- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
877 lines
16 KiB
Text
877 lines
16 KiB
Text
Model "UTTeleportFog"
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{
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Path "models"
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Model 0 "Tele2_d.3d"
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Skin 0 "JTele2_01.png"
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Scale 0.2 0.2 0.24
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ZOffset 16
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DONTCULLBACKFACES
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FrameIndex TELE A 0 0
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FrameIndex TELE B 0 2
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FrameIndex TELE C 0 4
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FrameIndex TELE D 0 6
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FrameIndex TELE E 0 8
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FrameIndex TELE F 0 10
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FrameIndex TELE G 0 12
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FrameIndex TELE H 0 14
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FrameIndex TELE I 0 16
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FrameIndex TELE J 0 18
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FrameIndex TELE K 0 20
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FrameIndex TELE L 0 22
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FrameIndex TELE M 0 24
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FrameIndex TELE N 0 26
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FrameIndex TELE O 0 28
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FrameIndex TELE P 0 30
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FrameIndex TELE Q 0 32
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FrameIndex TELE R 0 34
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FrameIndex TELE S 0 36
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FrameIndex TELE T 0 38
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FrameIndex TELE U 0 40
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FrameIndex TELE V 0 42
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FrameIndex TELE W 0 44
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FrameIndex TELE X 0 46
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FrameIndex TELE Y 0 48
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FrameIndex TELE Z 0 50
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FrameIndex TEL2 A 0 52
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FrameIndex TEL2 B 0 54
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FrameIndex TEL2 C 0 56
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FrameIndex TEL2 D 0 58
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FrameIndex TEL2 E 0 60
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FrameIndex TEL2 F 0 62
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FrameIndex TEL2 G 0 64
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FrameIndex TEL2 H 0 66
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FrameIndex TEL2 I 0 68
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}
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Model "UTHealthPack"
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{
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Path "models"
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Model 0 "hbox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhbox1.png"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 16
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FrameIndex HBOX A 0 0
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}
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Model "ActHealthPack"
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{
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Path "models"
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Model 0 "hbox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhbox1.png"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 16
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FrameIndex HBOX A 0 0
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}
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Model "UTHealthBox"
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{
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Path "models"
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Model 0 "hboxbeta_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhboxbeta1.png"
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SurfaceSkin 0 2 "fizzside"
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SurfaceSkin 0 3 "fizzfull"
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Scale 0.08 0.08 0.096
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ZOffset 4
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FrameIndex HBOX B 0 0
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}
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Model "ActHealthBox"
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{
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Path "models"
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Model 0 "hboxbeta_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhboxbeta1.png"
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SurfaceSkin 0 2 "fizzside"
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SurfaceSkin 0 3 "fizzfull"
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Scale 0.08 0.08 0.096
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ZOffset 4
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FrameIndex HBOX B 0 0
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}
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Model "UTMedBox"
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{
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Path "models"
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Model 0 "MedBox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "JMedBox1.png"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.06 0.06 0.072
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ZOffset 5
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FrameIndex HBOX C 0 0
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}
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Model "ActMedBox"
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{
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Path "models"
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Model 0 "MedBox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "JMedBox1.png"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.06 0.06 0.072
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ZOffset 5
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FrameIndex HBOX C 0 0
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}
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Model "UTHealthBonus"
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{
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Path "models"
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Model 0 "Vial_d.3d"
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SurfaceSkin 0 0 "JVial0.png"
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SurfaceSkin 0 1 "fizzside"
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SurfaceSkin 0 2 "fizztop"
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Scale 0.04 0.04 0.048
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ZOffset 8
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DONTCULLBACKFACES
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FrameIndex VIAL A 0 0
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}
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Model "UTArmorBonus"
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{
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Path "models"
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Model 0 "ubonus_d.3d"
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Skin 0 "shield.png"
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Scale 0.08 -0.08 0.096
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AngleOffset 90
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FrameIndex XANH A 0 0
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}
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Model "UTThighPads"
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{
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Path "models"
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Model 0 "ThighPads_d.3d"
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Skin 0 "JThighPads_01.png"
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Scale 0.08 0.08 0.096
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ZOffset 12
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ROTATING
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FrameIndex THIG A 0 0
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}
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Model "UTBodyArmor"
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{
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Path "models"
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Model 0 "Armor2M_d.3d"
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Skin 0 "Jarmor2.png"
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Scale 0.12 0.12 0.134
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ZOffset 12
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FrameIndex UARM A 0 0
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}
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Model "UTShieldBelt"
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{
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Path "models"
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Model 0 "ShieldBeltMeshM_d.3d"
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Skin 0 "AUbelt1.png"
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Scale 0.1 0.1 0.12
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AngleOffset -90
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ZOffset 4
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FrameIndex BELT A 0 0
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}
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Model "UDamage"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.16 0.16 0.192
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ZOffset 24
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ROTATING
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FrameIndex UDAM A 0 0
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}
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Model "ActUDamage"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.16 0.16 0.192
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ZOffset 24
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ROTATING
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FrameIndex UDAM A 0 0
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}
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Model "UTRedSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01r.png"
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Scale 0.1 0.1 0.12
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AngleOffset -90 // relic of death faces to the side originally
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ZOffset 12
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ROTATING
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FrameIndex USKL A 0 15
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}
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Model "UTGoldSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01g.png"
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Scale 0.1 0.1 0.12
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AngleOffset -90 // relic of death faces to the side originally
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ZOffset 12
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ROTATING
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FrameIndex USKL B 0 15
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}
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Model "UTBlueSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01b.png"
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Scale 0.1 0.1 0.12
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AngleOffset -90 // relic of death faces to the side originally
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ZOffset 12
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ROTATING
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FrameIndex USKL C 0 15
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}
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Model "UTRedKey"
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{
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Path "models"
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Model 0 "DomR_d.3d"
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Skin 0 "RedSkin2.png"
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Scale 0.04 0.04 0.048
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ZOffset 16
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "UTGoldKey"
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{
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Path "models"
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Model 0 "MercSymbol_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY B 0 0
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}
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Model "UTBlueKey"
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{
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Path "models"
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Model 0 "DomB_d.3d"
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Skin 0 "BlueSkin2.png"
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Scale 0.04 0.04 0.048
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ZOffset 16
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ROTATING
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FrameIndex UKEY C 0 0
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}
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Model "UTHereticYellowKey"
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{
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Path "models"
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Model 0 "MercSymbol_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY B 0 0
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}
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Model "UTHereticGreenKey"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "NewGreen.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY D 0 0
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}
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Model "UTHereticBlueKey"
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{
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Path "models"
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Model 0 "DomB_d.3d"
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Skin 0 "BlueSkin2.png"
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Scale 0.04 0.04 0.048
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ZOffset 16
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ROTATING
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FrameIndex UKEY C 0 0
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}
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Model "UTBackpack"
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{
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Path "models"
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Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
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Skin 0 "bpak.png"
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ZOffset 16
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Scale 0.3 0.3 0.36
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AngleOffset -90
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ROTATING
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FrameIndex BPAK A 0 0
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}
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Model "UTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jinvis.png"
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Scale 0.1 0.1 0.12
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTInvisibilityX"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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// gzdoom doesn't handle the environment mapped flag, so I had to edit
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// it into a separate texnum
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SurfaceSkin 0 2 "invis00"
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Scale 0.1 0.1 0.12
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "ActUTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jinvis.png"
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Scale 0.1 0.1 0.12
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTMapRevealer"
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{
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Path "models"
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Model 0 "cheapcomp_d.3d"
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SurfaceSkin 0 1 "JAllMap2.png"
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SurfaceSkin 0 2 "JAllMap3.png"
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Scale 0.04 0.04 0.048
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ZOffset 3
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AngleOffset 90
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SurfaceSkin 0 0 "JAllMap1_a00.png"
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|
FrameIndex TRNS A 0 0
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SurfaceSkin 0 0 "JAllMap1_a01.png"
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FrameIndex TRNS B 0 0
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SurfaceSkin 0 0 "JAllMap1_a02.png"
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FrameIndex TRNS C 0 0
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SurfaceSkin 0 0 "JAllMap1_a03.png"
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FrameIndex TRNS D 0 0
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}
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Model "UTJumpBoots"
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{
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Path "models"
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Model 0 "jboot_d.3d"
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Skin 0 "Jlboot2.png"
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Scale 0.09 0.09 0.108
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ZOffset 7
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FrameIndex JBUT A 0 0
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}
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Model "ActJumpBoots"
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{
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Path "models"
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Model 0 "jboot_d.3d"
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Skin 0 "Jlboot2.png"
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Scale 0.09 0.09 0.108
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ZOffset 7
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FrameIndex JBUT A 0 0
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}
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Model "UTChip"
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{
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Path "models"
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Model 0 "ChipM_d.3d"
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Skin 0 "Chip1.png"
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Scale 0.12 0.12 0.134
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 0
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ZOffset 1
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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}
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Model "UTInvulnerability"
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{
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Path "models"
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Model 0 "U_d.3d"
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Skin 0 "GOLD.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "ActUTInvulnerability"
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{
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Path "models"
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Model 0 "U_d.3d"
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Skin 0 "GOLD.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "UTNightVision"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 0 "s_camera.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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|
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Model "ActUTNightVision"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 0 "s_camera.png"
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|
Scale 0.15 0.15 0.18
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|
ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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|
|
|
Model "UTNightVisionX"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 1 "Effect1.png"
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|
Scale 0.15 0.15 0.18
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|
ZOffset 24
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|
ROTATING
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|
DONTCULLBACKFACES
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|
|
|
FrameIndex UKEY A 0 0
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|
}
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|
|
|
Model "WaterRing"
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|
{
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|
Path "models"
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|
Model 0 "RingEx_d.3d"
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|
Skin 0 "WetRing.png"
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|
Scale 1.0 1.0 1.2
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|
ZOffset 1
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|
DONTCULLBACKFACES
|
|
USEACTORPITCH
|
|
USEACTORROLL
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|
|
|
FrameIndex RNGX A 0 0
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|
FrameIndex RNGX B 0 1
|
|
FrameIndex RNGX C 0 2
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|
FrameIndex RNGX D 0 3
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|
FrameIndex RNGX E 0 4
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|
FrameIndex RNGX F 0 5
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|
}
|
|
Model "UTWaterSplash"
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|
{
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|
Path "models"
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|
Model 0 "WaterImpactM_d.3d"
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|
Skin 0 "splash_water.png"
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|
Scale 0.16 0.16 0.192
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|
USEACTORPITCH
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|
USEACTORROLL
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|
DONTCULLBACKFACES
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|
|
|
FrameIndex SPSH A 0 1
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|
FrameIndex SPSH B 0 2
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|
FrameIndex SPSH C 0 3
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|
FrameIndex SPSH D 0 4
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|
FrameIndex SPSH E 0 5
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|
FrameIndex SPSH F 0 6
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|
FrameIndex SPSH G 0 7
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|
FrameIndex SPSH H 0 8
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|
FrameIndex SPSH I 0 9
|
|
FrameIndex SPSH J 0 10
|
|
FrameIndex SPSH K 0 11
|
|
FrameIndex SPSH L 0 12
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|
FrameIndex SPSH M 0 13
|
|
FrameIndex SPSH N 0 14
|
|
FrameIndex SPSH O 0 15
|
|
FrameIndex SPSH P 0 16
|
|
FrameIndex SPSH Q 0 17
|
|
FrameIndex SPSH R 0 18
|
|
FrameIndex SPSH S 0 19
|
|
FrameIndex SPSH T 0 20
|
|
FrameIndex SPSH U 0 21
|
|
FrameIndex SPSH V 0 22
|
|
FrameIndex SPSH W 0 23
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|
FrameIndex SPSH X 0 24
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|
FrameIndex SPSH Y 0 25
|
|
FrameIndex SPSH Z 0 26
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|
}
|
|
Model "UTWaterSplish"
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|
{
|
|
Path "models"
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|
Model 0 "WaterImpactM_d.3d"
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|
Skin 0 "splash_water.png"
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|
Scale 0.1 0.1 0.12
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|
USEACTORPITCH
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|
USEACTORROLL
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|
DONTCULLBACKFACES
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|
|
|
FrameIndex SPSH A 0 1
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|
FrameIndex SPSH B 0 2
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|
FrameIndex SPSH C 0 3
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|
FrameIndex SPSH D 0 4
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|
FrameIndex SPSH E 0 5
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|
FrameIndex SPSH F 0 6
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|
FrameIndex SPSH G 0 7
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|
FrameIndex SPSH H 0 8
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|
FrameIndex SPSH I 0 9
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|
FrameIndex SPSH J 0 10
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|
FrameIndex SPSH K 0 11
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|
FrameIndex SPSH L 0 12
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|
FrameIndex SPSH M 0 13
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|
FrameIndex SPSH N 0 14
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|
FrameIndex SPSH O 0 15
|
|
FrameIndex SPSH P 0 16
|
|
FrameIndex SPSH Q 0 17
|
|
FrameIndex SPSH R 0 18
|
|
FrameIndex SPSH S 0 19
|
|
FrameIndex SPSH T 0 20
|
|
FrameIndex SPSH U 0 21
|
|
FrameIndex SPSH V 0 22
|
|
FrameIndex SPSH W 0 23
|
|
FrameIndex SPSH X 0 24
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|
FrameIndex SPSH Y 0 25
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|
FrameIndex SPSH Z 0 26
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|
}
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|
|
|
Model "UTBloodSplash"
|
|
{
|
|
Path "models"
|
|
Model 0 "WaterImpactM_d.3d"
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|
Skin 0 "splash_blood.png"
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|
Scale 0.16 0.16 0.192
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH M 0 13
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTBloodSplish"
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{
|
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Path "models"
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Model 0 "WaterImpactM_d.3d"
|
|
Skin 0 "splash_blood.png"
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|
Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH Z 0 26
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}
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Model "UTSlimeSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_sludge.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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}
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Model "UTSlimeSplish"
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{
|
|
Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_sludge.png"
|
|
Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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}
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|
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Model "UTNukageSplash"
|
|
{
|
|
Path "models"
|
|
Model 0 "WaterImpactM_d.3d"
|
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Skin 0 "splash_nukage.png"
|
|
Scale 0.16 0.16 0.192
|
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Z 0 26
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}
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Model "UTNukageSplish"
|
|
{
|
|
Path "models"
|
|
Model 0 "WaterImpactM_d.3d"
|
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Skin 0 "splash_nukage.png"
|
|
Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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}
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|
|
|
Model "UTLavaSplash"
|
|
{
|
|
Path "models"
|
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Model 0 "WaterImpactM_d.3d"
|
|
Skin 0 "splash_lava.png"
|
|
Scale 0.16 0.16 0.192
|
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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}
|
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Model "UTLavaSplish"
|
|
{
|
|
Path "models"
|
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Model 0 "WaterImpactM_d.3d"
|
|
Skin 0 "splash_lava.png"
|
|
Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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