Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
134 lines
2.7 KiB
Text
134 lines
2.7 KiB
Text
Model "TranslocatorModule"
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{
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Path "models"
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Model 0 "Module_d.3d"
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Skin 0 "tloc2_.png"
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Scale 0.056 0.056 0.0672
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ZOffset 6
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USEACTORPITCH
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FrameIndex TMOD A 0 0
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FrameIndex TMOD B 0 1
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FrameIndex TMOD C 0 2
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}
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Model "Translocator"
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{
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Path "models"
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Model 1 "Trans3loc_d.3d"
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SurfaceSkin 1 0 "tloc1_.png"
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SurfaceSkin 1 1 "tloc2_.png"
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Scale 0.046 0.046 0.0552
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AngleOffset -90
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ZOffset 1
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FrameIndex TLCP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex TLCP A 1 0
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}
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Model "Translocator"
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{
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Path "models"
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Model 0 "Transloc_d.3d"
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SurfaceSkin 0 0 "tloc1.png"
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SurfaceSkin 0 1 "tloc2.png"
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SurfaceSkin 0 2 "tloc3.png"
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SurfaceSkin 0 3 "tloc4.png"
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Scale 0.11 -0.055 0.1
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Offset -17.4 -20.8 -30.2
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AngleOffset -95
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PitchOffset 5
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RollOffset -12
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// select
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FrameIndex TLCS A 0 18
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FrameIndex TLCS B 0 19
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FrameIndex TLCS C 0 20
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FrameIndex TLCS D 0 21
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FrameIndex TLCS E 0 22
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FrameIndex TLCS F 0 23
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FrameIndex TLCS G 0 24
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FrameIndex TLCS H 0 25
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FrameIndex TLCS I 0 26
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FrameIndex TLCS J 0 27
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FrameIndex TLCS K 0 28
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FrameIndex TLCS L 0 29
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// throw
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FrameIndex TLCF A 0 32
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FrameIndex TLCF B 0 33
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FrameIndex TLCF C 0 34
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FrameIndex TLCF D 0 35
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FrameIndex TLCF E 0 36
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FrameIndex TLCF F 0 37
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FrameIndex TLCF G 0 38
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FrameIndex TLCF H 0 39
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FrameIndex TLCF I 0 40
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FrameIndex TLCF J 0 41
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FrameIndex TLCF K 0 42
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FrameIndex TLCF L 0 43
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FrameIndex TLCF M 0 44
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FrameIndex TLCF N 0 45
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// pre reset
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FrameIndex TLCF O 0 46
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FrameIndex TLCF P 0 47
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FrameIndex TLCF Q 0 48
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FrameIndex TLCF R 0 49
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FrameIndex TLCF S 0 50
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// idle
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FrameIndex TLCI A 0 51
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FrameIndex TLCI B 0 52
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// down
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FrameIndex TLCD A 0 66
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FrameIndex TLCD B 0 67
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FrameIndex TLCD C 0 68
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FrameIndex TLCD D 0 69
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FrameIndex TLCD E 0 70
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FrameIndex TLCD F 0 71
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FrameIndex TLCD G 0 72
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// thrown frame
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FrameIndex TLCT A 0 52
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// thrown
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FrameIndex TLCT B 0 53
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FrameIndex TLCT C 0 54
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FrameIndex TLCT D 0 55
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FrameIndex TLCT E 0 56
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FrameIndex TLCT F 0 57
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FrameIndex TLCT G 0 58
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FrameIndex TLCT H 0 59
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FrameIndex TLCT I 0 60
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FrameIndex TLCT J 0 61
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FrameIndex TLCT K 0 62
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FrameIndex TLCT L 0 63
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FrameIndex TLCT M 0 64
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// down 2
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FrameIndex TLD2 A 0 77
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FrameIndex TLD2 B 0 78
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FrameIndex TLD2 C 0 79
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FrameIndex TLD2 D 0 80
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FrameIndex TLD2 E 0 81
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FrameIndex TLD2 F 0 82
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FrameIndex TLD2 G 0 83
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// idle 2
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FrameIndex TLI2 A 0 88
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FrameIndex TLI2 B 0 89
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FrameIndex TLI2 C 0 90
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FrameIndex TLI2 D 0 91
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FrameIndex TLI2 E 0 92
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FrameIndex TLI2 F 0 93
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FrameIndex TLI2 G 0 94
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FrameIndex TLI2 H 0 95
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FrameIndex TLI2 I 0 96
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FrameIndex TLI2 J 0 97
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FrameIndex TLI2 K 0 98
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FrameIndex TLI2 L 0 99
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FrameIndex TLI2 M 0 100
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FrameIndex TLI2 N 0 101
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FrameIndex TLI2 O 0 102
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FrameIndex TLI2 P 0 103
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FrameIndex TLI2 Q 0 104
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FrameIndex TLI2 R 0 105
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FrameIndex TLI2 S 0 106
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}
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