FLKF A 0 46
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FrameIndex FLKF B 0 47
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FrameIndex FLKF C 0 48
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FrameIndex FLKF D 0 49
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FrameIndex FLKF E 0 50
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FrameIndex FLKF F 0 51
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FrameIndex FLKF G 0 52
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FrameIndex FLKF H 0 53
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FrameIndex FLKF I 0 54
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FrameIndex FLKF J 0 55
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// altfire
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FrameIndex FLKA A 0 57
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FrameIndex FLKA B 0 58
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FrameIndex FLKA C 0 59
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FrameIndex FLKA D 0 60
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FrameIndex FLKA E 0 61
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FrameIndex FLKA F 0 62
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FrameIndex FLKA G 0 63
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FrameIndex FLKA H 0 64
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FrameIndex FLKA I 0 65
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FrameIndex FLKA J 0 66
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FrameIndex FLKA K 0 67
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// idle
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FrameIndex FLKI A 0 80
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// deselect
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FrameIndex FLKD A 0 82
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FrameIndex FLKD B 0 83
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FrameIndex FLKD C 0 84
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FrameIndex FLKD D 0 85
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FrameIndex FLKD E 0 86
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FrameIndex FLKD F 0 87
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FrameIndex FLKD G 0 88
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FrameIndex FLKD H 0 89
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FrameIndex FLKD I 0 90
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FrameIndex FLKD J 0 91
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}
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