flak_m/shaders/glsl
Marisa Kirisame 1a05b9b14d 1.0.4:
- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out).
 - Fix Enforcer sometimes reloading when reloading is disabled.
 - Fix Enforcer pickups having no ambient glow.
2019-10-29 21:27:36 +01:00
..
AmbientGlow.fp 1.0.4: 2019-10-29 21:27:36 +01:00
AmbientGlow_Brightmapped.fp 1.0.4: 2019-10-29 21:27:36 +01:00
FizzDistortX.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
FizzDistortXY.fp Change blue health textures to something prettier. 2019-01-21 02:12:59 +01:00
MeshEnviroMap.fp A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
MeshEnviroMap_AmbientGlow.fp 1.0.4: 2019-10-29 21:27:36 +01:00
RedeemerView.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
UTRifleScope.fp Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00