560 lines
27 KiB
Text
560 lines
27 KiB
Text
[default eng enc ena enz eni ens enj enb enl ent enw]
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/* DamNums support */
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DAMNUM_TYPECOLOR_PULSED = "DamGreen";
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DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
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DAMNUM_TYPECOLOR_SHOT = "DamYellow";
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DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
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DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
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DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
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DAMNUM_TYPECOLOR_SHREDDED = "DamBrick";
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DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
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DAMNUM_TYPECOLOR_SLASHED = "DamRed";
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DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
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DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
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DAMNUM_TYPECOLOR_IMPACT = "DamGray";
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DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
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DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
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DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
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/* Obituaries */
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O_BIORIFLE = "%o drank a glass of %k's dripping green load.";
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O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw.";
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O_UTROCKET = "%o was smacked down by %k's Rocket Launcher.";
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O_ENFORCER = "%k riddled %o full of holes with the Enforcer.";
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O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers.";
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O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon.";
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O_IMPACTHAMMER = "%o was smeared by %k's piston.";
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O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat.";
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O_PULSEGUN = "%o ate %k's burning plasma death.";
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O_RIPPER = "%k ripped a chunk of meat out of %o with the Ripper.";
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O_SHOCKRIFLE = "%k inflicted mortal damage upon %o with the Shock Rifle";
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O_SSHOCKRIFLE = "%k electrified %o with the Enhanced Shock Rifle.";
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O_SNIPER = "%k put a bullet through %o.";
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O_SNIPERDECAP = "%k put a bullet through %o's head.";
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O_REDEEMER = "%o was vaporized by %k's Redeemer!!";
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/* Pickup messages */
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I_ARMORBONUS = "You picked up an Armor Bonus.";
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I_THIGHPADS = "You got the Thigh Pads.";
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I_BODYARMOR = "You got the Body Armor.";
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I_SHIELDBELT = "You got the Shield Belt.";
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I_BIOAMMO = "You picked up the Biosludge Ammo.";
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I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
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I_BIORIFLE = "You got the GES BioRifle.";
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I_CHAINSAW = "It's been 25 years since I've seen one of these."; // was five years in UT99
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I_REDKEY = "You got the Red Key.";
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I_GREENKEY = "You got the Green Key.";
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I_BLUEKEY = "You got the Blue Key.";
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I_YELLOWKEY = "You got the Yellow Key.";
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I_GOLDKEY = "You got the Gold Key.";
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I_REDSKULL = "You got the Red Skull.";
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I_BLUESKULL = "You got the Blue Skull.";
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I_GOLDSKULL = "You got the Gold Skull.";
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I_ROCKETAMMO = "You picked up a Rocket Pack.";
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I_ROCKETAMMO2 = "You picked up a Rocket.";
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I_UTROCKET = "You got the Rocket Launcher.";
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I_CLIP = "You picked up some Clips.";
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I_ENFORCER = "You picked up another Enforcer!";
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I_FLAKAMMOL = "You picked up ";
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I_FLAKAMMOR = " Flak Shells.";
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I_FLAKAMMO2 = "You picked up a Flak Shell.";
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I_FLAKCANNON = "You got the Flak Cannon.";
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I_SUPERHEALTH = "You picked up the Big Keg O' Health.";
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I_HEALTHBOX = "You picked up a Health Box.";
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I_MEDBOX = "You picked up a Health Pack.";
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I_VIAL = "You picked up a Health Vial.";
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I_IMPACTHAMMER = "You got the Impact Hammer.";
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I_MINIAMMOL = "You picked up ";
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I_MINIAMMOR = " bullets.";
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I_MINIGUN = "You got the Minigun.";
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I_UDAMAGE = "You got the Damage Amplifier!";
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I_BACKPACK = "You got a Backpack.";
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I_INVISIBILITY = "You have Invisibility.";
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I_MAPREVEALER = "You got the Computer Map.";
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I_JUMPBOOTS = "You picked up the AntiGrav boots.";
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I_PULSEAMMO = "You picked up a Pulse Cell.";
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I_PULSEGUN = "You got a Pulse Gun.";
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I_RIPPERAMMO = "You picked up Razor Blades.";
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I_RIPPER = "You got the Ripper.";
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I_SHOCKAMMO = "You picked up a Shock Core.";
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I_SHOCKAMMO2 = "You picked up a used Shock Core.";
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I_SHOCKRIFLE = "You got the ASMD Shock Rifle.";
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I_SSHOCKAMMO = "You picked up an Enhanced Shock Core.";
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I_SSHOCKRIFLE = "You got an Enhanced Shock Rifle!";
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I_RIFLEAMMO = "You picked up a box of Rifle Rounds.";
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I_RIFLEAMMO2 = "You got a Rifle Round.";
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I_SNIPER = "You got the Sniper Rifle.";
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I_TRANSLOCATOR = "You got the Translocator Source Module.";
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I_WARHEADAMMO = "You picked up a Redeemer Missile.";
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I_REDEEMER = "You got the Redeemer.";
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I_CHAINSAWAMMO = "You picked up a Fuel Can.";
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I_UTINVUL = "You have Invulnerability!";
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I_UTVISION = "You have Night Vision.";
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/* Tags */
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T_ARMORBONUS = "Armor Bonus";
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T_THIGHPADS = "Thigh Pads";
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T_BODYARMOR = "Body Armor";
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T_SHIELDBELT = "Shield Belt";
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T_BIOAMMO = "Biosludge Ammo";
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T_BIOAMMO2 = "Small Biosludge Ammo";
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T_BIORIFLE = "GES Bio Rifle";
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T_CHAINSAW = "Chainsaw";
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T_REDKEY = "Red Key";
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T_GREENKEY = "Green Key";
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T_BLUEKEY = "Blue Key";
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T_YELLOWKEY = "Yellow Key";
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T_GOLDKEY = "Gold Key";
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T_REDSKULL = "Red Skull";
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T_BLUESKULL = "Blue Skull";
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T_GOLDSKULL = "Gold Skull";
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T_ROCKETAMMO = "Rocket Pack";
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T_ROCKETAMMO2 = "Single Rocket";
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T_UTROCKET = "Rocket Launcher";
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T_CLIP = "Clip";
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T_ENFORCER = "Enforcer";
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T_ENFORCER2 = "Dual Enforcers";
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T_FLAKAMMO = "Flak Shells";
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T_FLAKAMMO2 = "Flak Shell";
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T_FLAKCANNON = "Flak Cannon";
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T_SUPERHEALTH = "Big Keg O' Health";
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T_HEALTHBOX = "Health Box";
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T_MEDBOX = "Health Pack";
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T_VIAL = "Health Vial";
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T_IMPACTHAMMER = "Impact Hammer";
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T_MINIAMMO = "Large Bullets";
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T_MINIGUN = "Minigun";
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T_UDAMAGE = "Damage Amplifier";
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T_BACKPACK = "Backpack";
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T_INVISIBILITY = "Invisibility";
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T_JUMPBOOTS = "AntiGrav Boots";
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T_PULSEAMMO = "Pulse Cell";
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T_PULSEGUN = "Pulse Gun";
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T_RIPPERAMMO = "Razor Blades";
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T_RIPPER = "Ripper";
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T_SHOCKAMMO = "Shock Core";
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T_SHOCKAMMO2 = "Used Shock Core";
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T_SHOCKRIFLE = "Shock Rifle";
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T_SSHOCKAMMO = "Enhanced Shock Core";
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T_SSHOCKRIFLE = "Enhanced Shock Rifle";
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T_RIFLEAMMO = "Box of Rifle Rounds";
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T_RIFLEAMMO2 = "Rifle Round";
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T_SNIPER = "Sniper Rifle";
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T_TRANSLOCATORAMMO = "Translocator Charges";
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T_TRANSLOCATOR = "Translocator";
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T_WARHEADAMMO = "Redeemer Missile";
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T_REDEEMER = "Redeemer";
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T_CHAINSAWAMMO = "Chainsaw Fuel";
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T_UTINVUL = "Invulnerability";
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T_UTVISION = "Night Vision";
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/* Miscellaneous */
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D_SHIELDBELT = "The Shield Belt has depleted.";
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D_UDAMAGE = "Damage Amplifier has worn off.";
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D_INVISIBILITY = "Invisibility has worn off.";
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D_JUMPBOOTS = "The AntiGrav Boots have drained.";
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D_UTINVUL = "Invulnerability has worn off.";
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D_UTVISION = "Night Vision has worn off.";
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N_TBOSS = "Xan";
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N_TMALE1 = "Blake";
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N_TMALE2 = "Brock";
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N_TFEMALE1 = "Ivana";
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N_TFEMALE2 = "Lauren";
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M_SINGLEROCKETON = "Instant Rocket mode enabled";
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M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
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M_CLIP = "Clip";
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M_LCLIP = "L Clip";
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M_RCLIP = "R Clip";
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M_NAME = "Name";
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M_HEALTH = "Health";
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M_NOAMMO = "%s has no ammo.";
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M_NOAMMO2 = "%s have no ammo.";
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M_ISELECT = "%s selected.";
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/* Menus */
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FLAK_BTOP1 = "Standard";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP3 = "Beta (extended theme)";
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FLAK_CPOP1 = "Team";
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FLAK_CPOP2 = "Player";
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FLAK_CPOP3 = "Custom";
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FLAK_MTITLE = "UT Options";
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FLAK_MOPTS = "Menu Options";
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FLAK_SMENU = "Show menu";
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FLAK_MTYPE = "Menu type";
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FLAK_APPLY = "Apply changes";
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FLAK_WOPTS = "Weapon Options";
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FLAK_ERELOAD = "Enforcer reloading";
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FLAK_PRELOAD = "Pulsegun reloading";
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FLAK_RREADOUT = "Redeemer target visuals";
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FLAK_RUPDATES = "Per-frame target updates";
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FLAK_RSHADER = "Redeemer view shader";
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FLAK_RSWITCH = "No Redeemer autoswitch";
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FLAK_CSSHOCK = "Classic Enhanced Shock Rifle";
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FLAK_RECOIL = "Visual recoil";
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FLAK_RSTRENGTH = "Visual recoil strength";
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FLAK_IOPTS = "Item Options";
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FLAK_RADBOOTS = "Jump Boots like Radsuit";
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FLAK_TOPTS = "Translocator Options";
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FLAK_TLOCBOSS = "Prevent boss telefrag";
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FLAK_TLOCAMMO = "Translocator has ammo";
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FLAK_TLOCENABLE = "Enable Translocator";
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FLAK_POPTS = "Player Options";
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FLAK_UTMOVE = "Enable UT movement";
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FLAK_DPSPEED = "Doom player speed";
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FLAK_DACONTROL = "Doom air control";
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FLAK_WDROPOFF = "Walk disables dropoff";
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FLAK_DTDODGE = "Double tap dodge";
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FLAK_DTSENS = "Double tap sensitivity";
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FLAK_HOPTS = "HUD Options";
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FLAK_SWBAR = "Show weapons";
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FLAK_SSDOLL = "Show status";
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FLAK_SFRAGS = "Show frags";
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FLAK_SAMMO = "Show ammo";
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FLAK_SPINFO = "Show players";
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FLAK_HSIZE = "HUD size";
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FLAK_WSIZE = "Weapon bar size";
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FLAK_DSIZE = "Status doll size";
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FLAK_CCHOOSE = "Color choice";
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FLAK_CCOLOR = "Custom color";
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FLAK_HOPAC = "HUD opacity";
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FLAK_MSOPTS = "Misc Options";
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FLAK_UTFOOT = "UT footsteps";
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FLAK_BFOOT = "Robot footsteps";
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FLAK_UBLOD = "UT blood";
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FLAK_UGIB = "UT gibbing for monsters";
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FLAK_UCORPS = "Corpses take damage";
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FLAK_DTEST = "Edit Kinsie's test map";
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FLAK_FSTRENGTH = "Flash strength";
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FLAK_SAWAMMO = "Chainsaw uses ammo";
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FLAK_ZSHADER = "Sniper scope shader";
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FLAK_ZOOMSND = "Enable zoom sounds";
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FLAK_VARMOR = "Shield Belt removes Armor";
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FLAK_TAUNTS = "Taunts";
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FLAK_TAUNT1 = "Victory 1";
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FLAK_TAUNT2 = "Victory 2";
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FLAK_TAUNT3 = "Wave";
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FLAK_TAUNT4 = "Pelvic Thrust";
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FLAK_MCREDS = "UT Credits";
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FLAK_CDT = "Doom Tournament";
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FLAK_CLEAD = "Development Lead:";
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FLAK_CASSETS = "Additional Assets:";
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FLAK_CPATRON = "Patreon Backers:";
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FLAK_CTHANK = "Special Thanks:";
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FLAK_CUT = "Unreal Tournament";
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FLAK_CPROG = "Programming:";
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FLAK_CLEVEL = "Level Design:";
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FLAK_CARTNMODEL = "Art & Models:";
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FLAK_CMUSNSND = "Music & Sound:";
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FLAK_CBIZ = "Biz:";
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/* menu tooltips */
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TOOLTIP_FLAK_PROTOMENU = "Picks which background to use when menus are open, in addition this will also change the main title music.";
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TOOLTIP_FLAK_SHOWMENU = "Shows a background graphic when menus are open. May also affect dialogue sceens. I have no idea how to fix that.";
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TOOLTIP_FLAK_PULSERELOAD = "Pulse Gun reloads after 50 shots, like in early builds.";
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TOOLTIP_FLAK_ENFORCERRELOAD = "Enforcer reloads after 20 shots, like the Unreal Automag.";
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TOOLTIP_FLAK_REDEEMERREADOUT = "Marks nearby shootable targets, may be framerate intensive.";
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TOOLTIP_FLAK_REDEEMERREADOUT_PERFRAME = "Updates the position of the markings each frame, very performance intensive.";
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TOOLTIP_FLAK_COLORPREFS = "Select where to take the HUD color from.";
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TOOLTIP_FLAK_COLORCUSTOM = "The custom RGB color of your HUD.";
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TOOLTIP_FLAK_OPACITY = "Opacity level of the HUD components. Fully opaque at 16.";
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TOOLTIP_FLAK_SHOWWEAPONS = "Shows the weapon bar.";
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TOOLTIP_FLAK_SHOWSTATUS = "Shows the status of your worn armor, shield belt, boots, and others.";
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TOOLTIP_FLAK_SHOWAMMO = "Shows the ammo count for your weapon.";
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TOOLTIP_FLAK_SHOWFRAGS = "Show your current kills (or frags in dm).";
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TOOLTIP_FLAK_SHOWINFO = "During multiplayer, displays the name of players when you're aiming at them, along with health, if an ally.";
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TOOLTIP_FLAK_HUDSIZE = "Overall scale of the HUD.";
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TOOLTIP_FLAK_WEAPONSIZE = "Scale of the weapon bar.";
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TOOLTIP_FLAK_STATUSSIZE = "Scale of the status doll.";
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TOOLTIP_FLAK_FOOTSTEPS = "Players will play footsteps while moving around. It's recommended to toggle this off if another mod has the same feature.";
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TOOLTIP_FLAK_BOSSFOOTSTEPS = "In vanilla UT the Boss model doesn't use its unique footstep sounds, which are available here as an option.";
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TOOLTIP_FLAK_TRANSLOCATOR = "Each player will be given a Translocator. While the weapon is designed to not shoot past player-blocking lines it still has potential to break levels if misused (like jumping/crouching in vanilla maps :P).";
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TOOLTIP_FLAK_TRANSLOC2K4 = "Gives the Translocator a small recharging ammo supply to prevent spamming, like in UT2k4.";
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TOOLTIP_FLAK_NOSWITCHDEEMER = "Prevents autoswitching to the Redeemer when exhausting ammo from lower tier weapons. Mainly so you don't accidentally blow yourself up.";
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TOOLTIP_FLAK_DEEMERSHADER = "Fancy lo-fi video feed shader for the Redeemer, may make things harder to see though.";
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TOOLTIP_FLAK_CLASSICSSHOCK = "Doom Tournament gives the Enhanced Shock Rifle a similar altfire to its standard counterpart. This option disables that to keep purists happy.";
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TOOLTIP_FLAK_UTMOVEMENT = "Changes the movement physics of the player to be more like UT. Be warned that this can break wind pushing / carrying floors.";
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TOOLTIP_FLAK_DOOMSPEED = "Keeps the original Doom movement speed.";
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TOOLTIP_FLAK_DOOMAIRCONTROL = "Keeps the original low air control of Doom.";
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TOOLTIP_FLAK_TAPDODGE = "Enables the \"double-tap dodge\" mechanic. Rapidly pressing the same movement key twice will perform a quick jump in that direction.";
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TOOLTIP_FLAK_TAPTICS = "Maximum threshold in game tics between key presses for the dodge.";
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TOOLTIP_FLAK_NOBOSSTELEFRAG = "Prevents telefragging boss monsters, which would be very OP.";
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TOOLTIP_FLAK_NOWALKDROP = "Prevents player from falling off ledges while walking slowly. This may be a bit glitchy.";
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TOOLTIP_FLAK_CORPSEDAMAGE = "Monster corpses can take damage and be gibbed. This is implemented somewhat awkwardly.";
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TOOLTIP_FLAK_SWINGERS = "Most weapons in this mod have visual recoil. You can disable this if it makes you uncomfortable.";
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TOOLTIP_FLAK_SWINGERSTRENGTH = "Fine-tune the overall scale of visual recoil.";
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TOOLTIP_FLAK_RADBOOTS = "Jump Boots will protect from hurting floors as long as they have charge.";
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TOOLTIP_FLAK_BLOOD = "Simple blood replacement. Disable if using other gore mods.";
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TOOLTIP_FLAK_GIBS = "Enables UT-style gibbing for monsters. Disable if using other gore mods.";
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TOOLTIP_FLAK_DOOMTEST = "Prettifies the map by adding in some custom textures, lighting and ambient sounds.";
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TOOLTIP_FLAK_INSTAGIB = "No items, Enhanced Shock Rifle only.";
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TOOLTIP_FLAK_FLASHSTRENGTH = "Strength of screen flashes from weapon fire.";
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TOOLTIP_FLAK_SAWAMMO = "Chainsaw will use ammo. Replenished with fuel cans that can drop from enemies while using other weapons.";
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TOOLTIP_FLAK_ZOOMSOUND = "These sound files were found in an old leak. You can guess why they were never used.";
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TOOLTIP_FLAK_ZOOMSHADER = "Custom scope shader, just for fancy visuals.";
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TOOLTIP_FLAK_VANILLAARMOR = "Disabling this option allows players to keep their body armor and thigh pads while wearing a shield belt.";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
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O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
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O_UTROCKET = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
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O_ENFORCER = "%k acribilló a %o con el Reforzador.";
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O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores.";
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O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k.";
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O_IMPACTHAMMER = "%o fue derrotad@[ao_esp] por el pistón de %k.";
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O_MINIGUN = "La Miniarma de %k convirtió a %o en un pedazo de carne chorreante.";
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O_PULSEGUN = "%o se tragó el plasma mortal ardiente de %k.";
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O_RIPPER = "%k arrancó un trozo de carne de %o con el Destripador.";
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O_SHOCKRIFLE = "%k hirió mortalmente a %o con el Rifle de Choque";
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O_SSHOCKRIFLE = "%k electrificó a %o con el Rifle de Choque Mejorado.";
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O_SNIPER = "%k metió una bala a través de %o.";
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O_SNIPERDECAP = "%k metió una bala a través de la cabeza de %o.";
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O_REDEEMER = "¡¡%o fue vaporizad@[ao_esp] por el Redentor de %k!!";
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/* Pickup messages */
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I_ARMORBONUS = "Has recogido Armadura Extra.";
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I_THIGHPADS = "Has obtenido unas Musleras.";
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I_BODYARMOR = "Has obtenido un Blindaje de Cuerpo Entero.";
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I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
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I_BIOAMMO = "Has recogido la Munición de Biolodo.";
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I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
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I_BIORIFLE = "Has obtenido el Biorifle GES.";
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I_CHAINSAW = "Hace 25 años que no veo una de estas."; // was five years in UT99
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I_REDKEY = "Has obtenido la Llave Roja.";
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I_GREENKEY = "Has obtenido la Llave Verde.";
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I_BLUEKEY = "Has obtenido la Llave Azul.";
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I_YELLOWKEY = "Has obtenido la Llave Amarilla.";
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I_GOLDKEY = "Has obtenido la Llave Dorada.";
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I_REDSKULL = "Has obtenido la Calavera Roja.";
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I_BLUESKULL = "Has obtenido la Calavera Azul.";
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I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
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I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
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I_ROCKETAMMO2 = "Has recogido un Cohete.";
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I_UTROCKET = "Has obtenido el Lanzacohetes.";
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I_CLIP = "Has recogido unos Cargadores.";
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I_ENFORCER = "¡Has recogido otro Reforzador!";
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I_FLAKAMMOL = "Has recogido ";
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I_FLAKAMMOR = " Proyectiles Antiaéreos.";
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I_FLAKAMMO2 = "Has recogido un Proyectil Antiaéreo.";
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I_FLAKCANNON = "Has obtenido el Cañón Antiaéreo.";
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|
I_SUPERHEALTH = "Has recogido el Barril de Salud.";
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I_HEALTHBOX = "Has recogido una Caja de Salud.";
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I_MEDBOX = "Has recogido un Paquete de Salud.";
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I_VIAL = "Has recogido un Frasco de Salud.";
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I_IMPACTHAMMER = "Has obtenido el Martillo de Impacto.";
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I_MINIAMMOL = "Has recogido ";
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I_MINIAMMOR = " balas.";
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I_MINIGUN = "Has obtenido la Miniarma.";
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I_UDAMAGE = "¡Has obtenido el Amplificador de Daño!";
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I_BACKPACK = "Has obtenido una Mochila.";
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I_INVISIBILITY = "Tienes la Invisibilidad.";
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I_MAPREVEALER = "Has obtenido un Mapa Computarizado.";
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I_JUMPBOOTS = "Has recogido las Botas Antigravedad.";
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I_PULSEAMMO = "Has recogido una Pila de Impulsos.";
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|
I_PULSEGUN = "Has obtenido el Arma de Impulsos.";
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I_RIPPERAMMO = "Has recogido Cuchillas.";
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I_RIPPER = "Has obtenido el Destripador.";
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I_SHOCKAMMO = "Has recogido un Núcleo de Choque.";
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|
I_SHOCKAMMO2 = "Has recogido un Núcleo de Choque usado.";
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I_SHOCKRIFLE = "Has conseguido el Rifle de Choque ASMD.";
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I_SSHOCKAMMO = "Has recogido un Núcleo de Choque Mejorado.";
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|
I_SSHOCKRIFLE = "¡Has obtenido el Rifle de Choque Mejorado!";
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I_RIFLEAMMO = "Has recogido un paquete de Balas de Rifle.";
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|
I_RIFLEAMMO2 = "Has recogido una Bala de Rifle.";
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I_SNIPER = "Has obtenido el Rifle de Francotirador.";
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I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador.";
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|
I_WARHEADAMMO = "Has recogido un Misil de Redentor.";
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I_REDEEMER = "Has obtenido el Redentor.";
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I_CHAINSAWAMMO = "Has recogido una Lata de Combustible.";
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I_UTINVUL = "Tienes la Invulnerabilidad!";
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I_UTVISION = "Tienes la Visión Nocturna.";
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/* Tags */
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T_ARMORBONUS = "Armadura Extra";
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T_THIGHPADS = "Musleras";
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T_BODYARMOR = "Armadura de Cuerpo Entero";
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|
T_SHIELDBELT = "Cinturón Protector";
|
|
T_BIOAMMO = "Munición de Biolodo";
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|
T_BIOAMMO2 = "Munición de Biolodo pequeña";
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|
T_BIORIFLE = "Biorifle GES";
|
|
T_CHAINSAW = "Motosierra";
|
|
T_REDKEY = "Llave Roja";
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|
T_GREENKEY = "Llave Verde";
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|
T_BLUEKEY = "Llave Azul";
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|
T_YELLOWKEY = "Llave Amarilla";
|
|
T_GOLDKEY = "Llave Dorada";
|
|
T_REDSKULL = "Calavera Roja";
|
|
T_BLUESKULL = "Calavera Azul";
|
|
T_GOLDSKULL = "Calavera Dorada";
|
|
T_ROCKETAMMO = "Paquete de Cohetes";
|
|
T_ROCKETAMMO2 = "Un Cohete";
|
|
T_UTROCKET = "Lanzacohetes";
|
|
T_CLIP = "Cargador";
|
|
T_ENFORCER = "Reforzadores";
|
|
T_ENFORCER2 = "Dos Reforzadores";
|
|
T_FLAKAMMO = "Proyectiles Antiaéreos";
|
|
T_FLAKAMMO2 = "Proyectil Antiaéreos";
|
|
T_FLAKCANNON = "Cañón Antiaéreo";
|
|
T_SUPERHEALTH = "Barril de Salud";
|
|
T_HEALTHBOX = "Caja de Salud";
|
|
T_MEDBOX = "Paquete de Salud";
|
|
T_VIAL = "Frasco de Salud";
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|
T_IMPACTHAMMER = "Martillo de Impacto";
|
|
T_MINIAMMO = "Balas Grandes";
|
|
T_MINIGUN = "Miniarma";
|
|
T_UDAMAGE = "Amplificador de Daño";
|
|
T_BACKPACK = "Mochila";
|
|
T_INVISIBILITY = "Invisibilidad";
|
|
T_JUMPBOOTS = "Botas Antigravedad";
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|
T_PULSEAMMO = "Pila de Impulsos";
|
|
T_PULSEGUN = "Arma de Impulsos";
|
|
T_RIPPERAMMO = "Cuchillas";
|
|
T_RIPPER = "Destripador";
|
|
T_SHOCKAMMO = "Núcleo de Choque";
|
|
T_SHOCKAMMO2 = "Núcleo de Choque usado";
|
|
T_SHOCKRIFLE = "Rifle de Choque";
|
|
T_SSHOCKAMMO = "Núcleo de Choque Mejorado";
|
|
T_SSHOCKRIFLE = "Rifle de Choque Mejorado";
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|
T_RIFLEAMMO = "Paquete de Balas de Rifle";
|
|
T_RIFLEAMMO2 = "Bala de Rifle";
|
|
T_SNIPER = "Rifle de Francotirador";
|
|
T_TRANSLOCATORAMMO = "Cargas de Translocalizador";
|
|
T_TRANSLOCATOR = "Translocalizador";
|
|
T_WARHEADAMMO = "Misil de Redentor";
|
|
T_REDEEMER = "Redentor";
|
|
T_CHAINSAWAMMO = "Combustible de Motosierra";
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|
T_UTINVUL = "Invulnerabilidad";
|
|
T_UTVISION = "Visión Nocturna";
|
|
/* Miscellaneous */
|
|
D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
|
|
D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
|
|
D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
|
|
D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
|
|
D_UTINVUL = "La Invulnerabilidad ha desaparecido.";
|
|
D_UTVISION = "La Visión Nocturna ha desaparecido.";
|
|
M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
|
|
M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
|
|
M_CLIP = "Cargador";
|
|
M_LCLIP = "Cargador Izq.";
|
|
M_RCLIP = "Cargador Dch.";
|
|
M_NAME = "Nombre";
|
|
M_HEALTH = "Salud";
|
|
M_NOAMMO = "%s no tiene munición.";
|
|
M_NOAMMO2 = "%s no tienen munición.";
|
|
M_ISELECT = "Seleccionado %s.";
|
|
/* Menus */
|
|
FLAK_BTOP1 = "Estándar";
|
|
FLAK_BTOP2 = "Beta";
|
|
FLAK_BTOP3 = "Beta (tema extendido)";
|
|
FLAK_CPOP1 = "Equipo";
|
|
FLAK_CPOP2 = "Jugador";
|
|
FLAK_CPOP3 = "Personalizado";
|
|
FLAK_MTITLE = "Opciones de UT";
|
|
FLAK_MOPTS = "Opciones de Menú";
|
|
FLAK_SMENU = "Mostrar menú";
|
|
FLAK_MTYPE = "Tipo de menú";
|
|
FLAK_APPLY = "Aplicar cambios";
|
|
FLAK_WOPTS = "Opciones de Arma";
|
|
FLAK_ERELOAD = "Reforzador recarga";
|
|
FLAK_PRELOAD = "Arma de Impulsos recarga";
|
|
FLAK_RREADOUT = "Visualización de objetivos del redentor";
|
|
FLAK_RUPDATES = "Actualizar objetivos cada frame";
|
|
FLAK_RSHADER = "Shader de vista de redentor";
|
|
FLAK_RSWITCH = "No cambiar a Redentor automáticamente";
|
|
FLAK_CSSHOCK = "Rifle de Choque Mejorado clásico";
|
|
FLAK_RECOIL = "Retroceso visual";
|
|
FLAK_RSTRENGTH = "Potencia de retroceso visual";
|
|
FLAK_IOPTS = "Opciones de Inventario";
|
|
FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación";
|
|
FLAK_TOPTS = "Opciones de Translocalizador";
|
|
FLAK_TLOCBOSS = "Evitar telecarga a jefes";
|
|
FLAK_TLOCAMMO = "Translocalizador con munición";
|
|
FLAK_TLOCENABLE = "Permitir Translocalizador";
|
|
FLAK_POPTS = "Opciones de Jugador";
|
|
FLAK_UTMOVE = "Activar movimiento de UT";
|
|
FLAK_DPSPEED = "Velocidad de jugador de Doom";
|
|
FLAK_DACONTROL = "Control en el aire de Doom";
|
|
FLAK_WDROPOFF = "Caminar evita caer de bordes";
|
|
FLAK_DTDODGE = "Esquivar con doble pulsado";
|
|
FLAK_DTSENS = "Sensibilidad de doble pulsado";
|
|
FLAK_HOPTS = "Opciones de HUD";
|
|
FLAK_SWBAR = "Mostrar armas";
|
|
FLAK_SSDOLL = "Mostrar estado";
|
|
FLAK_SFRAGS = "Mostrar bajas";
|
|
FLAK_SAMMO = "Mostrar munición";
|
|
FLAK_SPINFO = "Mostrar jugadores";
|
|
FLAK_HSIZE = "Tamaño de HUD";
|
|
FLAK_WSIZE = "Tamaño de barra de armas";
|
|
FLAK_DSIZE = "Tamaño de muñeco de estado";
|
|
FLAK_CCHOOSE = "Selección de color";
|
|
FLAK_CCOLOR = "Color personalizado";
|
|
FLAK_HOPAC = "Opacidad de HUD";
|
|
FLAK_MSOPTS = "Opciones Misceláneas";
|
|
FLAK_UTFOOT = "Sonidos de pasos de UT";
|
|
FLAK_BFOOT = "Sonidos de pasos de Robot";
|
|
FLAK_UBLOD = "Sangre de UT";
|
|
FLAK_UGIB = "Vísceras de UT";
|
|
FLAK_UCORPS = "Los cadáveres reciben daño";
|
|
FLAK_DTEST = "Editar mapa de pruebas de Kinsie";
|
|
FLAK_FSTRENGTH = "Intensidad de destellos";
|
|
FLAK_SAWAMMO = "La motosierra usa combustible";
|
|
FLAK_ZSHADER = "Shader de mira de Rifle de Francotirador";
|
|
FLAK_ZOOMSND = "Habilitar sonidos de zoom";
|
|
FLAK_VARMOR = "El Cinturón Protector quita la Armadura";
|
|
FLAK_TAUNTS = "Provocaciones";
|
|
FLAK_TAUNT1 = "Victoria 1";
|
|
FLAK_TAUNT2 = "Victoria 2";
|
|
FLAK_TAUNT3 = "Adiós";
|
|
FLAK_TAUNT4 = "Movimiento de pelvis";
|
|
FLAK_MCREDS = "Créditos de UT";
|
|
FLAK_CLEAD = "Desarrolladora Jefe:";
|
|
FLAK_CASSETS = "Assets Adicionales:";
|
|
FLAK_CPATRON = "Mecenas de Patreon:";
|
|
FLAK_CTHANK = "Agradecimientos Especiales:";
|
|
FLAK_CPROG = "Programación:";
|
|
FLAK_CLEVEL = "Diseño de Niveles:";
|
|
FLAK_CARTNMODEL = "Arte y Modelos:";
|
|
FLAK_CMUSNSND = "Música y Sonido:";
|
|
FLAK_CBIZ = "Negocios:";
|
|
/* menu tooltips */
|
|
TOOLTIP_FLAK_PROTOMENU = "Elige qué imagen de fondo usar cuando hay menus abiertos, también cambia la música del menú principal.";
|
|
TOOLTIP_FLAK_SHOWMENU = "Muestra una imagen de fondo cuando hay menus abiertos. Puede afectar pantallas de diálogos. No sé como arreglar eso.";
|
|
TOOLTIP_FLAK_PULSERELOAD = "El Arma de Impulsos recarga cada 50 disparos, como en las betas.";
|
|
TOOLTIP_FLAK_ENFORCERRELOAD = "El Reforzador recarga cada 20 disparos, como el Automag de Unreal.";
|
|
TOOLTIP_FLAK_REDEEMERREADOUT = "Marca objetivos cercanos, puede tener un impacto notable en el rendimiento.";
|
|
TOOLTIP_FLAK_REDEEMERREADOUT_PERFRAME = "Actualiza la posición de los marcadores cada frame, muy intensivo.";
|
|
TOOLTIP_FLAK_COLORPREFS = "Selecciona de donde tomar el color del HUD.";
|
|
TOOLTIP_FLAK_COLORCUSTOM = "El color personalizado de tu HUD.";
|
|
TOOLTIP_FLAK_OPACITY = "Nivel de opacidad de los componentes del HUD. Completamente opaco a nivel 16.";
|
|
TOOLTIP_FLAK_SHOWWEAPONS = "Muestra la barra de armas.";
|
|
TOOLTIP_FLAK_SHOWSTATUS = "Muestra el estado de tu armadura, escudo, botas, y otros.";
|
|
TOOLTIP_FLAK_SHOWAMMO = "Muestra el contador de munición de tu arma.";
|
|
TOOLTIP_FLAK_SHOWFRAGS = "Muestra el contador de enemigos que has eliminado (o tu puntuación en deathmatch).";
|
|
TOOLTIP_FLAK_SHOWINFO = "En multijugador, muestra el nombre de otros jugadores cuando les apuntas, junto con su salud si son aliados.";
|
|
TOOLTIP_FLAK_HUDSIZE = "Escala general del HUD.";
|
|
TOOLTIP_FLAK_WEAPONSIZE = "Escala de la barra de armas.";
|
|
TOOLTIP_FLAK_STATUSSIZE = "Escala del muñeco de estado.";
|
|
TOOLTIP_FLAK_FOOTSTEPS = "Los jugadores producen sonidos de pasos al moverse. Se recomienda desactivar si otro mod hace lo mismo.";
|
|
TOOLTIP_FLAK_BOSSFOOTSTEPS = "En el UT original, el modelo de Jefe no usa sus sonidos de paso exclusivos, los cuales están disponibles con esta opción.";
|
|
TOOLTIP_FLAK_TRANSLOCATOR = "Cada jugador recibirá un Translocalizador. Aunque el arma está diseñada para no pasar por líneas que bloquean jugadores, aun puede potencialmente causar problemas con niveles si se usa incorrectamente (igual que saltar/agacharse en mapas vanilla :P).";
|
|
TOOLTIP_FLAK_TRANSLOC2K4 = "Da al Translocalizador una pequeña reserva de munición recargable para evitar el spam, como en UT2k4.";
|
|
TOOLTIP_FLAK_NOSWITCHDEEMER = "Evita autoseleccionar el Redentor cuando se agota la munición de armas de tier menor. Principalmente para que no te revientes de forma accidental.";
|
|
TOOLTIP_FLAK_DEEMERSHADER = "Shader tipo video lo-fi para el Redentor, puede que dificulte la vision.";
|
|
TOOLTIP_FLAK_CLASSICSSHOCK = "Doom Tournament le da al Rifle de Choque Mejorado un fuego alternativo similar a su homólogo estándar. Ésta es una opción que lo deshabilita, para puristas.";
|
|
TOOLTIP_FLAK_UTMOVEMENT = "Cambia las físicas de movimento del jugador para ser más como UT. Debo advertir que esto puede causar problemas con efectos de viento o suelos con movimiento.";
|
|
TOOLTIP_FLAK_DOOMSPEED = "Mantiene la velocidad de movimiento original de Doom.";
|
|
TOOLTIP_FLAK_DOOMAIRCONTROL = "Mantiene el bajo control en el aire de Doom.";
|
|
TOOLTIP_FLAK_TAPDODGE = "Habilita la mecánica de esquivar con doble pulsado. Pulsar rápidamente la misma tecla de movimiento dos veces resultará en un salto rápido en esa dirección.";
|
|
TOOLTIP_FLAK_TAPTICS = "Margen máximo en tics entre pulsado de teclas para esquivar.";
|
|
TOOLTIP_FLAK_NOBOSSTELEFRAG = "Previene telecargarse a jefes, lo cual estaría rotísimo.";
|
|
TOOLTIP_FLAK_NOWALKDROP = "Evita que los jugadores caigan por bordes cuando caminan lentamente. Esto puede ser un poco inconsistente.";
|
|
TOOLTIP_FLAK_CORPSEDAMAGE = "Los cadáveres de monstruos pueden recibir daño. Esto está implementado de una forma algo pobre.";
|
|
TOOLTIP_FLAK_SWINGERS = "La mayoría de armas en este mod tienen un efecto visual de retroceso. Puedes desactivarlo si resulta incómodo.";
|
|
TOOLTIP_FLAK_SWINGERSTRENGTH = "Ajusta la escala del retroceso visual.";
|
|
TOOLTIP_FLAK_RADBOOTS = "Las botas de salto protegerán de suelos dañinos mientras tengan carga..";
|
|
TOOLTIP_FLAK_BLOOD = "Simple reemplazo de sangre. Desactiva si usas otros mods de gore..";
|
|
TOOLTIP_FLAK_GIBS = "Habilita vísceras tipo UT para monstruos. Desactiva si usas otros mods de gore.";
|
|
TOOLTIP_FLAK_DOOMTEST = "Embellece el mapa añadiendo unas cuantas texturas personalizadas, luces y sonidos de ambiente.";
|
|
TOOLTIP_FLAK_INSTAGIB = "Sin items, sólo Rifle de Choque Mejorado.";
|
|
TOOLTIP_FLAK_FLASHSTRENGTH = "Intensidad de los destellos en pantalla al disparar armas.";
|
|
TOOLTIP_FLAK_SAWAMMO = "La motosierra usará munición. Se reabastece con botes de combustible que pueden dropear de enemigos mientras usas otras armas.";
|
|
TOOLTIP_FLAK_ZOOMSOUND = "Estos archivos de sonido fueron encontrados en una vieja version filtrada. Puedes notar por que nunca fueron usados.";
|
|
TOOLTIP_FLAK_ZOOMSHADER = "Shader personalizado para la mira, solo por quedar bonito.";
|
|
TOOLTIP_FLAK_VANILLAARMOR = "Desactivar esta opción permite a los jugadores mantener la armadura y musleras mientras usan un escudo protector.";
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[fr]
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[it]
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