Updated blood and gore code, it's less WIP now. Updated readme with some additional notes. Removed Heretic compat player classes as they are no longer needed.
614 lines
No EOL
13 KiB
Text
614 lines
No EOL
13 KiB
Text
HardwareShader Texture "models/Jgreen.png"
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Brightmap Texture "models/Chunk_a06.png"
|
|
{
|
|
Map "brightmaps/Chunk_a06.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a07.png"
|
|
{
|
|
Map "brightmaps/Chunk_a07.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a08.png"
|
|
{
|
|
Map "brightmaps/Chunk_a08.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a09.png"
|
|
{
|
|
Map "brightmaps/Chunk_a09.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a10.png"
|
|
{
|
|
Map "brightmaps/Chunk_a10.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a11.png"
|
|
{
|
|
Map "brightmaps/Chunk_a11.png"
|
|
}
|
|
HardwareShader Texture "models/JChainSawPick1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
}
|
|
HardwareShader Texture "models/jbarrel4.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
}
|
|
PulseLight "UTRedKeyLight"
|
|
{
|
|
Color 1.0 0.0 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTBlueKeyLight"
|
|
{
|
|
Color 0.0 0.0 1.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTGoldKeyLight"
|
|
{
|
|
Color 1.0 0.8 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTGreenKeyLight"
|
|
{
|
|
Color 0.0 1.0 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
Object "UTRedSkull"
|
|
{
|
|
Frame "USKL" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueSkull"
|
|
{
|
|
Frame "USKL" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldSkull"
|
|
{
|
|
Frame "USKL" { light "UTGoldKeyLight" }
|
|
}
|
|
Object "UTRedKey"
|
|
{
|
|
Frame "UKEY" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueKey"
|
|
{
|
|
Frame "UKEY" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldKey"
|
|
{
|
|
Frame "UKEY" { light "UTGoldKeyLight" }
|
|
}
|
|
Object "UTHereticYellowKey"
|
|
{
|
|
Frame "UKEY" { light "UTGoldKeyLight" }
|
|
}
|
|
Object "UTHereticGreenKey"
|
|
{
|
|
Frame "UKEY" { light "UTGreenKeyLight" }
|
|
}
|
|
Object "UTHereticBlueKey"
|
|
{
|
|
Frame "UKEY" { light "UTBlueKeyLight" }
|
|
}
|
|
HardwareShader PostProcess scene
|
|
{
|
|
Name "RedeemerView"
|
|
Shader "shaders/glsl/RedeemerView.fp" 330
|
|
Texture StaticTexture "textures/static1.png"
|
|
Uniform float Timer
|
|
}
|
|
SkyBox "KGDaySky" fliptop
|
|
{
|
|
"graphics/SkySetB_front.png"
|
|
"graphics/SkySetB_right.png"
|
|
"graphics/SkySetB_back.png"
|
|
"graphics/SkySetB_left.png"
|
|
"graphics/SkySetB_up.png"
|
|
"graphics/SkySetB_down.png"
|
|
} |